Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Absrakt
Neith
Level 98
God Stats
9W - 9L
1,689 SR
Queue Stats
127W - 138L
1,496 Elo+
Solo
Geb
Geb
MajOof
Geb
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,622 Elo+
Party 3
Kukulkan
Kukulkan
Moladron2003
Kukulkan
Level 107
God Stats
4W - 2L
1,715 SR
Queue Stats
160W - 159L
1,607 Elo+
Solo
Vamana
Vamana
SgtOof
Vamana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 116L
1,641 Elo+
Party 3
Team Averages
Level 91
1,581 SR
1,573 Elo+

VS

Team Averages
Level 69
1,500 SR
1,520 Elo+
Odin
Odin
Breydon0
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,555 Elo+
Party 1
Sol
Sol
EdbertAlan
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 119L
1,605 Elo+
Party 2
Tiamat
Tiamat
Fenix59
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 41L
1,612 Elo+
Party 2
Rama
Rama
IrisTheKitty
Rama
Level 43
God Stats
5W - 8L
1,500 SR
Queue Stats
81W - 89L
1,272 Elo+
Solo
Fenrir
Fenrir
JGMESLATER
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
5 / 4 / 4
9,109
569
6,358
10,679
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Absrakt
Neith
17
6 / 1 / 6
10,166
635
9,548
4,877
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
MajOof
Geb
15
6 / 0 / 9
10,039
627
7,743
12,806
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Moladron2003
Kukulkan
17
5 / 0 / 6
10,461
654
9,407
6,206
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
SgtOof
Vamana
16
3 / 1 / 7
9,952
622
10,137
14,469
14,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
1 / 5 / 0
7,533
471
3,473
13,663
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 5 / 0
7,998
500
8,458
13,644
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Fenix59
Tiamat
14
1 / 4 / 1
8,721
545
6,898
11,484
6,678
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 2
7,157
447
8,628
12,521
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
JGMESLATER
Fenrir
13
1 / 4 / 1
7,864
492
3,058
11,881
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
25
Kills
5
6
Deaths
25
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
4
4
1.75
W
Neith
Absrakt
Neith
6
1
6
9
L
Odin
1
5
0
0.2
L
2
5
0
0.4
L
Tiamat
Fenix59
Tiamat
1
4
1
0.38
L
0
7
2
0.14
L
Fenrir
JGMESLATER
Fenrir
1
4
1
0.38
W
Geb
MajOof
Geb
6
0
9
10.5
W
Kukulkan
Moladron2003
Kukulkan
5
0
6
8
W
Vamana
SgtOof
Vamana
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,193
Damage
30,515
49,037
Taken
63,193
34,230
Mitigated
28,276
12,994
Healing
19,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
6,358
989
0
1,264
10,679
3,491
0
3,442
7,237
0
44,858
W
Neith
Absrakt
Neith
9,548
4,047
0
2,576
4,877
1,962
3,386
0
4,877
0
77,118
L
Odin
3,473
552
0
1,920
13,663
9,492
0
3,219
10,364
85
33,148
L
8,458
2,359
0
5,532
13,644
4,082
0
3,853
9,587
57,549
0
L
Tiamat
Fenix59
Tiamat
6,898
1,071
0
3,864
11,484
6,678
301
1,905
9,560
54,863
0
L
8,628
6,535
0
2,508
12,521
3,654
0
4,885
7,628
0
45,841
L
Fenrir
JGMESLATER
Fenrir
3,058
676
0
5,214
11,881
4,370
0
4,007
7,754
0
41,064
W
Geb
MajOof
Geb
7,743
1,173
228
2,679
12,806
11,397
18
1,203
11,603
31,603
6,480
W
Kukulkan
Moladron2003
Kukulkan
9,407
1,675
0
1,437
6,206
2,607
515
2,727
3,479
69,346
0
W
Vamana
SgtOof
Vamana
10,137
3,580
0
4,810
14,469
14,773
198
8,069
6,400
2,774
65,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
39,273
519
Minions Killed
486
0
Camps Cleared
0
1,639,301
Distance Traveled
1,413,868
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,109
569
70
4
0
345,657
0
W
Neith
10,166
635
143
9
0
289,999
2
L
Odin
7,533
471
62
4
0
312,386
4
L
Sol
7,998
500
114
7
0
251,080
4
L
Tiamat
8,721
545
115
7
0
285,233
4
L
Rama
7,157
447
95
6
0
263,675
3
L
Fenrir
7,864
492
100
6
0
301,494
0
W
Geb
10,039
627
41
3
0
342,237
2
W
Kukulkan
10,461
654
136
9
0
341,503
3
W
Vamana
9,952
622
129
8
0
319,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role