Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Blaze8910
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 100L
1,645 Elo+
Solo
Sun Wukong
Sun Wukong
CyrinBeCryin
Sun Wukong
Level 109
God Stats
9W - 5L
1,804 SR
Queue Stats
960W - 901L
1,610 Elo+
Party 1
Susano
Susano
EzequielΦ
Susano
Level 102
God Stats
10W - 9L
1,563 SR
Queue Stats
17W - 19L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Keebington
Morgan Le Fay
Level 87
God Stats
9W - 20L
1,539 SR
Queue Stats
216W - 197L
1,637 Elo+
Party 1
Team Averages
Level 103
1,581 SR
1,569 Elo+

VS

Team Averages
Level 132
1,607 SR
1,559 Elo+
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ranzenelly
Atlas
Level 105
God Stats
2W - 1L
1,917 SR
Queue Stats
50W - 45L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
Tørment
Baron Samedi
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 109L
1,521 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
imsecretlyjesus
Ah Muzen Cab
Level 122
God Stats
2W - 4L
1,297 SR
Queue Stats
70W - 69L
1,614 Elo+
Solo
Sylvanus
Sylvanus
my stummy hurt
Sylvanus
Level 143
God Stats
12W - 4L
1,822 SR
Queue Stats
117W - 90L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 2 / 3
5,677
516
3,043
7,978
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Blaze8910
Izanami
11
1 / 3 / 1
6,265
570
5,370
8,565
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
CyrinBeCryin
Sun Wukong
12
4 / 1 / 1
6,737
612
5,039
7,536
3,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
EzequielΦ
Susano
12
4 / 0 / 4
6,979
634
9,402
7,105
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Keebington
Morgan Le Fay
11
3 / 1 / 3
6,593
599
5,664
4,834
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 1 / 1
6,537
594
6,082
7,405
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
9
1 / 1 / 3
5,884
535
5,471
8,945
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Tørment
Baron Samedi
11
0 / 4 / 1
6,148
559
4,790
8,346
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
imsecretlyjesus
Ah Muzen Cab
10
1 / 5 / 0
5,723
520
3,402
8,361
2,596
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
11
2 / 1 / 1
6,129
557
3,342
7,790
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
7
7
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
3
0.75
L
Artemis
 
Artemis
3
1
1
3.5
W
Izanami
Blaze8910
Izanami
1
3
1
0.5
W
Sun Wukong
CyrinBeCryin
Sun Wukong
4
1
1
4.5
W
Susano
EzequielΦ
Susano
4
0
4
6
W
Morgan Le Fay
Keebington
Morgan Le Fay
3
1
3
4.5
L
Atlas
1
1
3
2.5
L
Baron Samedi
Tørment
Baron Samedi
0
4
1
0.13
L
Ah Muzen Cab
imsecretlyjesus
Ah Muzen Cab
1
5
0
0.2
L
Sylvanus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,518
Damage
23,087
36,018
Taken
40,847
16,083
Mitigated
17,909
11,818
Healing
15,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,043
312
0
2,483
7,978
5,977
0
2,495
5,483
9,813
0
L
Artemis
 
Artemis
6,082
2,456
0
3,320
7,405
2,088
0
523
6,882
0
46,646
W
Izanami
Blaze8910
Izanami
5,370
4,146
0
3,012
8,565
2,246
0
1,693
6,872
0
46,288
W
Sun Wukong
CyrinBeCryin
Sun Wukong
5,039
957
0
1,710
7,536
3,927
45
4,376
3,160
0
34,456
W
Susano
EzequielΦ
Susano
9,402
3,087
0
3,762
7,105
2,233
0
2,799
4,306
0
44,794
W
Morgan Le Fay
Keebington
Morgan Le Fay
5,664
1,260
0
851
4,834
1,700
0
2,039
2,795
43,629
0
L
Atlas
5,471
2,331
183
3,086
8,945
6,681
0
3,053
5,892
12,225
0
L
Baron Samedi
Tørment
Baron Samedi
4,790
395
30
2,966
8,346
2,996
144
104
7,810
33,196
0
L
Ah Muzen Cab
imsecretlyjesus
Ah Muzen Cab
3,402
1,374
0
1,533
8,361
2,596
0
3,721
4,544
0
38,977
L
Sylvanus
3,342
621
533
3,583
7,790
3,548
307
1,306
6,220
23,931
7,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,251
Gold Earned
30,421
356
Minions Killed
327
0
Camps Cleared
0
1,147,187
Distance Traveled
1,048,257
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,677
516
9
1
0
230,107
4
L
Artemis
6,537
594
91
8
0
203,358
4
W
Izanami
6,265
570
95
9
0
188,226
6
W
Sun Wukong
6,737
612
65
6
0
238,052
5
W
Susano
6,979
634
78
7
0
274,994
4
W
Morgan Le Fay
6,593
599
109
10
0
215,808
4
L
Atlas
5,884
535
15
1
0
233,288
5
L
Baron Samedi
6,148
559
69
6
0
167,999
0
L
Ah Muzen Cab
5,723
520
83
8
0
225,727
2
L
Sylvanus
6,129
557
69
6
0
217,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role