Player Matchup

Merlin
Merlin
 
Merlin
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DeadMoroz11
Hercules
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 134L
1,332 Elo+
Solo
Agni
Agni
Kelaa
Agni
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,628 Elo+
Solo
Sol
Sol
Picirí
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,656 Elo+
Party 2
Cliodhna
Cliodhna
xGarnIxGemachtx
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 45
1,500 SR
1,523 Elo+

VS

Team Averages
Level 81
1,602 SR
1,699 Elo+
Bellona
Bellona
ApolloMehari
Bellona
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 8L
1,877 Elo+
Party 1
Artemis
Artemis
BeistaMaskin
Artemis
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 88L
1,643 Elo+
Party 1
Zhong Kui
Zhong Kui
Ruslenek
Zhong Kui
Level 118
God Stats
1W - 0L
1,794 SR
Queue Stats
24W - 11L
1,681 Elo+
Party 1
Sobek
Sobek
SultanEirik
Sobek
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
21W - 7L
1,681 Elo+
Party 1
Nox
Nox
warkre
Nox
Level 68
God Stats
2W - 6L
1,500 SR
Queue Stats
244W - 220L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 4 / 1
5,263
1,053
3,612
5,063
1,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DeadMoroz11
Hercules
9
2 / 4 / 2
5,530
1,106
5,267
8,289
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
Kelaa
Agni
9
0 / 2 / 1
4,740
948
1,024
3,095
1,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
9
0 / 3 / 3
4,880
976
3,566
5,387
1,682
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
1
0 / 0 / 0
1,216
243
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ApolloMehari
Bellona
11
4 / 1 / 8
6,760
1,352
2,872
5,303
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
BeistaMaskin
Artemis
11
2 / 1 / 8
6,568
1,314
4,377
2,868
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Ruslenek
Zhong Kui
12
3 / 0 / 9
6,914
1,383
8,598
5,130
3,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 6
5,801
1,160
1,414
5,214
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
warkre
Nox
11
4 / 1 / 4
6,434
1,287
3,312
3,160
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
3
Kills
13
13
Deaths
4
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
W
Bellona
ApolloMehari
Bellona
4
1
8
8
W
Artemis
BeistaMaskin
Artemis
2
1
8
6
L
Hercules
DeadMoroz11
Hercules
2
4
2
0.75
L
Agni
Kelaa
Agni
0
2
1
0.25
L
Sol
0
3
3
0.5
W
Zhong Kui
Ruslenek
Zhong Kui
3
0
9
7.5
W
0
1
6
3
W
Nox
warkre
Nox
4
1
4
6
L
Cliodhna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,469
Damage
20,573
21,834
Taken
21,675
11,006
Mitigated
15,101
4,287
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,612
35
245
1,019
5,063
1,793
0
3,265
1,734
9,591
0
W
Bellona
ApolloMehari
Bellona
2,872
234
694
1,407
5,303
3,710
469
1,371
3,932
0
4,766
W
Artemis
BeistaMaskin
Artemis
4,377
762
1,539
851
2,868
1,380
1,459
1,411
1,457
0
11,020
L
Hercules
DeadMoroz11
Hercules
5,267
727
211
1,162
8,289
5,892
0
5,277
2,920
2,593
4,901
L
Agni
Kelaa
Agni
1,024
104
0
392
3,095
1,639
0
1,445
1,578
2,803
0
L
Sol
3,566
806
0
1,258
5,387
1,682
0
2,965
2,278
5,555
0
W
Zhong Kui
Ruslenek
Zhong Kui
8,598
1,863
513
3,623
5,130
3,659
1,880
2,874
2,256
19,603
0
W
1,414
104
622
2,012
5,214
4,860
166
2,232
2,982
2,265
0
W
Nox
warkre
Nox
3,312
247
84
568
3,160
1,492
509
1,732
1,428
5,529
0
L
Cliodhna
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,629
Gold Earned
32,477
26
Minions Killed
57
0
Camps Cleared
0
351,602
Distance Traveled
556,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,263
1,053
12
2
0
101,133
0
W
Bellona
6,760
1,352
1
0
0
119,145
0
W
Artemis
6,568
1,314
15
3
0
100,231
0
L
Hercules
5,530
1,106
7
1
0
102,569
0
L
Agni
4,740
948
2
0
0
60,258
0
L
Sol
4,880
976
5
1
0
87,642
0
W
Zhong Kui
6,914
1,383
32
6
0
109,768
0
W
Sobek
5,801
1,160
4
1
0
132,803
0
W
Nox
6,434
1,287
5
1
0
94,112
0
L
Cliodhna
1,216
243
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role