Player Matchup

Nike
Nike
Gold I
CashSecured
Nike
Gold I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 52L
1,755 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
RoyBoy Soy
Ah Muzen Cab
Gold I
Level 159
God Stats
7W - 3L
1,500 SR
Queue Stats
471W - 452L
1,760 MMR
Solo
Nu Wa
Nu Wa
Gold II
Stabir
Nu Wa
Gold II
Level 138
God Stats
8W - 1L
1,500 SR
Queue Stats
45W - 29L
1,818 MMR
Party 2
Ymir
Ymir
Gold II
YNW Donny
Ymir
Gold II
Level 121
God Stats
5W - 2L
1,719 SR
Queue Stats
37W - 29L
1,771 MMR
Party 2
Fenrir
Fenrir
Platinum IV
eligrut
Fenrir
Platinum IV
Level 108
God Stats
6W - 9L
1,417 SR
Queue Stats
173W - 169L
1,795 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,527 SR
1,780 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,476 SR
1,783 MMR
Artio
Artio
Platinum III
FNI Rapidz
Artio
Platinum III
Level 136
God Stats
0W - 2L
1,713 SR
Queue Stats
66W - 46L
1,794 MMR
Solo
Camazotz
Camazotz
Gold II
Fetoh
Camazotz
Gold II
Level 160
God Stats
0W - 1L
1,344 SR
Queue Stats
96W - 60L
1,738 MMR
Party 1
Sol
Sol
Gold I
GROUNDNPOUND170
Sol
Gold I
Level 157
God Stats
20W - 13L
1,600 SR
Queue Stats
356W - 346L
1,754 MMR
Solo
Medusa
Medusa
Platinum I
Sasori l
Medusa
Platinum I
Level 160
God Stats
1W - 6L
1,200 SR
Queue Stats
251W - 230L
1,878 MMR
Party 1
Geb
Geb
Gold I
iTs-_-Sceptix
Geb
Gold I
Level 146
God Stats
5W - 6L
1,522 SR
Queue Stats
467W - 472L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 5
13,765
598
10,126
27,611
20,223
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
RoyBoy Soy
Ah Muzen Cab
20
4 / 4 / 8
14,992
652
19,827
15,541
4,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Stabir
Nu Wa
20
5 / 6 / 13
13,474
586
26,232
12,813
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
17
2 / 3 / 16
12,483
543
8,904
24,374
24,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
eligrut
Fenrir
20
9 / 4 / 6
14,281
621
12,081
20,079
13,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AtlasThanatosBastet

VS

Bans
CliodhnaAgniKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
18
2 / 1 / 2
11,513
501
13,672
22,053
30,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Camazotz
Fetoh
Camazotz
19
8 / 3 / 1
12,164
529
12,090
20,184
7,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 7 / 1
10,697
465
15,589
18,467
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Sasori l
Medusa
19
7 / 7 / 3
12,616
549
18,678
21,509
7,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 5 / 8
10,636
462
9,164
27,553
32,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
23
Kills
18
18
Deaths
23
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Artio
2
1
2
3
L
Camazotz
Fetoh
Camazotz
8
3
1
2.83
L
1
7
1
0.21
W
Ah Muzen Cab
RoyBoy Soy
Ah Muzen Cab
4
4
8
2
L
Medusa
Sasori l
Medusa
7
7
3
1.21
W
Nu Wa
Stabir
Nu Wa
5
6
13
1.92
W
Ymir
2
3
16
3.33
W
Fenrir
eligrut
Fenrir
9
4
6
3
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,170
Damage
69,193
100,418
Taken
109,766
68,299
Mitigated
84,678
33,628
Healing
40,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,126
2,565
0
7,800
27,611
20,223
982
12,813
13,844
1,019
84,775
L
Artio
13,672
1,518
560
8,934
22,053
30,935
0
4,132
17,239
74,819
0
L
Camazotz
Fetoh
Camazotz
12,090
2,257
0
11,109
20,184
7,959
0
6,254
13,572
0
83,991
L
15,589
3,310
0
5,811
18,467
5,551
2,848
10,199
7,822
90,918
11,256
W
Ah Muzen Cab
RoyBoy Soy
Ah Muzen Cab
19,827
10,420
0
9,070
15,541
4,499
8,486
1,604
13,937
0
143,981
L
Medusa
Sasori l
Medusa
18,678
8,928
0
6,748
21,509
7,998
2,016
4,038
17,297
0
111,572
W
Nu Wa
Stabir
Nu Wa
26,232
4,313
380
3,237
12,813
4,834
3,065
7,667
5,020
99,868
0
W
Ymir
8,904
2,401
629
6,771
24,374
24,873
204
12,222
11,968
28,240
0
W
Fenrir
eligrut
Fenrir
12,081
2,671
0
5,741
20,079
13,870
3,362
4,452
15,581
0
97,209
L
9,164
1,901
3,229
4,085
27,553
32,235
84
9,372
17,410
30,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,995
Gold Earned
57,626
692
Minions Killed
676
0
Camps Cleared
0
2,192,646
Distance Traveled
2,105,920
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,765
598
177
8
0
394,210
5
L
Artio
11,513
501
140
6
0
455,303
4
L
Camazotz
12,164
529
127
6
0
494,885
2
L
Sol
10,697
465
183
8
0
365,249
8
W
Ah Muzen Cab
14,992
652
213
9
0
442,906
5
L
Medusa
12,616
549
190
8
0
373,461
5
W
Nu Wa
13,474
586
147
6
0
420,612
4
W
Ymir
12,483
543
34
1
0
443,128
1
W
Fenrir
14,281
621
121
5
0
491,790
5
L
Geb
10,636
462
36
2
0
417,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role