Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Z_Haruki_
Serqet
Level 64
God Stats
19W - 20L
1,423 SR
Queue Stats
285W - 365L
1,298 Elo+
Party 2
Amaterasu
Amaterasu
ambar_dou
Amaterasu
Level 25
God Stats
36W - 53L
1,348 SR
Queue Stats
202W - 251L
1,328 Elo+
Party 2
Cerberus
Cerberus
g-rant-loco
Cerberus
Level 75
God Stats
40W - 36L
1,505 SR
Queue Stats
191W - 202L
1,348 Elo+
Solo
Artemis
Artemis
nathan 20093
Artemis
Level 36
God Stats
3W - 2L
1,561 SR
Queue Stats
5W - 6L
1,726 Elo+
Solo
Team Averages
Level 62
1,467 SR
1,440 Elo+

VS

Team Averages
Level 57
1,538 SR
1,393 Elo+
Cerberus
Cerberus
 
Cerberus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Longinggamer1
Nemesis
Level 103
God Stats
5W - 6L
1,500 SR
Queue Stats
98W - 88L
1,326 Elo+
Solo
Hercules
Hercules
Zero Rekuiemu
Hercules
Level 42
God Stats
0W - 2L
1,284 SR
Queue Stats
17W - 26L
1,259 Elo+
Party 1
Neith
Neith
al-rodri
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Merlin
Merlin
fut12edu
Merlin
Level 60
God Stats
5W - 2L
1,904 SR
Queue Stats
200W - 211L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
8 / 0 / 0
9,467
592
9,269
9,424
5,966
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Z_Haruki_
Serqet
12
0 / 1 / 2
7,423
464
2,007
6,692
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
ambar_dou
Amaterasu
12
0 / 1 / 1
7,281
455
6,499
9,439
8,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
g-rant-loco
Cerberus
12
4 / 1 / 6
8,067
504
6,987
7,735
6,408
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
nathan 20093
Artemis
14
9 / 3 / 2
9,345
584
13,889
8,190
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 6 / 1
7,064
442
1,530
14,613
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
13
1 / 3 / 0
7,451
466
3,474
11,143
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hercules
Zero Rekuiemu
Hercules
12
2 / 1 / 0
7,264
454
6,689
12,368
9,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
al-rodri
Neith
10
2 / 5 / 1
6,952
435
4,979
9,174
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
fut12edu
Merlin
12
0 / 6 / 0
7,013
438
3,498
9,005
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
21
Kills
6
6
Deaths
21
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
0
0
8
L
Cerberus
 
Cerberus
1
6
1
0.25
L
Nemesis
1
3
0
0.33
W
Serqet
Z_Haruki_
Serqet
0
1
2
1
L
Hercules
Zero Rekuiemu
Hercules
2
1
0
2
L
Neith
al-rodri
Neith
2
5
1
0.5
W
Amaterasu
ambar_dou
Amaterasu
0
1
1
0.5
L
Merlin
fut12edu
Merlin
0
6
0
0
W
Cerberus
g-rant-loco
Cerberus
4
1
6
7
W
Artemis
nathan 20093
Artemis
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,651
Damage
20,170
41,480
Taken
56,303
25,929
Mitigated
25,595
12,052
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,269
1,290
0
4,654
9,424
5,966
630
2,711
6,269
55,271
0
L
Cerberus
 
Cerberus
1,530
313
0
1,367
14,613
7,816
0
4,231
10,382
20,127
0
L
Nemesis
3,474
1,226
0
4,009
11,143
2,936
0
3,632
7,511
0
46,968
W
Serqet
Z_Haruki_
Serqet
2,007
460
0
360
6,692
1,998
289
72
6,580
0
41,131
L
Hercules
Zero Rekuiemu
Hercules
6,689
3,970
0
4,747
12,368
9,932
370
1,522
10,068
3,150
28,634
L
Neith
al-rodri
Neith
4,979
2,199
0
1,428
9,174
2,961
0
281
8,893
0
30,344
W
Amaterasu
ambar_dou
Amaterasu
6,499
2,451
0
1,793
9,439
8,581
669
349
9,090
0
31,599
L
Merlin
fut12edu
Merlin
3,498
350
0
1,857
9,005
1,950
0
6,590
2,415
41,311
0
W
Cerberus
g-rant-loco
Cerberus
6,987
679
105
2,428
7,735
6,408
0
1,190
6,491
33,523
0
W
Artemis
nathan 20093
Artemis
13,889
9,147
0
2,712
8,190
2,976
1,216
567
7,623
0
53,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,583
Gold Earned
35,744
394
Minions Killed
342
0
Camps Cleared
0
1,446,730
Distance Traveled
1,385,490
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,467
592
106
7
0
314,055
3
L
Cerberus
7,064
442
49
3
0
278,196
1
L
Nemesis
7,451
466
92
6
0
368,744
4
W
Serqet
7,423
464
76
5
0
283,043
0
L
Hercules
7,264
454
56
4
0
275,080
4
L
Neith
6,952
435
58
4
0
229,453
0
W
Amaterasu
7,281
455
70
4
0
314,434
0
L
Merlin
7,013
438
87
5
0
234,017
3
W
Cerberus
8,067
504
61
4
0
277,931
4
W
Artemis
9,345
584
81
5
0
257,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role