Player Matchup

Janus
Janus
InevitableThug
Janus
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
300W - 298L
1,416 Elo+
Solo
Tyr
Tyr
LordZodiark
Tyr
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,209 Elo+
Party 1
Da Ji
Da Ji
ZorKoN91
Da Ji
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,441 Elo+
Solo
Chaac
Chaac
jcreaper666
Chaac
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
23W - 18L
1,449 Elo+
Party 1
Persephone
Persephone
ryukotse1
Persephone
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,449 Elo+
Party 1
Team Averages
Level 122
1,543 SR
1,393 Elo+

VS

Team Averages
Level 118
1,543 SR
1,418 Elo+
Pele
Pele
HorrificLynx
Pele
Level 107
God Stats
10W - 11L
1,500 SR
Queue Stats
399W - 423L
1,295 Elo+
Solo
Artio
Artio
R4TED xData36
Artio
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
196W - 227L
1,282 Elo+
Solo
Ares
Ares
StarCrack
Ares
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
427W - 472L
1,493 Elo+
Party 2
Ganesha
Ganesha
kichew indawang
Ganesha
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
99W - 104L
1,524 Elo+
Party 2
He Bo
He Bo
raskoprasko
He Bo
Level 103
God Stats
7W - 6L
1,715 SR
Queue Stats
438W - 484L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 12
13,533
846
32,902
8,518
3,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
5 / 3 / 17
11,624
727
13,012
24,718
21,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
ZorKoN91
Da Ji
18
6 / 6 / 15
11,322
708
8,118
12,654
5,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 2 / 18
11,757
735
10,631
23,243
25,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
ryukotse1
Persephone
18
4 / 2 / 19
11,668
729
18,919
10,023
4,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 4
10,831
677
8,313
16,275
11,829
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 7 / 5
9,933
621
6,786
23,545
16,188
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ares
19
3 / 3 / 11
11,212
701
12,489
17,312
16,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
0 / 5 / 14
10,011
626
13,130
23,498
26,157
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

19
7 / 6 / 4
11,351
709
18,173
13,904
6,336
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
54
28
Kills
16
16
Deaths
28
81
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
10
3
12
5.33
W
5
3
17
4.5
L
3
7
5
0.79
L
Ares
3
3
11
2.83
W
Da Ji
ZorKoN91
Da Ji
6
6
15
2.25
W
3
2
18
6
L
0
5
14
1.4
L
7
6
4
1.5
W
Persephone
ryukotse1
Persephone
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,582
Damage
58,891
79,156
Taken
94,534
60,546
Mitigated
77,124
35,226
Healing
28,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,313
854
374
3,656
16,275
11,829
0
9,184
7,091
0
20,198
W
32,902
2,912
2,263
1,829
8,518
3,547
2,139
5,771
2,747
72,082
0
W
13,012
1,708
295
11,204
24,718
21,615
1,388
13,381
11,337
0
23,072
L
6,786
429
3,083
6,058
23,545
16,188
132
13,762
9,783
18,303
0
L
Ares
12,489
52
1,341
4,461
17,312
16,614
0
10,188
7,124
16,180
0
W
Da Ji
ZorKoN91
Da Ji
8,118
1,749
631
2,150
12,654
5,416
2,052
8,475
4,179
0
14,065
W
10,631
1,658
483
10,421
23,243
25,884
149
16,137
7,106
0
18,193
L
13,130
925
1,767
3,795
23,498
26,157
0
12,584
10,914
26,758
0
L
18,173
1,449
2,355
2,026
13,904
6,336
0
6,103
7,801
44,905
0
W
Persephone
ryukotse1
Persephone
18,919
3,197
1,926
4,024
10,023
4,084
960
6,813
3,208
39,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,904
Gold Earned
53,338
156
Minions Killed
125
0
Camps Cleared
0
1,536,576
Distance Traveled
1,198,987
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,831
677
26
2
0
135,176
0
W
Janus
13,533
846
77
5
0
286,634
1
W
Tyr
11,624
727
10
1
0
331,500
0
L
Artio
9,933
621
29
2
0
206,680
0
L
Ares
11,212
701
16
1
0
296,482
0
W
Da Ji
11,322
708
21
1
0
297,497
0
W
Chaac
11,757
735
12
1
0
324,124
0
L
Ganesha
10,011
626
1
0
0
275,440
0
L
He Bo
11,351
709
53
3
0
285,209
2
W
Persephone
11,668
729
36
2
0
296,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role