Player Matchup

Bacchus
Bacchus
Brother Benzo
Bacchus
Level 103
God Stats
5W - 3L
1,240 SR
Queue Stats
42W - 36L
1,421 Elo+
Party 1
Kali
Kali
Faniiii
Kali
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,502 Elo+
Party 1
Amaterasu
Amaterasu
Magthel
Amaterasu
Level 92
God Stats
51W - 30L
1,577 SR
Queue Stats
79W - 68L
1,519 Elo+
Party 1
Anhur
Anhur
TheHydroBanana
Anhur
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 45L
1,262 Elo+
Party 3
Poseidon
Poseidon
cookiemonster33
Poseidon
Level 42
God Stats
0W - 5L
1,174 SR
Queue Stats
36W - 68L
1,337 Elo+
Party 3
Team Averages
Level 57
1,398 SR
1,408 Elo+

VS

Team Averages
Level 93
1,618 SR
1,656 Elo+
Osiris
Osiris
DeadlyThighs
Osiris
Level 76
God Stats
5W - 5L
1,758 SR
Queue Stats
189W - 144L
1,767 Elo+
Party 2
Cerberus
Cerberus
ForlornWatchdog
Cerberus
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
355W - 287L
1,656 Elo+
Party 2
Danzaburou
Danzaburou
Hawkling0808
Danzaburou
Level 103
God Stats
24W - 25L
1,549 SR
Queue Stats
214W - 226L
1,534 Elo+
Solo
Da Ji
Da Ji
NLDCSilent
Da Ji
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
360W - 283L
1,656 Elo+
Party 2
Hel
Hel
semifred059
Hel
Level 38
God Stats
15W - 7L
1,784 SR
Queue Stats
152W - 103L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 4 / 0
7,636
332
4,201
12,630
8,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
Faniiii
Kali
15
2 / 4 / 5
10,520
457
5,370
14,734
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Magthel
Amaterasu
17
4 / 4 / 1
11,174
486
11,511
20,125
15,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 7 / 3
9,244
402
7,811
15,753
3,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
18
3 / 9 / 2
11,516
501
9,391
17,359
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
1 / 3 / 5
11,766
512
7,775
19,524
17,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
16
3 / 1 / 17
12,392
539
10,199
24,696
29,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Hawkling0808
Danzaburou
20
5 / 1 / 3
15,274
664
10,082
14,233
5,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
20
14 / 2 / 3
14,287
621
20,454
14,747
6,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 3 / 10
13,198
574
9,613
12,555
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
9
Kills
28
28
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
4
0
0
W
Osiris
1
3
5
1.17
L
Kali
Faniiii
Kali
2
4
5
1.13
W
Cerberus
3
1
17
11.5
W
Danzaburou
Hawkling0808
Danzaburou
5
1
3
6.5
L
Amaterasu
Magthel
Amaterasu
4
4
1
1.13
W
Da Ji
14
2
3
7.75
L
0
7
3
0.21
L
Poseidon
3
9
2
0.44
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,284
Damage
58,123
80,601
Taken
85,755
35,303
Mitigated
64,320
20,444
Healing
35,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,201
565
101
3,084
12,630
8,182
0
5,362
7,084
19,626
0
W
Osiris
7,775
3,473
0
6,515
19,524
17,514
1,631
916
18,608
0
53,764
L
Kali
Faniiii
Kali
5,370
2,860
0
5,309
14,734
4,831
0
1,907
12,797
0
54,470
W
Cerberus
10,199
555
0
6,713
24,696
29,692
799
7,417
16,759
35,235
3,889
W
Danzaburou
Hawkling0808
Danzaburou
10,082
2,903
0
7,796
14,233
5,872
9,516
4,041
10,192
0
148,390
L
Amaterasu
Magthel
Amaterasu
11,511
5,418
12
8,023
20,125
15,449
0
1,761
18,279
0
70,007
W
Da Ji
20,454
5,049
0
5,211
14,747
6,473
1,770
1,515
12,668
0
81,517
L
7,811
4,695
0
1,506
15,753
3,037
0
3,191
12,562
0
45,310
L
Poseidon
9,391
1,208
0
2,409
17,359
3,804
0
6,051
11,154
75,785
0
W
9,613
321
3,596
5,702
12,555
4,769
4,022
2,314
10,093
94,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,090
Gold Earned
66,917
471
Minions Killed
626
0
Camps Cleared
0
1,910,994
Distance Traveled
2,250,280
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,636
332
23
1
0
280,667
4
W
Osiris
11,766
512
96
4
0
412,841
0
L
Kali
10,520
457
85
4
0
471,399
4
W
Cerberus
12,392
539
80
3
0
463,453
7
W
Danzaburou
15,274
664
206
9
0
435,890
11
L
Amaterasu
11,174
486
132
6
0
426,944
5
W
Da Ji
14,287
621
117
5
0
479,073
3
L
Anhur
9,244
402
102
4
0
330,870
4
L
Poseidon
11,516
501
129
6
0
401,114
5
W
Hel
13,198
574
127
6
0
459,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role