Player Matchup

Ymir
Ymir
BigTachh
Ymir
Level 18
God Stats
15W - 8L
1,268 SR
Queue Stats
76W - 68L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
DreGoatedFG
Sun Wukong
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 64L
1,522 Elo+
Party 2
Bastet
Bastet
JustPickup
Bastet
Level 67
God Stats
5W - 0L
1,500 SR
Queue Stats
222W - 197L
1,567 Elo+
Party 2
Poseidon
Poseidon
Kryolia
Poseidon
Level 27
God Stats
4W - 0L
1,680 SR
Queue Stats
72W - 42L
1,651 Elo+
Party 2
The Morrigan
The Morrigan
ZayyboDaGreat
The Morrigan
Level 109
God Stats
8W - 4L
1,722 SR
Queue Stats
211W - 202L
1,594 Elo+
Party 2
Team Averages
Level 72
1,534 SR
1,556 Elo+

VS

Team Averages
Level 85
1,476 SR
1,651 Elo+
Neith
Neith
 
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chriiuuhhh
Ymir
Level 48
God Stats
0W - 3L
1,337 SR
Queue Stats
41W - 38L
1,576 Elo+
Party 3
Hercules
Hercules
Mohc
Hercules
Level 147
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 7L
1,625 Elo+
Party 3
Anubis
Anubis
NBK mikrey
Anubis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,867 Elo+
Party 1
Kali
Kali
Paps Pitufo1377
Kali
Level 27
God Stats
0W - 2L
1,757 SR
Queue Stats
48W - 33L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 1 / 15
10,112
482
5,118
13,017
11,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
DreGoatedFG
Sun Wukong
17
3 / 3 / 7
11,106
529
13,704
20,098
17,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
JustPickup
Bastet
19
8 / 0 / 6
11,468
546
13,933
14,702
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Kryolia
Poseidon
19
5 / 2 / 6
11,346
540
17,625
12,912
6,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
ZayyboDaGreat
The Morrigan
19
8 / 2 / 7
11,911
567
13,976
7,997
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 4 / 0
8,945
426
4,509
12,789
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 0
8,492
404
8,599
20,002
16,908
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Mohc
Hercules
18
3 / 5 / 0
11,184
533
16,361
23,515
23,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
NBK mikrey
Anubis
17
1 / 5 / 1
10,486
499
6,633
11,172
5,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 1
10,561
503
9,448
20,335
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
25
Kills
8
8
Deaths
25
41
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
Ymir
1
1
15
8.5
L
2
7
0
0.29
W
Sun Wukong
DreGoatedFG
Sun Wukong
3
3
7
2.17
W
Bastet
JustPickup
Bastet
8
0
6
11
W
Poseidon
Kryolia
Poseidon
5
2
6
4
L
Hercules
Mohc
Hercules
3
5
0
0.6
L
Anubis
NBK mikrey
Anubis
1
5
1
0.3
L
2
4
1
0.63
W
The Morrigan
ZayyboDaGreat
The Morrigan
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,356
Damage
45,550
68,726
Taken
87,813
44,402
Mitigated
54,011
24,099
Healing
21,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,509
1,767
0
4,549
12,789
3,020
0
8,048
4,741
0
70,428
W
Ymir
5,118
1,513
0
1,463
13,017
11,300
0
6,188
5,929
28,784
0
L
8,599
858
198
1,264
20,002
16,908
234
8,978
11,024
28,926
0
W
Sun Wukong
DreGoatedFG
Sun Wukong
13,704
3,646
0
10,273
20,098
17,393
18
4,565
14,231
0
70,125
W
Bastet
JustPickup
Bastet
13,933
5,461
0
7,089
14,702
6,571
0
3,410
10,896
0
84,339
W
Poseidon
Kryolia
Poseidon
17,625
4,067
0
4,170
12,912
6,380
636
1,612
11,300
109,358
9,215
L
Hercules
Mohc
Hercules
16,361
4,855
0
7,796
23,515
23,046
158
1,194
22,321
22,521
65,153
L
Anubis
NBK mikrey
Anubis
6,633
339
0
3,470
11,172
5,014
0
6,558
4,614
85,974
0
L
9,448
3,740
0
3,841
20,335
6,023
0
10,132
9,511
0
92,851
W
The Morrigan
ZayyboDaGreat
The Morrigan
13,976
2,342
0
1,104
7,997
2,758
366
3,688
4,309
80,614
930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,943
Gold Earned
49,668
648
Minions Killed
634
0
Camps Cleared
0
2,166,123
Distance Traveled
1,870,483
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,945
426
127
6
0
348,615
3
W
Ymir
10,112
482
55
3
0
439,200
5
L
Ymir
8,492
404
32
2
0
364,266
5
W
Sun Wukong
11,106
529
144
7
0
429,148
4
W
Bastet
11,468
546
116
6
0
473,685
1
W
Poseidon
11,346
540
177
8
0
416,119
6
L
Hercules
11,184
533
171
8
0
374,219
0
L
Anubis
10,486
499
160
8
0
312,129
0
L
Kali
10,561
503
144
7
0
471,254
3
W
The Morrigan
11,911
567
156
7
0
407,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role