Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Aarthew
Mulan
Level 102
God Stats
22W - 17L
1,500 SR
Queue Stats
232W - 245L
1,591 Elo+
Solo
Serqet
Serqet
Phardvini
Serqet
Level 128
God Stats
5W - 13L
1,339 SR
Queue Stats
141W - 140L
1,557 Elo+
Solo
Ganesha
Ganesha
PãoDaConceição
Ganesha
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 48L
1,281 Elo+
Party 1
Vulcan
Vulcan
UrsoMolhado
Vulcan
Level 102
God Stats
1W - 1L
1,736 SR
Queue Stats
45W - 60L
1,243 Elo+
Party 1
Team Averages
Level 111
1,515 SR
1,435 Elo+

VS

Team Averages
Level 120
1,675 SR
1,544 Elo+
Nu Wa
Nu Wa
FernandoGo_D
Nu Wa
Level 134
God Stats
9W - 5L
1,702 SR
Queue Stats
25W - 34L
1,552 Elo+
Party 2
Ganesha
Ganesha
LegacyHeart_1
Ganesha
Level 129
God Stats
2W - 0L
1,721 SR
Queue Stats
28W - 26L
1,567 Elo+
Party 2
Fenrir
Fenrir
LinkLotos
Fenrir
Level 109
God Stats
2W - 3L
1,735 SR
Queue Stats
55W - 68L
1,484 Elo+
Solo
Yemoja
Yemoja
Xablauzzz
Yemoja
Level 101
God Stats
2W - 5L
1,500 SR
Queue Stats
185W - 171L
1,532 Elo+
Party 3
Apollo
Apollo
fruizveloso
Apollo
Level 125
God Stats
24W - 29L
1,715 SR
Queue Stats
423W - 436L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 4 / 2
8,208
513
10,607
11,949
2,917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Aarthew
Mulan
14
2 / 4 / 0
8,522
533
8,974
12,423
11,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
Phardvini
Serqet
13
3 / 4 / 1
7,720
483
7,029
12,736
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
7,999
500
2,238
13,262
9,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
14
0 / 5 / 2
8,059
504
6,422
9,127
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 6
10,357
647
13,495
5,622
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
16
2 / 1 / 4
9,283
580
5,538
11,762
8,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LinkLotos
Fenrir
15
5 / 2 / 4
8,915
557
7,421
15,057
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Xablauzzz
Yemoja
15
3 / 2 / 10
8,972
561
5,661
13,690
17,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
15
4 / 2 / 4
8,821
551
9,609
13,090
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
20
20
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
2
0.5
L
Mulan
Aarthew
Mulan
2
4
0
0.5
W
6
0
6
9
W
Ganesha
2
1
4
4
W
Fenrir
LinkLotos
Fenrir
5
2
4
3.5
L
Serqet
Phardvini
Serqet
3
4
1
0.88
L
1
3
3
0.83
L
Vulcan
0
5
2
0.2
W
Yemoja
Xablauzzz
Yemoja
3
2
10
4
W
Apollo
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,270
Damage
41,724
59,497
Taken
59,221
30,111
Mitigated
39,208
13,056
Healing
24,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,607
5,792
0
2,772
11,949
2,917
665
3,049
8,730
0
64,020
L
Mulan
Aarthew
Mulan
8,974
843
0
3,448
12,423
11,126
0
5,768
6,461
0
58,060
W
13,495
2,072
1
2,179
5,622
2,083
685
2,088
3,534
69,895
0
W
Ganesha
5,538
508
0
6,593
11,762
8,993
229
700
10,702
56,514
0
W
Fenrir
LinkLotos
Fenrir
7,421
1,477
0
6,885
15,057
6,445
176
3,201
11,203
0
51,954
L
Serqet
Phardvini
Serqet
7,029
1,107
0
1,480
12,736
4,049
0
5,425
6,987
0
48,333
L
2,238
242
1,625
2,030
13,262
9,218
298
5,192
7,904
32,125
0
L
Vulcan
6,422
1,532
0
1,701
9,127
2,801
0
2,993
5,938
57,134
0
W
Yemoja
Xablauzzz
Yemoja
5,661
1,111
1,759
3,632
13,690
17,128
331
1,729
11,961
21,637
5,225
W
Apollo
9,609
5,263
0
3,555
13,090
4,559
2,746
942
12,148
0
62,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,508
Gold Earned
46,348
461
Minions Killed
495
0
Camps Cleared
0
1,545,181
Distance Traveled
1,576,010
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,208
513
134
8
0
299,734
3
L
Mulan
8,522
533
113
7
0
282,413
4
W
Nu Wa
10,357
647
137
9
0
327,989
2
W
Ganesha
9,283
580
108
7
0
309,205
3
W
Fenrir
8,915
557
87
5
0
333,790
2
L
Serqet
7,720
483
79
5
0
353,352
4
L
Ganesha
7,999
500
29
2
0
311,059
5
L
Vulcan
8,059
504
106
7
0
298,623
4
W
Yemoja
8,972
561
51
3
0
317,033
3
W
Apollo
8,821
551
112
7
0
287,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role