Player Matchup

Mercury
Mercury
D4rkSt3v3N
Mercury
Level 23
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 9L
1,253 Elo+
Party 2
Neith
Neith
Dark Ingloz
Neith
Level 22
God Stats
0W - 5L
1,282 SR
Queue Stats
5W - 9L
1,253 Elo+
Party 2
Bacchus
Bacchus
EstebanPrime
Bacchus
Level 49
God Stats
6W - 4L
1,500 SR
Queue Stats
56W - 58L
1,470 Elo+
Party 2
Bellona
Bellona
THE FINISHR
Bellona
Level 44
God Stats
21W - 14L
1,746 SR
Queue Stats
195W - 223L
1,459 Elo+
Party 3
Hera
Hera
W4ck
Hera
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 302L
1,459 Elo+
Party 3
Team Averages
Level 42
1,506 SR
1,379 Elo+

VS

Team Averages
Level 78
1,534 SR
1,613 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Amaguvichi
Heimdallr
Level 61
God Stats
12W - 5L
1,500 SR
Queue Stats
348W - 373L
1,514 Elo+
Solo
Achilles
Achilles
C0llisCol
Achilles
Level 26
God Stats
4W - 1L
1,459 SR
Queue Stats
110W - 66L
1,562 Elo+
Party 1
Da Ji
Da Ji
LordOfAffliction
Da Ji
Level 104
God Stats
14W - 9L
1,488 SR
Queue Stats
249W - 162L
1,614 Elo+
Party 1
Ymir
Ymir
joesyourdaddy49
Ymir
Level 110
God Stats
4W - 5L
1,722 SR
Queue Stats
235W - 138L
1,876 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
D4rkSt3v3N
Mercury
16
1 / 10 / 2
10,596
963
4,909
17,597
6,263
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 3 / 7
12,940
1,176
18,764
13,293
5,157
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
EstebanPrime
Bacchus
18
1 / 7 / 9
11,895
1,081
8,309
23,062
29,914
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bellona
THE FINISHR
Bellona
16
1 / 9 / 7
11,250
1,023
12,792
21,862
18,744
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
W4ck
Hera
17
6 / 12 / 5
13,201
1,200
19,122
16,856
5,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

58

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
8 / 2 / 18
13,910
1,265
19,888
9,394
3,756
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Amaguvichi
Heimdallr
19
4 / 2 / 23
13,099
1,191
19,233
14,346
6,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
C0llisCol
Achilles
19
3 / 0 / 20
12,226
1,111
10,295
17,892
20,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
17 / 4 / 11
14,038
1,276
17,035
11,461
4,892
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
9 / 5 / 21
13,806
1,255
20,894
15,657
8,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
134
13
Kills
41
41
Deaths
13
30
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
2
18
8.5
W
Heimdallr
Amaguvichi
Heimdallr
4
2
23
7.75
W
Achilles
C0llisCol
Achilles
3
0
20
13
L
Mercury
D4rkSt3v3N
Mercury
1
10
2
0.2
L
4
3
7
2.5
L
Bacchus
EstebanPrime
Bacchus
1
7
9
0.79
W
17
4
11
5.63
L
Bellona
THE FINISHR
Bellona
1
9
7
0.5
L
Hera
W4ck
Hera
6
12
5
0.71
W
9
5
21
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,896
Damage
87,345
92,670
Taken
68,750
65,578
Mitigated
43,635
3,212
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,888
1,104
455
2,465
9,394
3,756
0
4,121
5,273
45,768
0
W
Heimdallr
Amaguvichi
Heimdallr
19,233
7,818
427
2,439
14,346
6,415
0
5,103
9,243
21
45,063
W
Achilles
C0llisCol
Achilles
10,295
3,025
0
879
17,892
20,086
0
7,007
10,885
0
18,973
L
Mercury
D4rkSt3v3N
Mercury
4,909
3,371
0
517
17,597
6,263
0
5,788
10,668
0
15,115
L
18,764
8,391
0
2,153
13,293
5,157
0
7,225
5,829
0
57,015
L
Bacchus
EstebanPrime
Bacchus
8,309
814
0
0
23,062
29,914
0
10,466
12,000
13,108
0
W
17,035
5,978
0
100
11,461
4,892
0
5,467
5,994
0
24,284
L
Bellona
THE FINISHR
Bellona
12,792
2,427
0
542
21,862
18,744
0
7,869
13,062
0
19,540
L
Hera
W4ck
Hera
19,122
4,624
0
0
16,856
5,500
0
8,619
8,105
40,281
0
W
20,894
5,952
0
3,456
15,657
8,486
0
5,733
9,924
29,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,882
Gold Earned
67,079
145
Minions Killed
177
8
Camps Cleared
5
1,078,083
Distance Traveled
925,533
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,910
1,265
73
7
0
193,307
1
W
Heimdallr
13,099
1,191
54
5
1
177,735
0
W
Achilles
12,226
1,111
19
2
3
211,805
0
L
Mercury
10,596
963
6
1
4
244,977
0
L
Neith
12,940
1,176
57
5
1
191,783
0
L
Bacchus
11,895
1,081
12
1
0
235,378
0
W
Da Ji
14,038
1,276
8
1
1
186,744
1
L
Bellona
11,250
1,023
10
1
0
217,714
0
L
Hera
13,201
1,200
60
5
3
188,231
0
W
Ymir
13,806
1,255
23
2
0
155,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role