Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
As5ethtic
Eset
Level 19
God Stats
4W - 5L
1,641 SR
Queue Stats
235W - 253L
1,584 Elo+
Solo
Cthulhu
Cthulhu
TheBingchow
Cthulhu
Level 126
God Stats
1W - 3L
1,383 SR
Queue Stats
82W - 82L
1,538 Elo+
Party 2
Thanatos
Thanatos
YesirDeanCainSir
Thanatos
Level 28
God Stats
2W - 8L
1,641 SR
Queue Stats
28W - 30L
1,592 Elo+
Party 2
Susano
Susano
applepi5374
Susano
Level 15
God Stats
2W - 2L
1,811 SR
Queue Stats
3W - 3L
1,514 Elo+
Solo
Team Averages
Level 58
1,595 SR
1,546 Elo+

VS

Team Averages
Level 74
1,573 SR
1,735 Elo+
Geb
Geb
Bulldogbmx
Geb
Level 130
God Stats
3W - 0L
1,867 SR
Queue Stats
13W - 3L
1,894 Elo+
Party 1
Cernunnos
Cernunnos
Deathkiller4911
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,598 Elo+
Solo
Hachiman
Hachiman
Godly Swift
Hachiman
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,919 Elo+
Party 1
Anubis
Anubis
Sarious1
Anubis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,866 Elo+
Party 1
Osiris
Osiris
envy_frosty1
Osiris
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 4 / 5
8,113
738
9,039
11,578
5,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Eset
13
2 / 6 / 6
7,595
690
6,728
13,343
2,467
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TheBingchow
Cthulhu
13
0 / 3 / 7
7,138
649
6,422
13,706
7,493
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
9 / 2 / 4
8,793
799
6,069
10,164
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
13
1 / 9 / 10
7,264
660
6,626
11,494
3,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 17
9,687
881
7,507
10,562
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Deathkiller4911
Cernunnos
16
7 / 1 / 6
9,064
824
12,116
9,152
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Godly Swift
Hachiman
14
2 / 5 / 11
8,011
728
8,511
8,366
3,916
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Sarious1
Anubis
17
9 / 2 / 12
9,535
867
18,542
10,062
5,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
14
2 / 5 / 12
7,808
710
4,940
9,359
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
15
Kills
24
24
Deaths
15
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
5
1.38
L
Eset
2
6
6
0.83
W
4
2
17
6.25
W
Cernunnos
Deathkiller4911
Cernunnos
7
1
6
10
W
Hachiman
Godly Swift
Hachiman
2
5
11
1.5
W
Anubis
Sarious1
Anubis
9
2
12
7.5
L
Cthulhu
TheBingchow
Cthulhu
0
3
7
1.17
L
9
2
4
5.5
L
Susano
1
9
10
0.67
W
Osiris
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,884
Damage
51,616
60,285
Taken
47,501
22,127
Mitigated
29,636
13,684
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,039
673
0
3,128
11,578
5,742
0
3,870
7,575
28,274
0
L
Eset
6,728
436
0
1,989
13,343
2,467
935
7,926
5,335
20,165
0
W
7,507
917
0
1,298
10,562
9,368
315
4,860
5,702
15,428
0
W
Cernunnos
Deathkiller4911
Cernunnos
12,116
6,329
0
1,660
9,152
4,694
643
3,539
5,613
0
44,254
W
Hachiman
Godly Swift
Hachiman
8,511
3,760
0
1,483
8,366
3,916
437
3,599
4,767
0
20,920
W
Anubis
Sarious1
Anubis
18,542
635
0
4,431
10,062
5,931
1,259
5,818
4,244
45,890
0
L
Cthulhu
TheBingchow
Cthulhu
6,422
240
639
2,230
13,706
7,493
0
5,937
7,710
20,718
0
L
6,069
989
0
5,558
10,164
2,982
0
4,527
5,569
0
18,675
L
Susano
6,626
849
0
140
11,494
3,443
0
3,789
7,604
0
15,568
W
Osiris
4,940
736
51
872
9,359
5,727
408
4,373
4,986
0
9,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,903
Gold Earned
44,105
159
Minions Killed
177
0
Camps Cleared
0
1,062,267
Distance Traveled
1,112,585
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,113
738
54
5
0
214,337
1
L
Eset
7,595
690
28
3
0
194,785
2
W
Geb
9,687
881
17
2
0
248,313
0
W
Cernunnos
9,064
824
58
5
0
229,858
0
W
Hachiman
8,011
728
24
2
0
205,256
0
W
Anubis
9,535
867
70
6
0
222,877
1
L
Cthulhu
7,138
649
26
2
0
226,825
1
L
Thanatos
8,793
799
32
3
0
229,662
0
L
Susano
7,264
660
19
2
0
196,658
4
W
Osiris
7,808
710
8
1
0
206,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role