Player Matchup

Set
Set
Bandit52811
Set
Level 54
God Stats
2W - 1L
1,628 SR
Queue Stats
10W - 4L
1,809 Elo+
Party 1
Arachne
Arachne
Landshark615
Arachne
Level 64
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 11L
1,797 Elo+
Party 1
Kali
Kali
Scafoice
Kali
Level 105
God Stats
0W - 1L
1,740 SR
Queue Stats
18W - 6L
1,797 Elo+
Party 1
Team Averages
Level 74
1,694 SR
1,801 Elo+

VS

Team Averages
Level 93
1,447 SR
1,572 Elo+
Scylla
Scylla
CrisMxx
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,757 Elo+
Solo
Sun Wukong
Sun Wukong
Scrismy
Sun Wukong
Level 50
God Stats
4W - 2L
1,598 SR
Queue Stats
16W - 18L
1,516 Elo+
Solo
Danzaburou
Danzaburou
ÐєŻιмα
Danzaburou
Level 160
God Stats
1W - 1L
1,244 SR
Queue Stats
79W - 73L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,657
589
5,865
17,744
10,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Landshark615
Arachne
11
0 / 5 / 1
7,214
555
6,317
13,842
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
11
1 / 3 / 1
8,181
629
4,319
18,334
21,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CrisMxx
Scylla
14
4 / 0 / 10
9,528
733
12,306
5,079
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Scrismy
Sun Wukong
15
4 / 2 / 9
9,761
751
12,244
11,963
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ÐєŻιмα
Danzaburou
15
6 / 0 / 8
10,098
777
17,549
10,086
11,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
1
Kills
14
14
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Scylla
CrisMxx
Scylla
4
0
10
9
L
Arachne
Landshark615
Arachne
0
5
1
0.1
L
Kali
1
3
1
0.5
W
Sun Wukong
Scrismy
Sun Wukong
4
2
9
4.25
W
Danzaburou
ÐєŻιмα
Danzaburou
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
42,099
49,920
Taken
27,128
37,586
Mitigated
25,315
5,908
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,865
2,031
711
1,102
17,744
10,502
0
3,546
13,899
0
31,795
W
Scylla
CrisMxx
Scylla
12,306
1,264
384
2,460
5,079
1,753
1,124
200
4,816
51,646
0
L
Arachne
Landshark615
Arachne
6,317
3,845
0
2,435
13,842
5,867
0
3,639
10,005
0
24,642
L
Kali
4,319
1,378
0
1,660
18,334
21,217
0
5,522
12,386
0
14,370
W
Sun Wukong
Scrismy
Sun Wukong
12,244
2,902
429
2,730
11,963
12,525
344
144
11,539
0
32,066
W
Danzaburou
ÐєŻιмα
Danzaburou
17,549
7,061
0
2,213
10,086
11,037
661
216
9,740
0
40,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,052
Gold Earned
29,387
102
Minions Killed
193
3
Camps Cleared
9
719,480
Distance Traveled
726,314
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,657
589
41
3
0
244,621
4
W
Scylla
9,528
733
90
7
3
249,864
8
L
Arachne
7,214
555
39
3
2
239,508
0
L
Kali
8,181
629
22
2
1
235,351
2
W
Sun Wukong
9,761
751
52
4
3
242,835
0
W
Danzaburou
10,098
777
51
4
3
233,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role