Player Matchup

Sylvanus
Sylvanus
D-KryptoKnight
Sylvanus
Level 120
God Stats
3W - 4L
1,500 SR
Queue Stats
116W - 64L
1,818 Elo+
Party 2
Gilgamesh
Gilgamesh
LegendOfHawjs
Gilgamesh
Level 27
God Stats
3W - 1L
1,818 SR
Queue Stats
7W - 1L
2,060 Elo+
Party 2
Ullr
Ullr
Okita1323
Ullr
Level 93
God Stats
2W - 2L
1,714 SR
Queue Stats
70W - 35L
1,793 Elo+
Party 2
Ra
Ra
The13th-warrior
Ra
Level 89
God Stats
9W - 2L
1,970 SR
Queue Stats
82W - 45L
1,818 Elo+
Party 2
Tsukuyomi
Tsukuyomi
crunchstick
Tsukuyomi
Level 76
God Stats
7W - 1L
1,500 SR
Queue Stats
73W - 33L
1,500 Elo+
Party 2
Team Averages
Level 81
1,700 SR
1,798 Elo+

VS

Team Averages
Level 96
1,580 SR
1,738 Elo+
Nemesis
Nemesis
Frihk
Nemesis
Level 123
God Stats
11W - 7L
1,728 SR
Queue Stats
516W - 174L
1,877 Elo+
Party 1
Jing Wei
Jing Wei
GankRightLane
Jing Wei
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
Genmaïcha
Nu Wa
Level 149
God Stats
1W - 0L
1,855 SR
Queue Stats
72W - 31L
1,826 Elo+
Party 1
Gilgamesh
Gilgamesh
KillSenpai-
Gilgamesh
Level 32
God Stats
5W - 5L
1,247 SR
Queue Stats
350W - 370L
1,425 Elo+
Solo
Ymir
Ymir
Treeqwa
Ymir
Level 29
God Stats
4W - 0L
1,570 SR
Queue Stats
160W - 10L
2,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 5 / 4
10,337
431
13,659
20,301
20,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
LegendOfHawjs
Gilgamesh
18
2 / 4 / 5
11,644
485
12,046
14,745
15,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
17
6 / 7 / 3
11,766
490
13,315
18,699
6,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
0 / 7 / 3
10,025
418
12,857
15,873
5,231
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
crunchstick
Tsukuyomi
16
0 / 8 / 6
9,826
409
9,956
20,275
7,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Frihk
Nemesis
20
11 / 1 / 15
15,488
645
25,232
20,028
10,025
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
GankRightLane
Jing Wei
20
3 / 2 / 5
13,669
570
6,416
13,234
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
20
7 / 2 / 12
14,817
617
23,369
12,510
4,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
KillSenpai-
Gilgamesh
19
4 / 4 / 11
12,997
542
8,466
19,370
18,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Ymir
Treeqwa
Ymir
18
6 / 2 / 18
14,277
595
10,641
28,421
35,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
92
11
Kills
31
31
Deaths
11
21
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
3
5
4
1
W
Nemesis
Frihk
Nemesis
11
1
15
18.5
W
Jing Wei
GankRightLane
Jing Wei
3
2
5
2.75
W
Nu Wa
7
2
12
6.5
W
Gilgamesh
KillSenpai-
Gilgamesh
4
4
11
2.38
L
Gilgamesh
LegendOfHawjs
Gilgamesh
2
4
5
1.13
L
Ullr
6
7
3
1.07
L
0
7
3
0.21
W
Ymir
Treeqwa
Ymir
6
2
18
7.5
L
Tsukuyomi
crunchstick
Tsukuyomi
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,833
Damage
74,124
89,893
Taken
93,563
54,844
Mitigated
74,475
20,925
Healing
34,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
13,659
2,059
2,352
3,815
20,301
20,151
52
10,428
9,489
30,632
7,215
W
Nemesis
Frihk
Nemesis
25,232
12,855
0
3,639
20,028
10,025
3,589
7,857
12,171
0
124,284
W
Jing Wei
GankRightLane
Jing Wei
6,416
4,028
0
6,571
13,234
5,250
8,597
2,840
10,394
0
103,714
W
Nu Wa
23,369
4,338
257
3,616
12,510
4,952
1,681
4,699
7,811
116,698
4,694
W
Gilgamesh
KillSenpai-
Gilgamesh
8,466
2,756
0
6,347
19,370
18,710
924
5,036
14,334
0
69,068
L
Gilgamesh
LegendOfHawjs
Gilgamesh
12,046
3,591
0
2,372
14,745
15,480
150
4,612
10,023
0
71,226
L
Ullr
13,315
3,817
0
1,177
18,699
6,156
450
6,787
11,750
0
80,547
L
12,857
224
1,310
5,108
15,873
5,231
198
4,487
11,116
88,312
0
W
Ymir
Treeqwa
Ymir
10,641
3,126
5,592
8,663
28,421
35,538
140
7,457
20,964
38,489
0
L
Tsukuyomi
crunchstick
Tsukuyomi
9,956
2,060
0
4,791
20,275
7,826
148
6,501
13,628
0
66,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,598
Gold Earned
71,248
592
Minions Killed
630
0
Camps Cleared
0
2,263,383
Distance Traveled
2,470,296
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,337
431
43
2
0
420,488
6
W
Nemesis
15,488
645
148
6
0
591,830
5
W
Jing Wei
13,669
570
160
7
0
462,245
6
W
Nu Wa
14,817
617
181
8
0
472,697
7
W
Gilgamesh
12,997
542
104
4
0
457,104
5
L
Gilgamesh
11,644
485
144
6
0
464,032
5
L
Ullr
11,766
490
138
6
0
419,147
7
L
Ra
10,025
418
161
7
0
437,014
9
W
Ymir
14,277
595
37
2
0
486,420
5
L
Tsukuyomi
9,826
409
106
4
0
522,702
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role