Player Matchup

Atlas
Atlas
Gold V
Ballcadeias
Atlas
Gold V
Level 160
God Stats
16W - 7L
1,627 SR
Queue Stats
157W - 150L
1,550 MMR
Solo
Izanami
Izanami
Silver III
HughJuang
Izanami
Silver III
Level 127
God Stats
3W - 3L
1,587 SR
Queue Stats
28W - 26L
1,499 MMR
Party 1
Cliodhna
Cliodhna
Gold V
OathToCode
Cliodhna
Gold V
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
32W - 27L
1,636 MMR
Party 1
Mulan
Mulan
Bronze III
iJaimes
Mulan
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 35L
1,546 MMR
Solo
Ra
Ra
Gold V
susax
Ra
Gold V
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 60L
1,584 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,543 SR
1,563 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,481 SR
1,564 MMR
King Arthur
King Arthur
Gold II
Higgss
King Arthur
Gold II
Level 160
God Stats
4W - 8L
1,557 SR
Queue Stats
307W - 309L
1,574 MMR
Solo
Danzaburou
Danzaburou
Silver II
ImNotNex
Danzaburou
Silver II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,541 MMR
Solo
Cerberus
Cerberus
Silver I
RenaTole
Cerberus
Silver I
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 21L
1,538 MMR
Solo
Sol
Sol
Gold II
TheColinball
Sol
Gold II
Level 128
God Stats
0W - 2L
1,317 SR
Queue Stats
124W - 116L
1,580 MMR
Solo
Nemesis
Nemesis
Gold I
Zimdaddy
Nemesis
Gold I
Level 158
God Stats
46W - 39L
1,532 SR
Queue Stats
252W - 242L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 9
10,645
560
5,695
10,876
8,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
HughJuang
Izanami
20
7 / 2 / 6
13,188
694
13,486
12,097
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
OathToCode
Cliodhna
17
9 / 4 / 6
11,843
623
13,105
15,390
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
iJaimes
Mulan
19
3 / 1 / 5
12,375
651
18,689
16,196
19,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
20
5 / 0 / 7
12,765
672
7,229
7,566
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KaliAthenaBastet

VS

Bans
ApolloArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Higgss
King Arthur
15
0 / 4 / 1
9,147
481
6,796
16,758
11,096
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ImNotNex
Danzaburou
14
0 / 7 / 1
8,681
457
5,707
14,194
3,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
RenaTole
Cerberus
10
1 / 7 / 1
7,607
400
5,161
17,990
11,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 2
9,866
519
8,967
10,913
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
Zimdaddy
Nemesis
16
3 / 5 / 3
9,468
498
8,027
17,102
6,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
27
Kills
7
7
Deaths
27
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
King Arthur
Higgss
King Arthur
0
4
1
0.13
W
Izanami
HughJuang
Izanami
7
2
6
5
L
Danzaburou
ImNotNex
Danzaburou
0
7
1
0.07
W
Cliodhna
OathToCode
Cliodhna
9
4
6
3
L
Cerberus
RenaTole
Cerberus
1
7
1
0.21
L
3
4
2
1
L
Nemesis
Zimdaddy
Nemesis
3
5
3
0.9
W
Mulan
iJaimes
Mulan
3
1
5
5.5
W
Ra
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,204
Damage
34,658
62,125
Taken
76,957
40,829
Mitigated
35,162
31,162
Healing
24,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,695
1,702
2,861
2,600
10,876
8,586
522
3,151
6,843
17,589
3,570
L
King Arthur
Higgss
King Arthur
6,796
684
0
4,115
16,758
11,096
0
790
15,956
0
62,859
W
Izanami
HughJuang
Izanami
13,486
9,499
0
5,758
12,097
4,184
5,267
3,529
8,568
0
110,773
L
Danzaburou
ImNotNex
Danzaburou
5,707
2,186
0
5,558
14,194
3,883
0
1,870
12,324
0
68,629
W
Cliodhna
OathToCode
Cliodhna
13,105
1,999
0
6,495
15,390
5,309
0
2,581
12,809
0
75,304
L
Cerberus
RenaTole
Cerberus
5,161
233
38
3,747
17,990
11,242
0
4,894
12,990
19,628
0
L
8,967
2,304
0
4,037
10,913
2,832
0
3,318
7,413
73,354
0
L
Nemesis
Zimdaddy
Nemesis
8,027
3,528
0
6,861
17,102
6,109
0
1,198
15,858
0
70,183
W
Mulan
iJaimes
Mulan
18,689
2,258
0
7,661
16,196
19,777
882
1,326
14,870
0
87,205
W
Ra
7,229
1,395
2,669
3,118
7,566
2,973
1,319
3,541
4,025
108,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,816
Gold Earned
44,769
713
Minions Killed
564
0
Camps Cleared
0
1,977,178
Distance Traveled
1,806,771
32
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,645
560
21
1
0
387,995
4
L
King Arthur
9,147
481
140
7
0
348,146
6
W
Izanami
13,188
694
198
10
0
357,032
9
L
Danzaburou
8,681
457
117
6
0
329,797
4
W
Cliodhna
11,843
623
103
5
0
444,252
7
L
Cerberus
7,607
400
40
2
0
351,806
9
L
Sol
9,866
519
142
7
0
357,774
9
L
Nemesis
9,468
498
125
7
0
419,248
8
W
Mulan
12,375
651
181
10
0
372,596
8
W
Ra
12,765
672
210
11
0
415,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role