Player Matchup

Ymir
Ymir
 
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AndySmirnovff
Fenrir
Level 123
God Stats
7W - 8L
1,392 SR
Queue Stats
144W - 125L
1,564 Elo+
Party 4
Izanami
Izanami
Dienketo82
Izanami
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 134L
1,398 Elo+
Party 4
Loki
Loki
HarbingerOfLaw
Loki
Level 133
God Stats
6W - 3L
1,841 SR
Queue Stats
110W - 93L
1,583 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MrClem
Morgan Le Fay
Level 84
God Stats
3W - 3L
1,802 SR
Queue Stats
60W - 53L
1,541 Elo+
Party 2
Team Averages
Level 111
1,607 SR
1,517 Elo+

VS

Team Averages
Level 95
1,440 SR
1,541 Elo+
Chaac
Chaac
Al_Uprising
Chaac
Level 107
God Stats
2W - 1L
1,656 SR
Queue Stats
18W - 11L
1,647 Elo+
Party 1
Da Ji
Da Ji
FlawskYy
Da Ji
Level 128
God Stats
9W - 3L
1,755 SR
Queue Stats
176W - 137L
1,629 Elo+
Party 1
Izanami
Izanami
STLCardinals56
Izanami
Level 65
God Stats
1W - 1L
1,313 SR
Queue Stats
3W - 2L
1,350 Elo+
Party 3
Ymir
Ymir
cowgirlshaquita
Ymir
Level 69
God Stats
2W - 1L
1,197 SR
Queue Stats
30W - 21L
1,588 Elo+
Party 3
Thoth
Thoth
markiemax
Thoth
Level 105
God Stats
12W - 3L
1,281 SR
Queue Stats
239W - 223L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 1 / 1
4,001
572
1,317
4,457
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
1 / 0 / 0
4,555
651
1,491
4,138
1,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Dienketo82
Izanami
3
1 / 0 / 0
3,364
481
1,297
1,867
319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 2 / 1
4,229
604
2,364
3,103
693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
MrClem
Morgan Le Fay
7
2 / 2 / 1
4,324
618
3,416
3,740
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,014
716
2,517
5,892
2,873
Da Ji
FlawskYy
Da Ji
7
1 / 1 / 2
4,387
627
2,445
3,822
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
4,519
646
2,566
3,081
735
7
0 / 0 / 1
3,938
563
1,442
2,795
1,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
markiemax
Thoth
7
1 / 1 / 0
4,339
620
1,220
3,002
958
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
W
2
1
1
2.5
L
1
0
0
1
L
Izanami
Dienketo82
Izanami
1
0
0
1
W
Da Ji
FlawskYy
Da Ji
1
1
2
2
L
0
2
1
0.25
L
Morgan Le Fay
MrClem
Morgan Le Fay
2
2
1
1.25
W
1
1
0
1
W
0
0
1
0.5
W
Thoth
markiemax
Thoth
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,885
Damage
10,190
17,305
Taken
18,592
5,182
Mitigated
6,859
4,173
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,317
594
102
591
4,457
1,867
0
347
4,110
12,528
0
W
2,517
498
0
1,803
5,892
2,873
0
770
5,122
0
25,506
L
1,491
121
0
887
4,138
1,294
0
352
3,786
0
23,486
L
Izanami
Dienketo82
Izanami
1,297
972
0
911
1,867
319
0
891
976
0
9,087
W
Da Ji
FlawskYy
Da Ji
2,445
620
0
705
3,822
1,122
0
1,125
2,697
0
19,127
L
2,364
590
0
700
3,103
693
0
97
3,006
0
18,695
L
Morgan Le Fay
MrClem
Morgan Le Fay
3,416
194
0
982
3,740
1,009
99
975
2,765
19,267
0
W
2,566
1,930
0
622
3,081
735
448
924
2,157
0
27,196
W
1,442
801
96
964
2,795
1,171
0
393
2,402
10,176
0
W
Thoth
markiemax
Thoth
1,220
21
0
545
3,002
958
0
1,521
1,481
21,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,473
Gold Earned
22,197
181
Minions Killed
217
0
Camps Cleared
0
627,148
Distance Traveled
717,032
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,001
572
28
4
0
127,386
2
W
Chaac
5,014
716
60
9
0
144,830
1
L
Fenrir
4,555
651
58
8
0
161,969
3
L
Izanami
3,364
481
18
3
0
62,534
1
W
Da Ji
4,387
627
38
5
0
164,553
0
L
Loki
4,229
604
43
6
0
136,123
0
L
Morgan Le Fay
4,324
618
34
5
0
139,136
2
W
Izanami
4,519
646
54
8
0
133,585
2
W
Ymir
3,938
563
15
2
0
139,613
1
W
Thoth
4,339
620
50
7
0
134,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role