Player Matchup

Medusa
Medusa
Jendrinjo
Medusa
Level 126
God Stats
7W - 3L
1,268 SR
Queue Stats
332W - 294L
1,472 Elo+
Party 1
Geb
Geb
Robit5611
Geb
Level 128
God Stats
40W - 26L
1,325 SR
Queue Stats
366W - 339L
1,431 Elo+
Party 1
Khepri
Khepri
ikivan7
Khepri
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
353W - 316L
1,499 Elo+
Party 1
Janus
Janus
ryanbadchild
Janus
Level 60
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 53L
1,604 Elo+
Party 3
Kali
Kali
waderucroft
Kali
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,500 Elo+
Party 3
Team Averages
Level 92
1,419 SR
1,501 Elo+

VS

Team Averages
Level 56
1,646 SR
1,637 Elo+
Bastet
Bastet
Leveause
Bastet
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 14L
1,819 Elo+
Party 2
Sol
Sol
MildLeaf
Sol
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,819 Elo+
Party 2
Poseidon
Poseidon
NoV-iTurned_x3
Poseidon
Level 47
God Stats
8W - 14L
1,500 SR
Queue Stats
59W - 75L
1,296 Elo+
Solo
Odin
Odin
Sin_of_Greed_073
Odin
Level 79
God Stats
1W - 2L
1,807 SR
Queue Stats
58W - 56L
1,611 Elo+
Party 4
Arachne
Arachne
Sin_of_Wrath_073
Arachne
Level 118
God Stats
7W - 9L
1,922 SR
Queue Stats
59W - 55L
1,640 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jendrinjo
Medusa
6
2 / 0 / 0
3,803
761
3,093
1,558
440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

7
0 / 0 / 1
3,682
736
1,279
2,979
967
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
ikivan7
Khepri
5
0 / 0 / 3
3,657
731
1,170
3,109
1,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 0 / 0
4,469
894
403
1,268
273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 3
3,647
729
479
2,519
650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Leveause
Bastet
4
0 / 2 / 0
3,346
669
1,782
3,773
932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

4
0 / 2 / 0
2,984
597
1,379
2,311
393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
1
0 / 0 / 0
2,526
505
0
0
0
6
0 / 1 / 0
3,574
715
808
3,524
1,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 0
3,491
698
1,915
2,996
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Jendrinjo
Medusa
2
0
0
2
L
Bastet
Leveause
Bastet
0
2
0
0
L
0
2
0
0
L
Poseidon
0
0
0
0
W
0
0
1
0.5
L
0
1
0
0
L
0
0
0
0
W
Khepri
ikivan7
Khepri
0
0
3
1.5
W
2
0
0
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,424
Damage
5,884
11,433
Taken
12,604
3,631
Mitigated
3,806
4,623
Healing
4,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Jendrinjo
Medusa
3,093
1,483
0
498
1,558
440
0
217
1,341
0
13,031
L
Bastet
Leveause
Bastet
1,782
391
147
1,573
3,773
932
0
631
3,142
0
5,606
L
1,379
311
0
477
2,311
393
0
776
1,535
9,421
0
L
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
1,279
453
0
1,734
2,979
967
0
0
2,824
14,661
0
L
808
387
0
1,176
3,524
1,537
0
1,156
2,368
0
14,261
L
1,915
1,300
0
1,527
2,996
944
0
289
2,707
0
15,767
W
Khepri
ikivan7
Khepri
1,170
118
0
1,493
3,109
1,301
0
925
2,184
7,767
0
W
403
0
0
400
1,268
273
0
0
1,268
23,207
0
W
479
123
0
498
2,519
650
0
237
2,282
0
13,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,258
Gold Earned
15,921
162
Minions Killed
88
0
Camps Cleared
0
538,103
Distance Traveled
418,358
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,803
761
24
5
0
93,779
0
L
Bastet
3,346
669
5
1
0
109,035
2
L
Sol
2,984
597
17
3
0
85,318
1
L
Poseidon
2,526
505
0
0
0
0
0
W
Geb
3,682
736
29
6
0
117,848
1
L
Odin
3,574
715
29
6
0
101,233
0
L
Arachne
3,491
698
37
7
0
122,772
0
W
Khepri
3,657
731
14
3
0
104,985
0
W
Janus
4,469
894
56
11
0
110,258
1
W
Kali
3,647
729
39
8
0
111,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role