Player Matchup

Atlas
Atlas
Cakinob
Atlas
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,166 Elo+
Solo
Chernobog
Chernobog
ImRealSticky
Chernobog
Level 16
God Stats
3W - 5L
1,385 SR
Queue Stats
6W - 8L
1,371 Elo+
Party 2
Vamana
Vamana
ItsFatBunny_CR
Vamana
Level 27
God Stats
2W - 11L
1,500 SR
Queue Stats
260W - 333L
1,279 Elo+
Party 3
Nemesis
Nemesis
KaliLaFlame
Nemesis
Level 41
God Stats
2W - 4L
1,308 SR
Queue Stats
375W - 483L
1,364 Elo+
Party 3
Persephone
Persephone
StryfeNY
Persephone
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 16L
1,359 Elo+
Party 2
Team Averages
Level 38
1,439 SR
1,308 Elo+

VS

Team Averages
Level 60
1,465 SR
1,301 Elo+
Atlas
Atlas
ElBichoMalo
Atlas
Level 15
God Stats
8W - 7L
1,685 SR
Queue Stats
259W - 322L
1,313 Elo+
Party 1
Fenrir
Fenrir
JxpB241
Fenrir
Level 93
God Stats
27W - 27L
1,278 SR
Queue Stats
231W - 259L
1,364 Elo+
Solo
Kukulkan
Kukulkan
Mariohd7_YTB
Kukulkan
Level 56
God Stats
9W - 10L
1,510 SR
Queue Stats
203W - 222L
1,306 Elo+
Party 1
Chaac
Chaac
OneSoggySock
Chaac
Level 77
God Stats
4W - 1L
1,257 SR
Queue Stats
116W - 116L
1,028 Elo+
Solo
Sol
Sol
Trishaann3
Sol
Level 57
God Stats
17W - 17L
1,596 SR
Queue Stats
239W - 217L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cakinob
Atlas
9
0 / 5 / 3
6,100
407
3,895
15,034
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
ImRealSticky
Chernobog
8
0 / 6 / 1
5,701
380
2,451
8,127
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 0
7,363
491
3,128
8,159
5,447
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
KaliLaFlame
Nemesis
10
1 / 4 / 4
6,512
434
7,178
10,152
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
StryfeNY
Persephone
10
2 / 4 / 3
7,043
470
5,945
7,656
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,938
529
4,850
7,682
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
JxpB241
Fenrir
13
6 / 3 / 1
8,608
574
5,403
12,446
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Mariohd7_YTB
Kukulkan
13
0 / 2 / 7
7,735
516
5,445
8,379
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 2
8,502
567
6,239
8,894
7,014
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
11 / 1 / 2
9,128
609
13,088
9,189
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
5
Kills
21
20
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Atlas
Cakinob
Atlas
0
5
3
0.3
W
1
0
9
5.5
L
Chernobog
ImRealSticky
Chernobog
0
6
1
0.08
L
2
1
0
2
W
Fenrir
JxpB241
Fenrir
6
3
1
2.17
L
Nemesis
KaliLaFlame
Nemesis
1
4
4
0.75
W
Kukulkan
Mariohd7_YTB
Kukulkan
0
2
7
1.75
W
3
1
2
4
L
Persephone
StryfeNY
Persephone
2
4
3
0.88
W
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
35,025
49,128
Taken
46,590
22,006
Mitigated
21,731
8,940
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Cakinob
Atlas
3,895
1,631
77
1,318
15,034
8,699
0
9,991
5,043
17,634
0
W
4,850
1,689
0
1,451
7,682
5,198
216
2,457
5,059
19,740
0
L
Chernobog
ImRealSticky
Chernobog
2,451
1,981
0
582
8,127
2,570
0
5,309
2,818
0
21,429
L
3,128
884
203
2,238
8,159
5,447
66
1,233
6,926
2,313
29,674
W
Fenrir
JxpB241
Fenrir
5,403
1,192
0
1,824
12,446
4,736
13
2,383
10,063
0
51,440
L
Nemesis
KaliLaFlame
Nemesis
7,178
1,931
0
3,487
10,152
3,115
0
3,703
6,449
0
29,901
W
Kukulkan
Mariohd7_YTB
Kukulkan
5,445
43
0
603
8,379
2,405
1,443
2,672
5,707
42,982
0
W
6,239
438
145
1,772
8,894
7,014
607
756
8,138
0
47,724
L
Persephone
StryfeNY
Persephone
5,945
248
66
969
7,656
2,175
252
3,147
4,505
30,116
0
W
13,088
6,752
0
4,965
9,189
2,378
2,568
2,164
6,913
49,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,719
Gold Earned
41,911
261
Minions Killed
362
0
Camps Cleared
0
1,284,249
Distance Traveled
1,460,091
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,100
407
23
2
0
256,573
0
W
Atlas
7,938
529
28
2
0
297,296
1
L
Chernobog
5,701
380
52
3
0
232,730
3
L
Vamana
7,363
491
75
5
0
251,193
0
W
Fenrir
8,608
574
81
5
0
318,675
3
L
Nemesis
6,512
434
53
4
0
290,787
1
W
Kukulkan
7,735
516
71
5
0
284,397
1
W
Chaac
8,502
567
94
6
0
284,666
0
L
Persephone
7,043
470
58
4
0
252,966
6
W
Sol
9,128
609
88
6
0
275,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role