Player Matchup

Danzaburou
Danzaburou
Dani_Boy097
Danzaburou
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 42L
1,484 Elo+
Party 1
Ra
Ra
HsD_AxeL
Ra
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 48L
1,401 Elo+
Party 2
Osiris
Osiris
SeeKsGirLFriEnd
Osiris
Level 69
God Stats
3W - 7L
1,500 SR
Queue Stats
89W - 108L
1,427 Elo+
Party 2
Athena
Athena
mhnaa-23290
Athena
Level 120
God Stats
6W - 4L
1,500 SR
Queue Stats
115W - 111L
1,507 Elo+
Party 1
Ao Kuang
Ao Kuang
oxilos_
Ao Kuang
Level 65
God Stats
4W - 1L
1,703 SR
Queue Stats
116W - 111L
1,469 Elo+
Party 2
Team Averages
Level 73
1,541 SR
1,458 Elo+

VS

Team Averages
Level 67
1,548 SR
1,516 Elo+
Cerberus
Cerberus
DeltaWolf No1
Cerberus
Level 105
God Stats
1W - 3L
1,285 SR
Queue Stats
211W - 177L
1,556 Elo+
Party 3
Loki
Loki
KRYPTIC UNITY
Loki
Level 68
God Stats
3W - 6L
1,735 SR
Queue Stats
167W - 142L
1,685 Elo+
Party 3
Sol
Sol
Roof2600
Sol
Level 81
God Stats
10W - 15L
1,506 SR
Queue Stats
304W - 325L
1,311 Elo+
Solo
Izanami
Izanami
VANTAGE500
Izanami
Level 75
God Stats
31W - 17L
1,712 SR
Queue Stats
167W - 143L
1,525 Elo+
Party 3
Bellona
Bellona
What Amount
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dani_Boy097
Danzaburou
8
1 / 0 / 2
4,911
614
4,184
4,380
948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 3
4,758
595
1,080
2,936
822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 1
5,788
724
3,288
3,908
2,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
7
0 / 0 / 1
4,516
565
2,815
6,425
2,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
oxilos_
Ao Kuang
8
1 / 1 / 3
5,223
653
2,840
5,731
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeltaWolf No1
Cerberus
6
0 / 0 / 0
4,038
505
3,171
6,094
2,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 1
4,898
612
2,609
4,848
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 2
4,253
532
2,500
4,069
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
VANTAGE500
Izanami
7
1 / 2 / 0
4,366
546
3,522
4,155
874
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
What Amount
Bellona
1
0 / 0 / 0
3,030
379
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
7
Kills
2
2
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dani_Boy097
Danzaburou
1
0
2
2
L
Cerberus
DeltaWolf No1
Cerberus
0
0
0
0
W
1
1
3
2.5
L
1
3
1
0.5
L
0
2
2
0.5
W
4
0
1
4.5
L
Izanami
VANTAGE500
Izanami
1
2
0
0.5
L
Bellona
What Amount
Bellona
0
0
0
0
W
Athena
0
0
1
0.5
W
Ao Kuang
oxilos_
Ao Kuang
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,207
Damage
11,802
23,380
Taken
19,166
8,230
Mitigated
5,917
7,834
Healing
5,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dani_Boy097
Danzaburou
4,184
1,995
0
1,319
4,380
948
61
1,522
2,858
0
23,802
L
Cerberus
DeltaWolf No1
Cerberus
3,171
341
449
2,024
6,094
2,222
0
1,860
4,201
10,120
0
W
1,080
105
0
550
2,936
822
652
854
2,082
17,093
0
L
2,609
1,237
0
1,195
4,848
1,495
0
1,182
3,513
0
20,828
L
2,500
282
0
1,128
4,069
1,326
480
2,251
1,790
15,501
1,320
W
3,288
1,122
0
1,072
3,908
2,674
513
780
3,128
0
24,261
L
Izanami
VANTAGE500
Izanami
3,522
2,736
0
850
4,155
874
0
1,442
2,680
0
24,654
L
Bellona
What Amount
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Athena
2,815
277
205
1,699
6,425
2,258
0
1,825
4,600
13,280
0
W
Ao Kuang
oxilos_
Ao Kuang
2,840
884
74
2,915
5,731
1,528
0
602
5,129
18,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,196
Gold Earned
20,585
200
Minions Killed
160
0
Camps Cleared
0
812,371
Distance Traveled
628,684
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,911
614
45
6
0
150,212
3
L
Cerberus
4,038
505
27
3
0
166,436
2
W
Ra
4,758
595
27
3
0
157,500
1
L
Loki
4,898
612
53
7
0
162,909
0
L
Sol
4,253
532
32
4
0
148,237
1
W
Osiris
5,788
724
54
7
0
175,481
0
L
Izanami
4,366
546
48
6
0
151,102
0
L
Bellona
3,030
379
0
0
0
0
0
W
Athena
4,516
565
30
4
0
163,502
2
W
Ao Kuang
5,223
653
44
6
0
165,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role