Player Matchup

Scylla
Scylla
BigDaddy8517
Scylla
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
177W - 144L
1,561 Elo+
Party 2
Cliodhna
Cliodhna
GoldBubble25990
Cliodhna
Level 114
God Stats
22W - 11L
1,682 SR
Queue Stats
272W - 207L
1,546 Elo+
Party 2
Horus
Horus
liltimtim420
Horus
Level 85
God Stats
4W - 1L
2,015 SR
Queue Stats
288W - 193L
1,556 Elo+
Party 2
Team Averages
Level 82
1,732 SR
1,554 Elo+

VS

Team Averages
Level 100
1,508 SR
1,455 Elo+
Baron Samedi
Baron Samedi
DakotaLowder
Baron Samedi
Level 93
God Stats
4W - 6L
1,792 SR
Queue Stats
93W - 70L
1,556 Elo+
Party 1
Ymir
Ymir
charliepowerz
Ymir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,304 Elo+
Solo
Izanami
Izanami
darkestreaper666
Izanami
Level 126
God Stats
1W - 3L
1,233 SR
Queue Stats
132W - 106L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
6 / 1 / 14
12,023
802
13,310
7,126
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
18
8 / 2 / 9
11,827
788
12,590
13,224
5,737
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
6 / 6 / 11
10,690
713
11,940
21,797
11,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DakotaLowder
Baron Samedi
14
3 / 7 / 4
10,244
683
8,367
11,115
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 8 / 6
8,879
592
1,091
16,325
10,971
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 5 / 2
10,507
700
16,135
13,864
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
20
Kills
7
9
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
1
14
13
L
Baron Samedi
DakotaLowder
Baron Samedi
3
7
4
0.71
W
Cliodhna
8
2
9
6.25
L
0
8
6
0.38
L
4
5
2
1
W
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,840
Damage
25,593
42,147
Taken
41,304
19,348
Mitigated
19,396
12,975
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,310
1,027
187
1,131
7,126
2,394
536
372
6,672
46,302
0
L
Baron Samedi
DakotaLowder
Baron Samedi
8,367
478
1,228
993
11,115
3,859
0
4,292
6,518
22,673
0
W
Cliodhna
12,590
1,196
624
1,801
13,224
5,737
1,412
2,825
10,265
0
57,453
L
1,091
550
84
361
16,325
10,971
200
3,619
12,055
7,299
0
L
16,135
9,687
0
1,086
13,864
4,566
0
4,864
8,403
0
45,992
W
11,940
5,092
2,812
6,420
21,797
11,217
363
6,218
14,310
0
33,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,540
Gold Earned
29,630
184
Minions Killed
137
12
Camps Cleared
2
865,411
Distance Traveled
643,892
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,023
802
72
5
1
276,145
1
L
Baron Samedi
10,244
683
41
3
2
241,089
3
W
Cliodhna
11,827
788
77
5
9
317,375
1
L
Ymir
8,879
592
10
1
0
146,370
0
L
Izanami
10,507
700
86
6
0
256,433
1
W
Horus
10,690
713
35
2
2
271,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role