Player Matchup

He Bo
He Bo
 
He Bo
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Aztllan
Osiris
Level 54
God Stats
10W - 11L
1,500 SR
Queue Stats
928W - 971L
1,355 Elo+
Solo
Nu Wa
Nu Wa
Inbloide
Nu Wa
Level 47
God Stats
123W - 100L
1,574 SR
Queue Stats
129W - 111L
1,492 Elo+
Solo
Sylvanus
Sylvanus
Jrlabonte1
Sylvanus
Level 67
God Stats
99W - 75L
1,742 SR
Queue Stats
391W - 397L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
berd2727
Ah Muzen Cab
Level 60
God Stats
2W - 0L
1,297 SR
Queue Stats
8W - 11L
1,226 Elo+
Solo
Team Averages
Level 60
1,522 SR
1,412 Elo+

VS

Team Averages
Level 52
1,489 SR
1,423 Elo+
Heimdallr
Heimdallr
DeusVult3146
Heimdallr
Level 34
God Stats
10W - 9L
1,591 SR
Queue Stats
49W - 46L
1,387 Elo+
Party 1
Terra
Terra
Khaoticshrom
Terra
Level 21
God Stats
4W - 8L
1,532 SR
Queue Stats
20W - 25L
1,527 Elo+
Party 1
Sol
Sol
Smashtag15
Sol
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 41L
1,284 Elo+
Solo
Bastet
Bastet
YakamiSuzuya770
Bastet
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
276W - 289L
1,416 Elo+
Solo
King Arthur
King Arthur
vertsedor pro 0
King Arthur
Level 62
God Stats
5W - 3L
1,321 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 2 / 3
9,175
612
9,245
9,206
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Aztllan
Osiris
14
2 / 4 / 3
8,260
551
5,884
13,075
8,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Inbloide
Nu Wa
13
6 / 1 / 2
8,239
549
10,858
7,299
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Jrlabonte1
Sylvanus
12
5 / 0 / 8
8,295
553
7,748
11,908
12,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
berd2727
Ah Muzen Cab
13
5 / 2 / 7
7,907
527
10,781
10,092
3,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeusVult3146
Heimdallr
10
1 / 8 / 1
6,183
412
5,959
11,737
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 5 / 0
5,787
386
2,989
12,493
8,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 3 / 1
6,488
433
1,946
8,310
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 5 / 2
8,534
569
10,687
15,113
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
vertsedor pro 0
King Arthur
13
3 / 4 / 2
7,907
527
10,779
14,234
7,670
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
25
Kills
9
9
Deaths
25
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
2
3
4.25
W
Osiris
Aztllan
Osiris
2
4
3
0.88
L
Heimdallr
DeusVult3146
Heimdallr
1
8
1
0.19
W
Nu Wa
Inbloide
Nu Wa
6
1
2
7
W
Sylvanus
Jrlabonte1
Sylvanus
5
0
8
9
L
0
5
0
0
L
0
3
1
0.17
L
5
5
2
1.2
W
Ah Muzen Cab
berd2727
Ah Muzen Cab
5
2
7
4.25
L
King Arthur
vertsedor pro 0
King Arthur
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,516
Damage
32,360
51,580
Taken
61,887
29,971
Mitigated
27,273
20,936
Healing
17,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,245
411
0
740
9,206
2,808
0
110
9,096
68,995
0
W
Osiris
Aztllan
Osiris
5,884
2,459
0
4,187
13,075
8,052
426
45
13,030
0
37,877
L
Heimdallr
DeusVult3146
Heimdallr
5,959
3,163
245
1,287
11,737
3,593
0
3,631
7,983
0
23,094
W
Nu Wa
Inbloide
Nu Wa
10,858
1,922
636
2,636
7,299
3,119
558
1,634
5,665
42,017
0
W
Sylvanus
Jrlabonte1
Sylvanus
7,748
2,400
2,202
5,654
11,908
12,128
108
2,095
9,813
22,863
0
L
2,989
438
1,728
3,289
12,493
8,193
0
6,337
5,979
14,074
0
L
1,946
324
0
3,374
8,310
2,464
70
4,267
3,549
28,529
0
L
10,687
3,737
278
6,834
15,113
5,353
857
8,420
6,492
0
46,281
W
Ah Muzen Cab
berd2727
Ah Muzen Cab
10,781
4,848
131
4,750
10,092
3,864
684
1,206
8,886
0
51,857
L
King Arthur
vertsedor pro 0
King Arthur
10,779
1,770
0
895
14,234
7,670
240
4,075
10,033
169
44,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,876
Gold Earned
34,899
388
Minions Killed
301
0
Camps Cleared
0
1,369,532
Distance Traveled
1,334,524
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,175
612
130
9
0
294,947
1
W
Osiris
8,260
551
79
5
0
239,471
3
L
Heimdallr
6,183
412
45
3
0
238,757
0
W
Nu Wa
8,239
549
58
4
0
307,264
3
W
Sylvanus
8,295
553
36
2
0
260,548
3
L
Terra
5,787
386
23
2
0
277,607
0
L
Sol
6,488
433
61
4
0
260,112
5
L
Bastet
8,534
569
88
6
0
275,218
1
W
Ah Muzen Cab
7,907
527
85
6
0
267,302
0
L
King Arthur
7,907
527
84
6
0
282,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role