Player Matchup

Atlas
Atlas
DatCasualOne
Atlas
Level 156
God Stats
2W - 1L
1,212 SR
Queue Stats
29W - 20L
1,565 Elo+
Party 3
Thanatos
Thanatos
RyanRocks1243_HB
Thanatos
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 111L
1,425 Elo+
Party 2
Hera
Hera
Slavatik
Hera
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,484 Elo+
Party 2
Anhur
Anhur
Woodyfer99
Anhur
Level 94
God Stats
5W - 9L
1,465 SR
Queue Stats
215W - 204L
1,392 Elo+
Party 3
Bellona
Bellona
rock_lobster_913
Bellona
Level 96
God Stats
18W - 10L
1,837 SR
Queue Stats
175W - 157L
1,564 Elo+
Party 3
Team Averages
Level 124
1,503 SR
1,486 Elo+

VS

Team Averages
Level 109
1,427 SR
1,474 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BrutalGenital
Anhur
Level 97
God Stats
2W - 7L
1,717 SR
Queue Stats
415W - 388L
1,525 Elo+
Party 1
Sol
Sol
BubbaGump27
Sol
Level 69
God Stats
4W - 1L
1,558 SR
Queue Stats
9W - 7L
1,505 Elo+
Solo
Susano
Susano
Francois_CryHawk
Susano
Level 126
God Stats
1W - 4L
1,114 SR
Queue Stats
86W - 82L
1,485 Elo+
Party 1
Ares
Ares
Preyt666
Ares
Level 148
God Stats
7W - 6L
1,245 SR
Queue Stats
331W - 347L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 8
5,711
571
4,337
6,219
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
8 / 2 / 4
7,308
731
6,460
7,519
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
11
4 / 0 / 5
6,912
691
5,147
3,507
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
9
4 / 1 / 3
5,808
581
5,206
5,191
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 1
6,424
642
3,962
7,395
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 3 / 0
5,568
557
5,046
6,798
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 4 / 0
5,066
507
2,918
6,962
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 4 / 0
5,352
535
2,750
6,305
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

8
0 / 6 / 1
4,905
491
2,965
6,540
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
7
0 / 3 / 1
4,891
489
2,606
9,117
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
1
4
0
0.25
L
2
4
0
0.5
W
1
0
8
5
L
0
6
1
0.08
L
Ares
0
3
1
0.17
W
8
2
4
5
W
Hera
4
0
5
6.5
W
Anhur
4
1
3
5.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
16,285
29,831
Taken
35,722
13,875
Mitigated
13,699
15,809
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,046
1,689
0
1,912
6,798
4,748
0
0
6,798
0
29,025
L
2,918
1,794
0
1,953
6,962
1,249
0
1,899
5,055
0
28,378
L
2,750
946
0
2,047
6,305
1,856
0
2,777
3,248
18,037
2,123
W
4,337
1,582
111
2,202
6,219
3,681
0
1,898
4,321
11,863
0
L
2,965
919
0
1,207
6,540
2,245
0
1,342
5,128
0
21,791
L
Ares
2,606
108
168
2,244
9,117
3,601
0
3,056
6,009
11,053
0
W
6,460
2,380
0
6,102
7,519
2,365
597
1,292
6,092
0
38,190
W
Hera
5,147
1,018
0
1,011
3,507
965
952
1,139
2,368
33,936
0
W
Anhur
5,206
2,690
0
1,850
5,191
1,196
102
776
4,415
0
24,308
W
3,962
1,551
0
4,533
7,395
5,668
519
0
6,896
0
33,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
25,782
287
Minions Killed
233
0
Camps Cleared
0
1,028,792
Distance Traveled
911,338
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,568
557
71
7
0
186,610
2
L
Anhur
5,066
507
63
6
0
161,342
2
L
Sol
5,352
535
36
4
0
186,199
2
W
Atlas
5,711
571
16
2
0
212,351
1
L
Susano
4,905
491
45
5
0
188,127
0
L
Ares
4,891
489
18
2
0
189,060
1
W
Thanatos
7,308
731
73
7
0
215,952
0
W
Hera
6,912
691
72
7
0
190,873
1
W
Anhur
5,808
581
48
5
0
199,034
0
W
Bellona
6,424
642
78
8
0
210,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role