Player Matchup

Tsukuyomi
Tsukuyomi
ADSENSE2
Tsukuyomi
Level 16
God Stats
3W - 1L
1,289 SR
Queue Stats
5W - 5L
1,526 Elo+
Party 2
Arachne
Arachne
KalemWard
Arachne
Level 45
God Stats
2W - 1L
1,805 SR
Queue Stats
86W - 69L
1,633 Elo+
Party 3
Atlas
Atlas
KurtCobainsGun
Atlas
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,526 Elo+
Party 2
Olorun
Olorun
potentialelf1
Olorun
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 155L
1,425 Elo+
Party 2
Janus
Janus
zJason
Janus
Level 44
God Stats
3W - 1L
1,758 SR
Queue Stats
95W - 82L
1,554 Elo+
Party 3
Team Averages
Level 47
1,571 SR
1,533 Elo+

VS

Team Averages
Level 52
1,686 SR
1,517 Elo+
Da Ji
Da Ji
Kaleachme
Da Ji
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,450 Elo+
Party 1
Ares
Ares
KeijoKessuli
Ares
Level 55
God Stats
3W - 3L
1,821 SR
Queue Stats
88W - 77L
1,565 Elo+
Party 4
Guan Yu
Guan Yu
KimboGrande
Guan Yu
Level 48
God Stats
0W - 2L
1,743 SR
Queue Stats
67W - 69L
1,532 Elo+
Party 1
Janus
Janus
Larskre
Janus
Level 62
God Stats
1W - 2L
1,545 SR
Queue Stats
65W - 68L
1,481 Elo+
Party 1
Cupid
Cupid
Thanarchon
Cupid
Level 46
God Stats
2W - 2L
1,820 SR
Queue Stats
52W - 43L
1,559 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ADSENSE2
Tsukuyomi
17
8 / 3 / 7
10,358
609
13,052
11,051
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
KalemWard
Arachne
16
4 / 4 / 7
9,985
587
13,430
13,014
5,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 10
9,868
580
8,463
12,905
10,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 4 / 7
9,748
573
12,311
13,507
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
zJason
Janus
17
8 / 2 / 6
10,799
635
5,757
7,688
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kaleachme
Da Ji
12
1 / 7 / 6
7,560
445
4,705
14,162
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 3 / 6
8,265
486
9,258
17,220
19,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
KimboGrande
Guan Yu
16
5 / 4 / 3
9,924
584
11,450
15,881
10,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
Larskre
Janus
14
3 / 8 / 0
8,681
511
4,373
12,001
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
13
4 / 5 / 2
8,549
503
7,742
10,438
3,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
27
Kills
16
16
Deaths
27
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ADSENSE2
Tsukuyomi
8
3
7
3.83
L
Da Ji
Kaleachme
Da Ji
1
7
6
0.57
W
Arachne
KalemWard
Arachne
4
4
7
1.88
L
3
3
6
2
L
Guan Yu
KimboGrande
Guan Yu
5
4
3
1.63
W
3
3
10
2.67
L
Janus
Larskre
Janus
3
8
0
0.38
L
Cupid
4
5
2
1
W
4
4
7
1.88
W
Janus
zJason
Janus
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,013
Damage
37,528
58,165
Taken
69,702
27,033
Mitigated
44,012
23,268
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ADSENSE2
Tsukuyomi
13,052
3,030
0
3,232
11,051
3,724
0
1,555
9,416
0
64,352
L
Da Ji
Kaleachme
Da Ji
4,705
984
0
1,975
14,162
6,339
0
2,775
11,349
0
40,885
W
Arachne
KalemWard
Arachne
13,430
7,893
0
7,098
13,014
5,445
2,791
1,533
11,123
0
59,338
L
9,258
808
0
1,965
17,220
19,750
0
8,928
8,234
28,347
0
L
Guan Yu
KimboGrande
Guan Yu
11,450
1,959
131
3,988
15,881
10,391
94
2,927
12,908
0
69,602
W
8,463
3,362
2,196
3,089
12,905
10,171
170
3,090
9,078
25,694
0
L
Janus
Larskre
Janus
4,373
153
0
710
12,001
3,873
0
3,927
7,908
56,989
0
L
Cupid
7,742
3,921
245
2,539
10,438
3,659
0
7,009
3,391
0
51,101
W
12,311
6,068
591
5,254
13,507
5,638
1,142
5,003
8,496
69,142
5,378
W
Janus
zJason
Janus
5,757
609
0
1,808
7,688
2,055
530
2,213
4,786
52,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,758
Gold Earned
42,979
452
Minions Killed
490
0
Camps Cleared
0
1,729,196
Distance Traveled
1,622,856
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,358
609
100
6
0
389,552
0
L
Da Ji
7,560
445
70
4
0
344,828
6
W
Arachne
9,985
587
88
5
0
361,664
2
L
Ares
8,265
486
35
2
0
341,584
1
L
Guan Yu
9,924
584
139
8
0
349,173
1
W
Atlas
9,868
580
31
2
0
318,552
3
L
Janus
8,681
511
138
8
0
286,480
4
L
Cupid
8,549
503
108
6
0
300,791
5
W
Olorun
9,748
573
113
7
0
311,997
1
W
Janus
10,799
635
120
7
0
347,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role