Player Matchup

Sol
Sol
Asura2592
Sol
Level 122
God Stats
6W - 3L
1,619 SR
Queue Stats
12W - 8L
1,517 Elo+
Party 2
Sylvanus
Sylvanus
steve-beve
Sylvanus
Level 103
God Stats
1W - 1L
1,310 SR
Queue Stats
18W - 15L
1,514 Elo+
Party 2
Thanatos
Thanatos
swat3
Thanatos
Level 146
God Stats
5W - 10L
1,211 SR
Queue Stats
210W - 239L
1,473 Elo+
Party 2
Team Averages
Level 124
1,380 SR
1,501 Elo+

VS

Team Averages
Level 113
1,451 SR
1,449 Elo+
Nu Wa
Nu Wa
MaxiMusMa
Nu Wa
Level 142
God Stats
6W - 9L
1,354 SR
Queue Stats
264W - 275L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
RKK I SealZz
Danzaburou
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 48L
1,500 Elo+
Party 1
Bacchus
Bacchus
Sniigelz
Bacchus
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 113L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 10
12,554
837
10,494
11,876
3,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
steve-beve
Sylvanus
14
3 / 9 / 8
11,241
749
9,363
25,471
15,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
swat3
Thanatos
17
10 / 6 / 6
12,789
853
10,392
15,362
5,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MaxiMusMa
Nu Wa
17
11 / 8 / 7
12,432
829
19,238
13,455
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
RKK I SealZz
Danzaburou
14
1 / 8 / 14
10,246
683
9,113
12,290
3,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Sniigelz
Bacchus
18
10 / 3 / 11
13,165
878
14,376
14,121
18,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
19
Kills
22
22
Deaths
19
24
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
7
10
1.57
L
Nu Wa
MaxiMusMa
Nu Wa
11
8
7
1.81
L
Danzaburou
RKK I SealZz
Danzaburou
1
8
14
1
L
Bacchus
Sniigelz
Bacchus
10
3
11
5.17
W
Sylvanus
steve-beve
Sylvanus
3
9
8
0.78
W
Thanatos
swat3
Thanatos
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,249
Damage
42,727
52,709
Taken
39,866
24,814
Mitigated
27,623
21,948
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,494
2,555
393
1,977
11,876
3,285
1,625
8,640
3,032
50,992
0
L
Nu Wa
MaxiMusMa
Nu Wa
19,238
4,962
184
1,551
13,455
5,538
1,076
8,872
4,583
48,308
0
L
Danzaburou
RKK I SealZz
Danzaburou
9,113
3,379
0
1,017
12,290
3,909
321
5,788
6,502
0
25,237
L
Bacchus
Sniigelz
Bacchus
14,376
1,787
0
2,695
14,121
18,176
50
5,282
8,839
26,557
0
W
Sylvanus
steve-beve
Sylvanus
9,363
1,689
1,737
7,910
25,471
15,935
346
16,384
8,525
18,437
0
W
Thanatos
swat3
Thanatos
10,392
2,162
0
9,931
15,362
5,594
295
8,316
6,716
0
38,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,584
Gold Earned
35,843
151
Minions Killed
115
8
Camps Cleared
2
711,690
Distance Traveled
680,353
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,554
837
107
7
5
235,634
0
L
Nu Wa
12,432
829
63
4
1
206,512
0
L
Danzaburou
10,246
683
31
2
1
211,651
1
L
Bacchus
13,165
878
21
1
0
262,190
0
W
Sylvanus
11,241
749
10
1
0
205,011
1
W
Thanatos
12,789
853
34
2
3
271,045
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role