Player Matchup

Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artemis
Artemis
Sauloo
Artemis
Level 13
God Stats
1W - 2L
1,334 SR
Queue Stats
3W - 8L
1,385 Elo+
Party 3
Xing Tian
Xing Tian
rodea_wevon
Xing Tian
Level 87
God Stats
1W - 3L
1,584 SR
Queue Stats
10W - 8L
1,535 Elo+
Party 4
Team Averages
Level 82
1,484 SR
1,484 Elo+

VS

Team Averages
Level 86
1,487 SR
1,492 Elo+
Bellona
Bellona
JMoseley
Bellona
Level 105
God Stats
10W - 12L
1,500 SR
Queue Stats
175W - 189L
1,469 Elo+
Party 2
Discordia
Discordia
Phillips336
Discordia
Level 87
God Stats
47W - 44L
1,697 SR
Queue Stats
137W - 156L
1,440 Elo+
Party 2
Da Ji
Da Ji
PlatinumZero
Da Ji
Level 127
God Stats
1W - 0L
1,545 SR
Queue Stats
4W - 1L
1,730 Elo+
Solo
Ymir
Ymir
masty1r4
Ymir
Level 46
God Stats
8W - 7L
1,411 SR
Queue Stats
129W - 125L
1,402 Elo+
Party 1
Sol
Sol
mvz1974
Sol
Level 66
God Stats
2W - 1L
1,285 SR
Queue Stats
130W - 123L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 4 / 1
7,632
509
6,464
9,742
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
11
1 / 5 / 0
6,369
425
5,439
14,238
5,038
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Pele
 
Pele
9
0 / 4 / 1
6,129
409
2,681
8,878
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Sauloo
Artemis
9
0 / 5 / 0
5,613
374
5,284
7,624
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
rodea_wevon
Xing Tian
9
1 / 4 / 0
6,354
424
3,272
13,614
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JMoseley
Bellona
14
2 / 1 / 5
8,846
590
6,549
10,088
9,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Phillips336
Discordia
14
8 / 2 / 6
8,956
597
11,436
6,020
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
6 / 0 / 3
8,679
579
6,890
9,786
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
0 / 0 / 12
8,261
551
3,676
14,156
18,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
14
6 / 0 / 6
8,549
570
12,493
9,838
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
3
Kills
22
22
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
1
0.38
L
Fenrir
 
Fenrir
1
5
0
0.2
L
Pele
 
Pele
0
4
1
0.13
W
Bellona
JMoseley
Bellona
2
1
5
4.5
W
Discordia
Phillips336
Discordia
8
2
6
5.5
W
6
0
3
7.5
L
Artemis
Sauloo
Artemis
0
5
0
0
W
Ymir
0
0
12
6
W
Sol
6
0
6
9
L
Xing Tian
rodea_wevon
Xing Tian
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,140
Damage
41,044
54,096
Taken
49,888
24,206
Mitigated
39,317
9,277
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,464
199
162
1,662
9,742
2,404
30
5,705
4,037
53,473
0
L
Fenrir
 
Fenrir
5,439
1,063
0
2,251
14,238
5,038
0
4,909
9,329
0
30,441
L
Pele
 
Pele
2,681
271
0
2,781
8,878
2,647
0
3,351
5,527
0
28,041
W
Bellona
JMoseley
Bellona
6,549
1,272
0
4,405
10,088
9,864
176
438
9,650
0
58,922
W
Discordia
Phillips336
Discordia
11,436
1,004
0
790
6,020
2,384
252
2,774
3,246
53,342
0
W
6,890
1,440
0
2,493
9,786
5,112
0
875
8,911
0
58,561
L
Artemis
Sauloo
Artemis
5,284
2,233
0
669
7,624
2,343
0
5,531
2,093
0
23,742
W
Ymir
3,676
455
245
4,093
14,156
18,240
376
2,999
11,157
27,344
0
W
Sol
12,493
6,114
0
5,072
9,838
3,717
2,419
2,650
7,188
66,548
0
L
Xing Tian
rodea_wevon
Xing Tian
3,272
134
213
1,539
13,614
11,774
0
8,109
5,505
14,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,097
Gold Earned
43,291
289
Minions Killed
478
0
Camps Cleared
0
1,390,553
Distance Traveled
1,484,851
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,632
509
105
7
0
300,905
3
L
Fenrir
6,369
425
68
5
0
281,997
2
L
Pele
6,129
409
50
3
0
258,775
0
W
Bellona
8,846
590
123
8
0
312,292
5
W
Discordia
8,956
597
99
7
0
285,704
2
W
Da Ji
8,679
579
98
7
0
302,234
2
L
Artemis
5,613
374
43
3
0
254,794
0
W
Ymir
8,261
551
46
3
0
301,252
0
W
Sol
8,549
570
112
7
0
283,369
1
L
Xing Tian
6,354
424
23
2
0
294,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role