Player Matchup

Osiris
Osiris
Banshiiiii
Osiris
Level 64
God Stats
9W - 6L
1,468 SR
Queue Stats
170W - 118L
1,559 Elo+
Party 2
Freya
Freya
YungSleeez
Freya
Level 22
God Stats
1W - 2L
1,490 SR
Queue Stats
130W - 91L
1,613 Elo+
Party 2
Chiron
Chiron
javierre01
Chiron
Level 10
God Stats
3W - 1L
1,902 SR
Queue Stats
23W - 12L
1,694 Elo+
Party 2
Team Averages
Level 32
1,620 SR
1,622 Elo+

VS

Team Averages
Level 88
1,545 SR
1,526 Elo+
Ne Zha
Ne Zha
PilotNine
Ne Zha
Level 138
God Stats
23W - 22L
1,452 SR
Queue Stats
261W - 257L
1,487 Elo+
Solo
Zeus
Zeus
SnowSparkleCat
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,590 Elo+
Party 1
Chaac
Chaac
VvG Poseidon
Chaac
Level 122
God Stats
3W - 0L
1,684 SR
Queue Stats
7W - 5L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Banshiiiii
Osiris
12
1 / 8 / 5
8,787
628
7,707
18,861
14,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
13
3 / 8 / 3
9,852
704
4,487
16,012
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
javierre01
Chiron
14
7 / 9 / 3
11,453
818
12,091
15,706
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
PilotNine
Ne Zha
16
5 / 4 / 15
11,023
787
13,900
11,537
5,789
17
11 / 1 / 10
11,982
856
19,747
7,327
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 6 / 10
11,014
787
9,395
13,815
7,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
11
Kills
25
25
Deaths
11
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
Banshiiiii
Osiris
1
8
5
0.44
W
Ne Zha
PilotNine
Ne Zha
5
4
15
3.13
W
11
1
10
16
W
9
6
10
2.33
L
Freya
3
8
3
0.56
L
Chiron
javierre01
Chiron
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,285
Damage
43,042
50,579
Taken
32,679
22,484
Mitigated
16,222
4,042
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Banshiiiii
Osiris
7,707
3,252
0
750
18,861
14,622
0
5,882
12,603
0
20,953
W
Ne Zha
PilotNine
Ne Zha
13,900
3,627
0
2,193
11,537
5,789
1,068
1,836
9,701
0
39,338
W
19,747
1,323
165
2,188
7,327
2,500
610
1,050
6,277
57,856
0
W
9,395
2,660
0
4,712
13,815
7,933
1,036
1,818
11,997
284
20,507
L
Freya
4,487
2,190
0
1,230
16,012
3,967
0
5,857
9,822
21,152
0
L
Chiron
javierre01
Chiron
12,091
5,160
495
1,567
15,706
3,895
0
7,462
7,812
0
35,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,092
Gold Earned
34,019
108
Minions Killed
160
1
Camps Cleared
10
693,907
Distance Traveled
797,341
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,787
628
30
2
0
236,244
2
W
Ne Zha
11,023
787
62
4
2
273,938
3
W
Zeus
11,982
856
80
6
7
264,761
2
W
Chaac
11,014
787
18
1
1
258,642
0
L
Freya
9,852
704
31
2
1
235,137
0
L
Chiron
11,453
818
47
3
0
222,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role