Player Matchup

Artemis
Artemis
AMC_JAVELIN_2
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,149 Elo+
Solo
Awilix
Awilix
Bloodreina5524
Awilix
Level 18
God Stats
6W - 7L
1,489 SR
Queue Stats
132W - 139L
1,490 Elo+
Solo
Medusa
Medusa
Miamoobag123
Medusa
Level 4
God Stats
1W - 1L
1,726 SR
Queue Stats
1W - 2L
1,658 Elo+
Party 1
Ares
Ares
Run-N-Gunner777
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ra
Ra
cheefkweef
Ra
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,161 Elo+
Solo
Team Averages
Level 6
1,543 SR
1,392 Elo+

VS

Team Averages
Level 78
1,562 SR
1,504 Elo+
Horus
Horus
EquinoxAmity
Horus
Level 66
God Stats
65W - 67L
1,580 SR
Queue Stats
126W - 124L
1,492 Elo+
Party 2
Medusa
Medusa
MayappIe
Medusa
Level 40
God Stats
7W - 5L
1,571 SR
Queue Stats
18W - 23L
1,531 Elo+
Solo
Nox
Nox
VoidicVortex
Nox
Level 22
God Stats
2W - 1L
1,315 SR
Queue Stats
104W - 106L
1,507 Elo+
Party 2
Ares
Ares
XeniusPrime
Ares
Level 147
God Stats
6W - 1L
1,845 SR
Queue Stats
159W - 145L
1,519 Elo+
Party 2
Bakasura
Bakasura
thereapersguitar
Bakasura
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 38L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
0 / 8 / 1
7,022
585
2,818
9,370
3,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 1 / 2
9,191
766
5,164
4,191
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
14
1 / 11 / 0
7,786
649
4,183
13,558
4,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 9 / 2
7,245
604
3,852
17,092
14,852
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 3 / 2
9,230
769
12,893
6,716
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 9
9,997
833
9,376
12,323
10,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
MayappIe
Medusa
17
4 / 0 / 11
9,978
832
8,247
3,464
1,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 8
9,235
770
3,841
7,846
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
2 / 0 / 19
10,020
835
9,423
11,490
12,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
14 / 3 / 5
10,609
884
12,703
10,694
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
84
7
Kills
32
32
Deaths
7
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
8
1
0.06
L
3
1
2
4
W
9
0
9
13.5
W
Medusa
MayappIe
Medusa
4
0
11
9.5
L
Medusa
1
11
0
0.09
L
0
9
2
0.11
W
3
4
8
1.75
W
2
0
19
11.5
L
3
3
2
1.33
W
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,910
Damage
43,590
50,927
Taken
45,817
26,253
Mitigated
33,650
1,332
Healing
13,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
2,818
1,886
0
30
9,370
3,337
85
1,629
6,878
0
9,140
L
5,164
1,324
0
185
4,191
1,698
0
1,153
3,038
0
24,414
W
9,376
2,707
3,310
5,759
12,323
10,747
888
4,680
7,286
7,318
19,219
W
Medusa
MayappIe
Medusa
8,247
2,809
0
988
3,464
1,412
5,986
1,321
2,011
0
44,602
L
Medusa
4,183
2,303
0
0
13,558
4,015
0
3,614
9,048
0
17,621
L
3,852
1,111
0
0
17,092
14,852
0
6,425
9,219
9,474
0
W
3,841
391
0
0
7,846
3,546
2,018
3,092
4,472
18,195
1,031
W
9,423
1,347
324
747
11,490
12,779
864
3,361
7,805
28,185
0
L
12,893
104
276
841
6,716
2,351
0
1,979
4,594
44,285
0
W
12,703
8,643
0
2,321
10,694
5,166
1,591
3,020
7,498
0
25,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,474
Gold Earned
49,839
159
Minions Killed
234
0
Camps Cleared
0
1,008,552
Distance Traveled
1,227,079
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,022
585
9
1
0
141,935
0
L
Awilix
9,191
766
39
3
0
276,611
0
W
Horus
9,997
833
44
4
0
268,917
5
W
Medusa
9,978
832
70
6
0
267,191
2
L
Medusa
7,786
649
28
2
0
165,417
0
L
Ares
7,245
604
4
0
0
163,322
0
W
Nox
9,235
770
39
3
0
240,874
0
W
Ares
10,020
835
32
3
0
246,022
1
L
Ra
9,230
769
79
7
0
261,267
1
W
Bakasura
10,609
884
49
4
0
204,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role