Player Matchup

Ymir
Ymir
ItsSpookyBoy
Ymir
Level 5
God Stats
0W - 2L
1,236 SR
Queue Stats
0W - 2L
1,101 Elo+
Party 1
Thanatos
Thanatos
OGLambSauce
Thanatos
Level 33
God Stats
2W - 6L
980 SR
Queue Stats
14W - 20L
1,179 Elo+
Party 1
Janus
Janus
psymarcos
Janus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 73L
1,378 Elo+
Solo
Team Averages
Level 56
1,238 SR
1,219 Elo+

VS

Team Averages
Level 90
1,461 SR
1,362 Elo+
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Traystine
Sol
Level 42
God Stats
3W - 2L
1,343 SR
Queue Stats
4W - 5L
1,307 Elo+
Party 2
Tiamat
Tiamat
xyshadowknightyx
Tiamat
Level 82
God Stats
2W - 2L
1,542 SR
Queue Stats
3W - 5L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,125
548
1,258
19,111
7,798
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
OGLambSauce
Thanatos
11
0 / 10 / 3
7,597
584
4,767
12,486
4,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
psymarcos
Janus
12
3 / 3 / 0
8,349
642
11,718
10,465
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
8 / 2 / 10
10,622
817
14,973
14,201
14,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
4 / 1 / 12
9,487
730
9,934
6,254
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 1 / 12
10,469
805
12,113
7,381
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
18
18
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
2
10
6.5
L
0
5
1
0.1
L
Thanatos
OGLambSauce
Thanatos
0
10
3
0.15
W
4
1
12
10
L
Janus
psymarcos
Janus
3
3
0
1
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,743
Damage
37,020
42,062
Taken
27,836
15,945
Mitigated
21,781
9,487
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,973
1,691
57
7,497
14,201
14,140
224
4,914
9,287
0
35,022
L
1,258
605
0
3,945
19,111
7,798
0
10,267
8,456
6,917
0
L
Thanatos
OGLambSauce
Thanatos
4,767
418
428
4,297
12,486
4,469
0
5,893
6,303
0
16,317
W
9,934
3,236
628
2,386
6,254
2,359
902
3,661
2,593
29,335
2,551
L
Janus
psymarcos
Janus
11,718
684
0
817
10,465
3,678
0
5,474
4,742
41,466
0
W
12,113
839
270
3,080
7,381
5,282
528
4,926
2,455
41,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,071
Gold Earned
30,578
112
Minions Killed
138
2
Camps Cleared
8
627,366
Distance Traveled
751,861
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,622
817
37
3
5
274,052
7
L
Ymir
7,125
548
15
1
0
213,648
2
L
Thanatos
7,597
584
36
3
2
198,060
3
W
Sol
9,487
730
32
2
1
226,031
0
L
Janus
8,349
642
61
5
0
215,658
1
W
Tiamat
10,469
805
69
5
2
251,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role