Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
AzulaΩ
Fenrir
Gold II
Level 160
God Stats
3W - 7L
1,500 SR
Queue Stats
305W - 305L
1,661 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
ThatsRad
Sun Wukong
Gold III
Level 64
God Stats
1W - 1L
1,819 SR
Queue Stats
22W - 19L
1,658 MMR
Party 1
Sobek
Sobek
Gold III
TheGegger
Sobek
Gold III
Level 65
God Stats
2W - 4L
1,372 SR
Queue Stats
22W - 19L
1,658 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,538 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,621 SR
1,668 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chernobog
Chernobog
Gold II
CosmicVibez
Chernobog
Gold II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 93L
1,670 MMR
Solo
Horus
Horus
Gold I
Greatwitenarwal
Horus
Gold I
Level 127
God Stats
5W - 6L
1,581 SR
Queue Stats
129W - 125L
1,655 MMR
Solo
Thoth
Thoth
Gold V
KrazyKieren
Thoth
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 67L
1,683 MMR
Solo
Awilix
Awilix
Platinum III
customkiller010
Awilix
Platinum III
Level 160
God Stats
32W - 10L
2,025 SR
Queue Stats
196W - 160L
1,833 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
1 / 7 / 0
5,587
508
3,132
8,658
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
10
1 / 7 / 1
5,531
503
4,125
6,183
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
AzulaΩ
Fenrir
10
2 / 3 / 1
5,916
538
3,066
6,871
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ThatsRad
Sun Wukong
10
0 / 2 / 0
5,766
524
1,379
6,897
3,100
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
TheGegger
Sobek
7
0 / 4 / 2
4,830
439
2,104
9,461
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OdinBastetCliodhnaIzanami

VS

Bans
ArtioAtlasCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 4
7,419
674
4,335
6,507
5,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
CosmicVibez
Chernobog
13
4 / 0 / 5
7,954
723
5,015
3,828
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
5 / 1 / 7
7,132
648
5,247
7,853
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 6
6,878
625
5,536
5,798
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
11 / 0 / 1
8,719
793
8,832
4,611
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
23
23
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
7
0
0.14
L
Nu Wa
 
Nu Wa
1
7
1
0.21
W
King Arthur
 
King Arthur
1
0
4
3
L
Fenrir
AzulaΩ
Fenrir
2
3
1
0.83
W
Chernobog
CosmicVibez
Chernobog
4
0
5
6.5
W
5
1
7
8.5
W
2
3
6
1.67
L
Sun Wukong
ThatsRad
Sun Wukong
0
2
0
0
L
Sobek
TheGegger
Sobek
0
4
2
0.25
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
28,965
38,070
Taken
28,597
11,636
Mitigated
13,907
5,812
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,132
986
0
1,126
8,658
1,281
0
683
7,933
0
31,025
L
Nu Wa
 
Nu Wa
4,125
1,009
0
0
6,183
1,227
0
1,330
4,759
34,403
0
W
King Arthur
 
King Arthur
4,335
595
0
1,811
6,507
5,651
0
1,184
5,214
0
44,430
L
Fenrir
AzulaΩ
Fenrir
3,066
684
0
677
6,871
1,914
0
1,001
5,772
0
30,783
W
Chernobog
CosmicVibez
Chernobog
5,015
3,046
0
2,180
3,828
1,256
972
482
3,316
0
57,189
W
5,247
1,663
609
3,226
7,853
3,853
0
1,691
5,802
0
18,741
W
5,536
379
0
373
5,798
1,568
0
1,329
4,331
37,200
0
L
Sun Wukong
ThatsRad
Sun Wukong
1,379
213
0
2,035
6,897
3,100
0
0
6,897
0
31,947
L
Sobek
TheGegger
Sobek
2,104
250
0
1,974
9,461
4,114
0
2,178
7,173
9,329
0
W
8,832
3,933
0
408
4,611
1,579
0
1,026
3,463
0
60,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,630
Gold Earned
38,102
295
Minions Killed
429
0
Camps Cleared
0
1,047,453
Distance Traveled
1,176,683
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,587
508
65
6
0
177,445
1
L
Nu Wa
5,531
503
72
7
0
208,014
4
W
King Arthur
7,419
674
101
9
0
219,395
5
L
Fenrir
5,916
538
63
6
0
232,082
1
W
Chernobog
7,954
723
121
11
0
214,048
1
W
Horus
7,132
648
30
3
0
233,029
1
W
Thoth
6,878
625
73
7
0
232,839
1
L
Sun Wukong
5,766
524
86
8
0
220,291
3
L
Sobek
4,830
439
9
1
0
209,621
4
W
Awilix
8,719
793
104
9
0
277,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role