Player Matchup

Arachne
Arachne
Arachnid_420
Arachne
Level 114
God Stats
8W - 14L
1,500 SR
Queue Stats
366W - 420L
1,525 Elo+
Party 1
Tiamat
Tiamat
Norwean
Tiamat
Level 27
God Stats
12W - 15L
1,680 SR
Queue Stats
42W - 45L
1,641 Elo+
Party 3
Odin
Odin
SerGeoTB33
Odin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 99L
1,509 Elo+
Party 3
Ymir
Ymir
gonzalo2438
Ymir
Level 102
God Stats
8W - 9L
1,488 SR
Queue Stats
182W - 206L
1,528 Elo+
Party 3
Charybdis
Charybdis
mica42069
Charybdis
Level 31
God Stats
69W - 99L
1,528 SR
Queue Stats
161W - 197L
1,490 Elo+
Party 1
Team Averages
Level 72
1,539 SR
1,539 Elo+

VS

Team Averages
Level 42
1,580 SR
1,472 Elo+
Mulan
Mulan
FosFos51
Mulan
Level 5
God Stats
25W - 22L
1,519 SR
Queue Stats
43W - 41L
1,419 Elo+
Party 2
Bellona
Bellona
JordanT555
Bellona
Level 60
God Stats
31W - 15L
1,745 SR
Queue Stats
167W - 176L
1,394 Elo+
Party 2
Hachiman
Hachiman
XxLORDSURTURxX
Hachiman
Level 104
God Stats
1W - 2L
1,124 SR
Queue Stats
35W - 37L
1,565 Elo+
Party 4
Cthulhu
Cthulhu
i6nfe6rn6o
Cthulhu
Level 15
God Stats
26W - 21L
1,760 SR
Queue Stats
28W - 27L
1,565 Elo+
Party 4
Atlas
Atlas
thelocals_
Atlas
Level 28
God Stats
9W - 10L
1,753 SR
Queue Stats
299W - 355L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arachnid_420
Arachne
17
3 / 8 / 2
11,900
1,082
14,168
24,315
10,396
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Norwean
Tiamat
18
1 / 3 / 7
12,036
1,094
19,219
17,535
12,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 9 / 6
11,606
1,055
5,967
26,497
23,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 5 / 5
12,508
1,137
7,421
26,866
37,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
mica42069
Charybdis
18
2 / 6 / 5
12,133
1,103
11,271
15,900
6,380
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

109

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
FosFos51
Mulan
19
6 / 2 / 18
13,054
1,187
13,740
16,904
18,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
JordanT555
Bellona
19
6 / 5 / 19
13,889
1,263
23,112
17,138
17,998
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
19
9 / 0 / 19
14,467
1,315
27,341
6,608
2,140
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
i6nfe6rn6o
Cthulhu
19
2 / 1 / 25
12,964
1,179
15,832
15,332
19,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
19
8 / 0 / 19
13,362
1,215
22,230
8,090
8,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
131
8
Kills
31
31
Deaths
8
25
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Arachne
Arachnid_420
Arachne
3
8
2
0.5
W
Mulan
FosFos51
Mulan
6
2
18
7.5
W
Bellona
JordanT555
Bellona
6
5
19
3.1
L
Tiamat
Norwean
Tiamat
1
3
7
1.5
L
1
9
6
0.44
W
Hachiman
9
0
19
18.5
L
1
5
5
0.7
W
Cthulhu
i6nfe6rn6o
Cthulhu
2
1
25
14.5
L
Charybdis
mica42069
Charybdis
2
6
5
0.75
W
Atlas
8
0
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,046
Damage
102,255
111,113
Taken
64,072
89,541
Mitigated
67,132
13,392
Healing
11,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Arachnid_420
Arachne
14,168
11,032
0
2,959
24,315
10,396
0
8,262
15,526
0
21,712
W
Mulan
FosFos51
Mulan
13,740
3,818
0
1,446
16,904
18,195
0
5,285
11,238
0
22,577
W
Bellona
JordanT555
Bellona
23,112
7,598
1,748
1,516
17,138
17,998
0
7,224
9,300
472
32,632
L
Tiamat
Norwean
Tiamat
19,219
760
973
4,352
17,535
12,257
0
5,712
11,688
56,529
0
L
5,967
1,453
818
1,390
26,497
23,220
0
7,586
18,331
127
16,886
W
Hachiman
27,341
22,022
251
3,989
6,608
2,140
0
3,680
2,775
0
60,259
L
7,421
1,187
163
2,103
26,866
37,288
0
8,811
17,306
16,771
0
W
Cthulhu
i6nfe6rn6o
Cthulhu
15,832
1,416
1,280
944
15,332
19,906
0
7,406
7,253
29,011
0
L
Charybdis
mica42069
Charybdis
11,271
8,700
335
299
15,900
6,380
0
6,763
8,963
0
33,471
W
Atlas
22,230
8,172
0
0
8,090
8,893
0
1,964
5,937
42,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,183
Gold Earned
67,736
203
Minions Killed
249
4
Camps Cleared
4
1,028,473
Distance Traveled
1,053,151
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,900
1,082
15
1
1
230,962
0
W
Mulan
13,054
1,187
35
3
0
213,622
1
W
Bellona
13,889
1,263
29
3
0
193,908
0
L
Tiamat
12,036
1,094
95
9
1
205,240
0
L
Odin
11,606
1,055
26
2
2
206,089
0
W
Hachiman
14,467
1,315
96
9
3
198,055
0
L
Ymir
12,508
1,137
22
2
0
193,352
0
W
Cthulhu
12,964
1,179
42
4
1
232,505
0
L
Charybdis
12,133
1,103
45
4
0
192,830
0
W
Atlas
13,362
1,215
47
4
0
215,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role