Player Matchup

Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
Creefus
Vulcan
Gold III
Level 160
God Stats
3W - 6L
1,709 SR
Queue Stats
436W - 432L
1,545 MMR
Solo
Achilles
Achilles
Silver II
Keviп
Achilles
Silver II
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 115L
1,530 MMR
Solo
King Arthur
King Arthur
Silver I
Stormcaller27
King Arthur
Silver I
Level 105
God Stats
2W - 1L
1,510 SR
Queue Stats
14W - 13L
1,533 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,544 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,534 SR
1,536 MMR
Sol
Sol
Gold IV
MrRippin
Sol
Gold IV
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
50W - 43L
1,732 MMR
Party 1
Chiron
Chiron
Gold V
SanMarcos
Chiron
Gold V
Level 128
God Stats
5W - 9L
1,558 SR
Queue Stats
74W - 83L
1,514 MMR
Solo
Mulan
Mulan
Gold V
SausageSwallower
Mulan
Gold V
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 71L
1,542 MMR
Solo
Ganesha
Ganesha
Silver II
gruhhnt
Ganesha
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,354 MMR
Party 1
Osiris
Osiris
Gold V
v0ItA
Osiris
Gold V
Level 154
God Stats
4W - 3L
1,611 SR
Queue Stats
33W - 29L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
2 / 0 / 1
3,799
760
2,379
1,496
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
 
Gilgamesh
6
1 / 0 / 1
3,529
706
915
2,591
774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Creefus
Vulcan
5
0 / 0 / 1
3,332
666
932
1,922
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Keviп
Achilles
6
2 / 1 / 1
3,766
753
1,691
3,294
1,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
Stormcaller27
King Arthur
6
1 / 1 / 1
3,793
759
1,895
4,055
1,200
Bans
GebThothBastet

VS

Bans
CamazotzAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,504
701
1,369
1,785
273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
SanMarcos
Chiron
3
0 / 1 / 0
2,649
530
280
1,532
201
Mace

Mace

+10
Physical Power

6
1 / 2 / 0
3,513
703
2,326
3,646
1,050
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
gruhhnt
Ganesha
4
0 / 2 / 0
2,955
591
342
3,221
1,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
v0ItA
Osiris
6
1 / 0 / 0
3,626
725
1,050
2,883
1,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
1
2.5
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
W
Vulcan
Creefus
Vulcan
0
0
1
0.5
W
Achilles
Keviп
Achilles
2
1
1
2.5
L
0
1
1
0.5
L
Chiron
SanMarcos
Chiron
0
1
0
0
L
1
2
0
0.5
W
King Arthur
Stormcaller27
King Arthur
1
1
1
1.5
L
Ganesha
gruhhnt
Ganesha
0
2
0
0
L
Osiris
v0ItA
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,812
Damage
5,367
13,358
Taken
13,067
4,119
Mitigated
3,683
5,186
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,379
1,209
0
768
1,496
436
0
0
1,496
0
19,372
W
Gilgamesh
 
Gilgamesh
915
127
0
348
2,591
774
0
477
2,114
0
14,222
W
Vulcan
Creefus
Vulcan
932
423
0
934
1,922
509
222
344
1,578
14,996
0
W
Achilles
Keviп
Achilles
1,691
524
57
1,514
3,294
1,200
0
890
2,404
0
9,914
L
1,369
850
0
826
1,785
273
0
162
1,623
14,476
0
L
Chiron
SanMarcos
Chiron
280
280
0
622
1,532
201
0
0
1,532
0
4,233
L
2,326
732
0
1,225
3,646
1,050
0
0
3,646
0
15,125
W
King Arthur
Stormcaller27
King Arthur
1,895
620
0
1,565
4,055
1,200
0
0
4,055
0
14,669
L
Ganesha
gruhhnt
Ganesha
342
67
0
701
3,221
1,079
0
0
3,221
6,600
0
L
Osiris
v0ItA
Osiris
1,050
300
0
707
2,883
1,080
0
770
2,113
0
13,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,219
Gold Earned
16,247
141
Minions Killed
123
0
Camps Cleared
0
495,211
Distance Traveled
447,364
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,799
760
34
7
0
94,576
0
W
Gilgamesh
3,529
706
34
7
0
113,323
0
W
Vulcan
3,332
666
32
6
0
88,165
0
W
Achilles
3,766
753
17
3
0
95,240
2
L
Sol
3,504
701
38
8
0
94,260
2
L
Chiron
2,649
530
13
3
0
39,249
0
L
Mulan
3,513
703
33
7
0
83,660
0
W
King Arthur
3,793
759
24
5
0
103,907
0
L
Ganesha
2,955
591
5
1
0
116,931
0
L
Osiris
3,626
725
34
7
0
113,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role