Player Matchup

Tiamat
Tiamat
RebelSM
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
Th3Pok3r
Cthulhu
Level 14
God Stats
3W - 4L
1,489 SR
Queue Stats
3W - 4L
1,565 Elo+
Party 2
Zeus
Zeus
asdfsnake9
Zeus
Level 29
God Stats
2W - 2L
1,698 SR
Queue Stats
4W - 10L
1,565 Elo+
Party 2
Team Averages
Level 44
1,562 SR
1,565 Elo+

VS

Team Averages
Level 86
1,644 SR
1,494 Elo+
Kukulkan
Kukulkan
GalacticTitan23
Kukulkan
Level 100
God Stats
12W - 8L
1,477 SR
Queue Stats
54W - 58L
1,347 Elo+
Party 1
Chaac
Chaac
GavinF17
Chaac
Level 128
God Stats
8W - 1L
1,707 SR
Queue Stats
462W - 348L
1,758 Elo+
Party 1
Bastet
Bastet
KnewToMuch1503
Bastet
Level 29
God Stats
16W - 10L
1,749 SR
Queue Stats
72W - 89L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RebelSM
Tiamat
7
0 / 3 / 4
4,778
683
1,021
6,484
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Th3Pok3r
Cthulhu
6
0 / 2 / 4
4,685
669
846
4,149
1,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 4 / 3
4,912
702
1,480
5,205
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
3 / 1 / 6
6,263
895
7,736
3,583
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
GavinF17
Chaac
9
3 / 2 / 5
6,237
891
3,922
8,044
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 2 / 4
5,866
838
3,006
4,813
1,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
1
Kills
9
9
Deaths
5
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
1
6
6
W
Chaac
GavinF17
Chaac
3
2
5
2.75
W
3
2
4
2.5
L
Tiamat
RebelSM
Tiamat
0
3
4
0.67
L
Cthulhu
Th3Pok3r
Cthulhu
0
2
4
1
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,347
Damage
14,664
15,838
Taken
16,440
5,043
Mitigated
6,308
804
Healing
4,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
7,736
518
0
420
3,583
1,073
316
641
2,810
20,794
0
W
Chaac
GavinF17
Chaac
3,922
509
328
2,983
8,044
3,995
1,003
1,257
6,151
0
13,763
W
3,006
1,072
0
278
4,813
1,240
833
1,027
2,948
0
12,915
L
Tiamat
RebelSM
Tiamat
1,021
245
0
294
6,484
1,910
0
2,439
3,922
2,485
0
L
Cthulhu
Th3Pok3r
Cthulhu
846
151
80
167
4,149
1,817
0
2,709
1,419
1,607
0
L
1,480
171
0
263
5,205
1,316
0
2,660
2,519
4,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,375
Gold Earned
18,366
16
Minions Killed
65
1
Camps Cleared
4
140,845
Distance Traveled
379,012
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,263
895
25
4
0
104,557
0
W
Chaac
6,237
891
18
3
3
136,003
1
W
Bastet
5,866
838
22
3
1
138,452
1
L
Tiamat
4,778
683
8
1
0
60,271
0
L
Cthulhu
4,685
669
1
0
0
43,134
1
L
Zeus
4,912
702
7
1
1
37,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role