Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
xMasaru
Geb
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,429 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,500 SR
1,476 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,679 SR
1,472 MMR
Hera
Hera
Silver I
Bobblecot
Hera
Silver I
Level 118
God Stats
1W - 2L
1,305 SR
Queue Stats
33W - 27L
1,566 MMR
Party 1
Ares
Ares
Silver III
GoblinKungen
Ares
Silver III
Level 125
God Stats
12W - 10L
1,837 SR
Queue Stats
48W - 48L
1,425 MMR
Party 1
Vamana
Vamana
Silver III
xBBCLover98x
Vamana
Silver III
Level 104
God Stats
5W - 5L
1,895 SR
Queue Stats
35W - 37L
1,425 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 8 / 2
8,801
629
11,031
13,744
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
 
Chaac
12
1 / 5 / 3
8,496
607
11,369
17,740
18,313
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Geb
12
1 / 4 / 1
8,618
616
4,774
15,428
17,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasChironBastetScyllaThoth

VS

Bans
AchillesUllrHou YiMedusaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
6 / 1 / 10
10,663
762
20,792
6,175
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 8
10,194
728
10,532
16,512
17,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
15
5 / 1 / 8
10,316
737
10,573
17,559
15,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
17
17
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
8
2
0.38
L
Chaac
 
Chaac
1
5
3
0.5
W
Hera
6
1
10
11
W
6
2
8
5
W
Vamana
5
1
8
9
L
Geb
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,174
Damage
41,897
46,912
Taken
40,246
40,813
Mitigated
35,736
7,777
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,031
3,888
0
3,507
13,744
4,849
27
8,496
5,248
36,561
0
L
Chaac
 
Chaac
11,369
1,792
0
2,973
17,740
18,313
0
12,230
5,510
0
29,230
W
Hera
20,792
4,198
0
764
6,175
2,804
1,080
1,603
4,550
56,061
0
W
10,532
553
0
1,881
16,512
17,909
467
6,747
9,539
21,564
0
W
Vamana
10,573
4,750
382
7,206
17,559
15,023
432
7,299
9,898
0
37,654
L
Geb
4,774
711
0
1,297
15,428
17,651
0
10,978
4,450
12,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,915
Gold Earned
31,173
121
Minions Killed
146
5
Camps Cleared
5
687,645
Distance Traveled
821,445
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,801
629
62
4
3
193,088
2
L
Chaac
8,496
607
44
3
1
228,737
4
W
Hera
10,663
762
79
6
2
276,717
4
W
Ares
10,194
728
18
1
1
259,902
3
W
Vamana
10,316
737
49
4
2
284,826
2
L
Geb
8,618
616
15
1
1
265,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role