Player Matchup

Danzaburou
Danzaburou
Kingly8217
Danzaburou
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,501 Elo+
Party 2
Artio
Artio
Papa Shaner
Artio
Level 136
God Stats
1W - 4L
1,297 SR
Queue Stats
92W - 84L
1,553 Elo+
Solo
Zeus
Zeus
Stiebitz
Zeus
Level 128
God Stats
1W - 2L
1,184 SR
Queue Stats
16W - 20L
1,325 Elo+
Solo
Nemesis
Nemesis
juxtz
Nemesis
Level 47
God Stats
4W - 2L
1,432 SR
Queue Stats
63W - 70L
1,438 Elo+
Party 2
Thoth
Thoth
xLIGHTxWARRIORv
Thoth
Level 118
God Stats
3W - 2L
1,173 SR
Queue Stats
138W - 159L
1,523 Elo+
Party 2
Team Averages
Level 104
1,317 SR
1,468 Elo+

VS

Team Averages
Level 78
1,595 SR
1,451 Elo+
Cerberus
Cerberus
SisterFyster214
Cerberus
Level 44
God Stats
4W - 6L
1,420 SR
Queue Stats
16W - 41L
1,396 Elo+
Solo
Bastet
Bastet
XXELITEGAMERXL
Bastet
Level 160
God Stats
6W - 10L
1,780 SR
Queue Stats
109W - 114L
1,530 Elo+
Party 1
Scylla
Scylla
hscarnage89
Scylla
Level 116
God Stats
2W - 3L
1,776 SR
Queue Stats
3W - 6L
1,571 Elo+
Party 1
Vamana
Vamana
supermankyle
Vamana
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,571 Elo+
Party 1
Neith
Neith
tony7943
Neith
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 9L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kingly8217
Danzaburou
19
8 / 3 / 6
11,963
630
10,350
13,811
5,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 7
9,845
518
4,800
21,907
27,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
17
6 / 4 / 2
10,777
567
10,812
11,236
9,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
juxtz
Nemesis
18
8 / 4 / 4
11,235
591
8,708
15,014
7,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 11
10,001
526
10,822
9,474
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
1
0 / 0 / 0
5,103
269
0
0
0
16
10 / 7 / 4
10,830
570
18,375
16,022
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
3 / 7 / 3
8,819
464
7,957
12,523
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vamana
15
3 / 7 / 6
9,365
493
10,208
24,489
16,624
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
tony7943
Neith
12
0 / 6 / 1
7,517
396
5,674
10,355
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
27
Kills
16
19
Deaths
27
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Kingly8217
Danzaburou
8
3
6
3.67
W
3
4
7
1.63
L
Cerberus
0
0
0
0
W
Zeus
6
4
2
1.75
L
10
7
4
1.71
L
Scylla
3
7
3
0.64
W
Nemesis
juxtz
Nemesis
8
4
4
2.5
L
Vamana
3
7
6
0.86
L
Neith
tony7943
Neith
0
6
1
0.08
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,492
Damage
42,214
71,442
Taken
63,389
53,542
Mitigated
26,802
17,206
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Kingly8217
Danzaburou
10,350
3,742
0
5,374
13,811
5,684
2,816
1,293
12,450
0
97,504
W
4,800
272
921
5,329
21,907
27,454
271
2,076
19,703
31,369
0
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
10,812
2,944
0
541
11,236
9,444
324
1,511
9,595
72,883
0
L
18,375
4,996
0
3,799
16,022
4,808
153
5,879
10,143
0
45,567
L
Scylla
7,957
257
0
116
12,523
2,433
76
5,303
7,220
38,385
0
W
Nemesis
juxtz
Nemesis
8,708
2,891
0
4,291
15,014
7,895
0
1,375
13,523
0
79,062
L
Vamana
10,208
4,260
249
5,675
24,489
16,624
399
12,257
12,232
0
47,568
L
Neith
tony7943
Neith
5,674
2,113
0
1,282
10,355
2,937
156
2,995
7,360
0
38,333
W
10,822
426
0
750
9,474
3,065
490
1,178
8,214
56,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,821
Gold Earned
41,634
546
Minions Killed
269
0
Camps Cleared
0
1,802,121
Distance Traveled
1,398,073
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,963
630
146
8
0
351,215
1
W
Artio
9,845
518
44
2
0
358,942
1
L
Cerberus
5,103
269
0
0
0
0
0
W
Zeus
10,777
567
135
7
0
329,713
3
L
Bastet
10,830
570
66
3
0
387,430
12
L
Scylla
8,819
464
68
4
0
333,227
7
W
Nemesis
11,235
591
115
6
0
396,078
2
L
Vamana
9,365
493
56
3
0
348,129
3
L
Neith
7,517
396
79
4
0
329,287
0
W
Thoth
10,001
526
106
6
0
366,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role