Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
PaytonMan
Khepri
Level 42
God Stats
5W - 1L
1,927 SR
Queue Stats
62W - 59L
1,479 Elo+
Solo
Poseidon
Poseidon
THE HOMIE COKE
Poseidon
Level 49
God Stats
4W - 8L
1,332 SR
Queue Stats
25W - 40L
1,406 Elo+
Solo
Chronos
Chronos
XxAllawy0X
Chronos
Level 26
God Stats
2W - 2L
1,823 SR
Queue Stats
19W - 20L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
papasmurf327
Gilgamesh
Level 47
God Stats
14W - 6L
1,810 SR
Queue Stats
105W - 51L
1,665 Elo+
Solo
Team Averages
Level 42
1,678 SR
1,498 Elo+

VS

Team Averages
Level 16
1,454 SR
1,535 Elo+
Cupid
Cupid
D00mer1
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
DoomerWifey
Neith
Level 8
God Stats
0W - 1L
1,339 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
EmanuelDavi2013
Kukulkan
Level 16
God Stats
3W - 8L
1,310 SR
Queue Stats
23W - 22L
1,553 Elo+
Solo
Atlas
Atlas
Regalif
Atlas
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Arachne
Arachne
SwishPump
Arachne
Level 19
God Stats
7W - 5L
1,621 SR
Queue Stats
42W - 28L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
13 / 1 / 4
11,153
929
24,718
8,664
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
PaytonMan
Khepri
15
4 / 2 / 9
9,618
802
4,251
15,704
20,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
16
2 / 0 / 11
9,429
786
3,326
4,416
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
XxAllawy0X
Chronos
18
5 / 0 / 8
10,682
890
11,147
6,257
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
papasmurf327
Gilgamesh
15
2 / 1 / 11
9,200
767
9,126
6,884
5,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
D00mer1
Cupid
15
1 / 10 / 2
8,543
712
4,948
15,316
4,936
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 10 / 0
7,137
595
2,633
15,489
4,966
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
14
1 / 4 / 1
7,841
653
5,698
12,385
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Regalif
Atlas
12
0 / 1 / 1
7,166
597
3,468
7,762
3,664
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
SwishPump
Arachne
11
0 / 2 / 2
6,868
572
247
7,792
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
26
Kills
3
4
Deaths
27
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
13
1
4
15
L
Cupid
D00mer1
Cupid
1
10
2
0.2
L
1
10
0
0.1
L
Kukulkan
1
4
1
0.38
W
Khepri
PaytonMan
Khepri
4
2
9
4.25
L
Atlas
Regalif
Atlas
0
1
1
0.5
L
Arachne
SwishPump
Arachne
0
2
2
0.5
W
Poseidon
2
0
11
7.5
W
Chronos
XxAllawy0X
Chronos
5
0
8
9
W
Gilgamesh
papasmurf327
Gilgamesh
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,568
Damage
16,994
41,925
Taken
58,744
34,738
Mitigated
19,929
11,977
Healing
3,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
24,718
1,648
0
3,186
8,664
3,743
201
1,920
6,744
52,452
0
L
Cupid
D00mer1
Cupid
4,948
2,345
203
947
15,316
4,936
0
10,034
4,957
0
20,792
L
2,633
1,683
142
612
15,489
4,966
80
11,280
3,973
0
10,144
L
Kukulkan
5,698
250
0
775
12,385
3,916
0
9,741
2,465
25,193
0
W
Khepri
PaytonMan
Khepri
4,251
521
74
4,002
15,704
20,746
1,253
3,563
12,141
18,746
0
L
Atlas
Regalif
Atlas
3,468
1,826
0
234
7,762
3,664
0
6,063
1,669
10,298
0
L
Arachne
SwishPump
Arachne
247
206
0
318
7,792
2,447
0
5,687
1,898
0
2,456
W
Poseidon
3,326
118
186
1,355
4,416
1,469
2,089
1,164
3,252
31,229
0
W
Chronos
XxAllawy0X
Chronos
11,147
4,419
0
1,708
6,257
3,086
5,353
1,237
5,020
43,457
2,578
W
Gilgamesh
papasmurf327
Gilgamesh
9,126
892
28
1,438
6,884
5,694
1,610
1,282
5,602
2,906
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
37,555
286
Minions Killed
109
0
Camps Cleared
0
1,231,034
Distance Traveled
684,501
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,153
929
74
6
0
244,393
1
L
Cupid
8,543
712
31
3
0
174,389
2
L
Neith
7,137
595
13
1
0
175,178
3
L
Kukulkan
7,841
653
41
3
0
159,844
1
W
Khepri
9,618
802
25
2
0
229,520
0
L
Atlas
7,166
597
14
1
0
122,333
0
L
Arachne
6,868
572
10
1
0
52,757
1
W
Poseidon
9,429
786
58
5
0
258,992
0
W
Chronos
10,682
890
102
9
0
233,170
1
W
Gilgamesh
9,200
767
27
2
0
264,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role