Player Matchup

Fenrir
Fenrir
BetterIooking
Fenrir
Level 24
God Stats
5W - 4L
1,324 SR
Queue Stats
99W - 47L
1,616 Elo+
Party 3
Zeus
Zeus
JesusT5Skin
Zeus
Level 31
God Stats
5W - 1L
1,902 SR
Queue Stats
38W - 16L
1,677 Elo+
Party 1
Charybdis
Charybdis
Kindrschlagr
Charybdis
Level 36
God Stats
3W - 0L
1,841 SR
Queue Stats
32W - 15L
1,653 Elo+
Party 1
Artio
Artio
Klamkeee
Artio
Level 47
God Stats
3W - 0L
1,711 SR
Queue Stats
133W - 86L
1,706 Elo+
Party 3
Ra
Ra
TiIteddude
Ra
Level 122
God Stats
3W - 4L
1,704 SR
Queue Stats
162W - 97L
1,682 Elo+
Party 3
Team Averages
Level 52
1,697 SR
1,667 Elo+

VS

Team Averages
Level 66
1,602 SR
1,420 Elo+
Hou Yi
Hou Yi
Cyber__1
Hou Yi
Level 117
God Stats
2W - 2L
1,443 SR
Queue Stats
32W - 34L
1,403 Elo+
Party 2
Bacchus
Bacchus
Sandrowert
Bacchus
Level 59
God Stats
14W - 13L
1,960 SR
Queue Stats
14W - 15L
1,690 Elo+
Party 2
Odin
Odin
in_dubio_pro_cek
Odin
Level 18
God Stats
14W - 18L
1,549 SR
Queue Stats
24W - 28L
1,302 Elo+
Party 2
Kukulkan
Kukulkan
markozoric15
Kukulkan
Level 8
God Stats
2W - 8L
1,555 SR
Queue Stats
2W - 8L
1,403 Elo+
Party 2
Tsukuyomi
Tsukuyomi
prokop1603
Tsukuyomi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
7,077
643
5,620
8,856
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 2 / 2
6,808
619
8,789
4,383
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Kindrschlagr
Charybdis
11
2 / 2 / 9
6,245
568
6,757
7,395
2,225
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
Klamkeee
Artio
11
1 / 0 / 2
6,622
602
3,677
5,266
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 1 / 2
7,515
683
4,721
4,794
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cyber__1
Hou Yi
8
3 / 6 / 1
5,413
492
4,734
9,350
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Sandrowert
Bacchus
8
0 / 4 / 5
5,415
492
3,217
10,093
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 0
4,651
423
2,111
5,795
2,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
markozoric15
Kukulkan
9
0 / 3 / 0
4,690
426
0
3,814
912
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
prokop1603
Tsukuyomi
10
3 / 4 / 2
6,556
596
5,315
7,994
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
19
Kills
6
6
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Hou Yi
Cyber__1
Hou Yi
3
6
1
0.58
W
7
2
2
4
W
Charybdis
Kindrschlagr
Charybdis
2
2
9
3.25
W
Artio
Klamkeee
Artio
1
0
2
2
L
Bacchus
Sandrowert
Bacchus
0
4
5
0.63
W
3
1
2
4
L
0
2
0
0
L
Kukulkan
markozoric15
Kukulkan
0
3
0
0
L
Tsukuyomi
prokop1603
Tsukuyomi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,564
Damage
15,377
30,694
Taken
37,046
14,100
Mitigated
13,945
10,897
Healing
8,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,620
690
0
3,339
8,856
3,664
0
348
8,445
0
35,616
L
Hou Yi
Cyber__1
Hou Yi
4,734
2,396
0
1,675
9,350
2,508
0
4,107
5,225
0
21,076
W
8,789
1,964
0
1,850
4,383
1,284
1,354
962
3,421
36,511
0
W
Charybdis
Kindrschlagr
Charybdis
6,757
2,655
76
1,418
7,395
2,225
1,100
1,754
5,508
0
31,313
W
Artio
Klamkeee
Artio
3,677
654
230
2,404
5,266
5,145
198
0
4,958
24,352
0
L
Bacchus
Sandrowert
Bacchus
3,217
359
0
2,613
10,093
6,561
0
4,821
5,243
9,120
0
W
4,721
584
173
1,407
4,794
1,782
123
329
4,465
48,426
0
L
2,111
207
0
1,346
5,795
2,069
0
2,638
2,703
0
16,815
L
Kukulkan
markozoric15
Kukulkan
0
0
0
0
3,814
912
86
2,035
1,673
15,323
0
L
Tsukuyomi
prokop1603
Tsukuyomi
5,315
1,542
0
2,675
7,994
1,895
0
2,739
5,015
0
22,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,267
Gold Earned
26,725
363
Minions Killed
137
0
Camps Cleared
0
1,035,449
Distance Traveled
1,039,515
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,077
643
76
7
0
246,926
2
L
Hou Yi
5,413
492
41
4
0
190,905
2
W
Zeus
6,808
619
79
7
0
174,211
2
W
Charybdis
6,245
568
42
4
0
192,031
2
W
Artio
6,622
602
62
6
0
206,155
1
L
Bacchus
5,415
492
6
1
0
219,170
1
W
Ra
7,515
683
104
9
0
216,126
4
L
Odin
4,651
423
28
3
0
213,439
2
L
Kukulkan
4,690
426
25
2
0
168,898
0
L
Tsukuyomi
6,556
596
37
3
0
247,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role