Player Matchup

Merlin
Merlin
asm_1992
Merlin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 26L
1,231 Elo+
Party 2
Neith
Neith
dmarin1991
Neith
Level 73
God Stats
16W - 14L
1,266 SR
Queue Stats
142W - 124L
1,337 Elo+
Party 2
Odin
Odin
ffb_1991
Odin
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,274 Elo+
Party 2
Team Averages
Level 111
1,422 SR
1,281 Elo+

VS

Team Averages
Level 67
1,616 SR
1,476 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BRANDONB97
Cthulhu
Level 15
God Stats
2W - 6L
1,425 SR
Queue Stats
9W - 22L
1,490 Elo+
Party 1
Anubis
Anubis
Crea7e Pow3r
Anubis
Level 69
God Stats
2W - 2L
1,924 SR
Queue Stats
25W - 31L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
asm_1992
Merlin
14
7 / 2 / 6
9,436
858
14,287
5,353
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
3 / 1 / 10
8,451
768
10,159
4,954
1,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
13
4 / 1 / 8
8,495
772
5,163
8,035
6,464
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 5 / 2
6,479
589
4,250
8,378
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
BRANDONB97
Cthulhu
12
4 / 5 / 0
8,153
741
4,801
15,330
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
11
0 / 4 / 4
6,968
633
4,675
10,199
2,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
4
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
2
0.2
L
Cthulhu
BRANDONB97
Cthulhu
4
5
0
0.8
L
Anubis
0
4
4
0.5
W
Merlin
asm_1992
Merlin
7
2
6
5
W
Neith
3
1
10
8
W
Odin
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,609
Damage
13,726
18,342
Taken
33,907
9,107
Mitigated
14,357
2,621
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,250
1,144
103
1,213
8,378
2,314
0
3,689
4,689
0
15,095
L
Cthulhu
BRANDONB97
Cthulhu
4,801
396
50
2,673
15,330
9,211
0
4,515
10,815
20,390
0
L
Anubis
4,675
276
0
2,075
10,199
2,832
0
6,541
3,658
23,296
0
W
Merlin
asm_1992
Merlin
14,287
327
0
890
5,353
1,357
790
3,738
1,615
44,896
0
W
Neith
10,159
3,202
0
1,241
4,954
1,286
1,424
2,177
2,777
0
29,294
W
Odin
5,163
500
0
490
8,035
6,464
324
3,751
4,284
552
12,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,382
Gold Earned
21,600
123
Minions Killed
95
5
Camps Cleared
4
625,626
Distance Traveled
581,228
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,479
589
17
2
3
189,706
2
L
Cthulhu
8,153
741
36
3
1
204,532
1
L
Anubis
6,968
633
42
4
0
186,990
1
W
Merlin
9,436
858
75
7
2
204,911
2
W
Neith
8,451
768
35
3
3
201,234
2
W
Odin
8,495
772
13
1
0
219,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role