Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Dakota777
Xbalanque
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,630 Elo+
Party 1
Cthulhu
Cthulhu
Godly rxse
Cthulhu
Level 137
God Stats
24W - 21L
1,629 SR
Queue Stats
279W - 241L
1,567 Elo+
Party 1
Yemoja
Yemoja
ItsMara7
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 317L
1,198 Elo+
Party 1
Sol
Sol
SkyDaddy215
Sol
Level 57
God Stats
4W - 3L
1,658 SR
Queue Stats
35W - 34L
1,499 Elo+
Party 1
Team Averages
Level 93
1,557 SR
1,479 Elo+

VS

Team Averages
Level 116
1,602 SR
1,601 Elo+
Horus
Horus
IPotatoiBoi
Horus
Level 116
God Stats
3W - 0L
1,735 SR
Queue Stats
122W - 118L
1,556 Elo+
Solo
Zeus
Zeus
OvErLoRd32
Zeus
Level 125
God Stats
9W - 3L
1,500 SR
Queue Stats
428W - 399L
1,607 Elo+
Solo
Ymir
Ymir
PatrickRomanoBR
Ymir
Level 130
God Stats
2W - 4L
1,806 SR
Queue Stats
21W - 20L
1,696 Elo+
Solo
Da Ji
Da Ji
ProSparroww
Da Ji
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
295W - 265L
1,539 Elo+
Solo
Medusa
Medusa
SneaK3Beaver419
Medusa
Level 85
God Stats
6W - 5L
1,256 SR
Queue Stats
62W - 38L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 1
5,640
470
3,771
10,266
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
Dakota777
Xbalanque
10
0 / 2 / 1
5,716
476
3,447
6,516
1,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Godly rxse
Cthulhu
13
3 / 0 / 0
6,968
581
7,924
7,326
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
ItsMara7
Yemoja
9
0 / 2 / 0
5,647
471
2,325
8,385
5,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 0
5,181
432
1,447
6,916
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,157
596
3,884
8,713
3,462
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 1 / 2
7,949
662
9,622
7,906
2,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 0 / 4
6,593
549
3,312
6,879
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 3
7,373
614
5,162
7,379
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 2
6,824
569
5,341
5,414
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
12
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
1
0.17
L
Xbalanque
Dakota777
Xbalanque
0
2
1
0.25
L
Cthulhu
Godly rxse
Cthulhu
3
0
0
3
W
0
2
3
0.75
L
Yemoja
ItsMara7
Yemoja
0
2
0
0
W
4
1
2
5
W
1
0
4
3
W
5
0
3
6.5
L
0
5
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,914
Damage
27,321
39,409
Taken
36,291
18,311
Mitigated
15,841
11,584
Healing
16,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,771
1,637
0
1,898
10,266
3,370
0
4,426
5,840
0
29,186
L
Xbalanque
Dakota777
Xbalanque
3,447
379
2
1,430
6,516
1,828
0
1,055
5,461
0
33,671
L
Cthulhu
Godly rxse
Cthulhu
7,924
877
47
3,462
7,326
5,364
0
1,310
6,016
42,417
0
W
3,884
2,060
569
2,728
8,713
3,462
550
4,180
4,134
0
43,577
L
Yemoja
ItsMara7
Yemoja
2,325
211
433
2,690
8,385
5,825
0
3,009
5,376
17,761
0
W
9,622
1,915
0
4,294
7,906
2,707
453
2,529
5,339
56,099
0
W
3,312
379
177
3,317
6,879
5,320
218
1,959
4,920
18,197
0
W
5,162
817
0
2,988
7,379
2,645
752
1,547
5,808
0
42,055
L
1,447
436
0
1,622
6,916
1,924
0
3,134
3,782
22,318
0
W
5,341
2,024
0
2,750
5,414
1,707
0
982
4,394
0
52,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,152
Gold Earned
35,896
292
Minions Killed
404
0
Camps Cleared
0
1,174,635
Distance Traveled
1,223,023
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,640
470
57
5
0
252,187
0
L
Xbalanque
5,716
476
76
6
0
234,852
4
L
Cthulhu
6,968
581
90
8
0
255,060
2
W
Horus
7,157
596
91
8
0
242,084
2
L
Yemoja
5,647
471
23
2
0
211,930
6
W
Zeus
7,949
662
114
10
0
221,170
3
W
Ymir
6,593
549
38
3
0
231,669
2
W
Da Ji
7,373
614
74
6
0
287,661
2
L
Sol
5,181
432
46
4
0
220,606
0
W
Medusa
6,824
569
87
7
0
240,439
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role