Player Matchup

Scylla
Scylla
 
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Formo4ka
Ah Muzen Cab
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
338W - 183L
1,666 Elo+
Party 1
Chaac
Chaac
SmokerRelay
Chaac
Level 155
God Stats
2W - 1L
1,285 SR
Queue Stats
67W - 29L
1,608 Elo+
Party 1
Thoth
Thoth
TarelkaPelmeney
Thoth
Level 29
God Stats
2W - 0L
1,782 SR
Queue Stats
31W - 10L
1,804 Elo+
Party 1
Cliodhna
Cliodhna
goldenlanz
Cliodhna
Level 88
God Stats
5W - 0L
1,278 SR
Queue Stats
309W - 130L
1,571 Elo+
Party 1
Team Averages
Level 114
1,469 SR
1,630 Elo+

VS

Team Averages
Level 57
1,463 SR
1,412 Elo+
Skadi
Skadi
 
Skadi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AoMuzenKuang
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 22L
1,500 Elo+
Solo
Izanami
Izanami
Indianfire
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,258 Elo+
Solo
Nu Wa
Nu Wa
MarieTTa7093
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 56L
1,252 Elo+
Solo
Jormungandr
Jormungandr
Nosekepo_nerXD
Jormungandr
Level 124
God Stats
3W - 4L
1,314 SR
Queue Stats
258W - 264L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
11 / 2 / 8
9,606
1,067
11,641
9,966
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
Formo4ka
Ah Muzen Cab
14
3 / 3 / 11
8,638
960
11,440
10,270
4,492
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 15
8,637
960
7,374
16,378
19,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
7 / 4 / 4
9,817
1,091
9,144
9,369
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
goldenlanz
Cliodhna
14
2 / 2 / 14
8,452
939
7,294
10,048
8,280
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 6 / 1
7,257
806
7,500
8,790
2,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 4 / 1
9,274
1,030
17,075
10,633
3,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Indianfire
Izanami
5
0 / 3 / 0
5,351
595
248
2,876
836
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 7 / 3
6,910
768
6,496
9,749
2,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Nosekepo_nerXD
Jormungandr
14
1 / 6 / 6
8,574
953
7,431
16,259
16,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
26
Kills
12
13
Deaths
26
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
11
2
8
7.5
L
Skadi
 
Skadi
2
6
1
0.42
L
8
4
1
2.13
W
Ah Muzen Cab
Formo4ka
Ah Muzen Cab
3
3
11
2.83
L
Izanami
Indianfire
Izanami
0
3
0
0
L
1
7
3
0.36
L
Jormungandr
Nosekepo_nerXD
Jormungandr
1
6
6
0.67
W
3
2
15
5.25
W
7
4
4
2.25
W
Cliodhna
goldenlanz
Cliodhna
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,893
Damage
38,750
56,031
Taken
48,307
40,888
Mitigated
26,981
18,624
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,641
679
1,799
2,343
9,966
4,276
954
5,128
4,838
21,412
0
L
Skadi
 
Skadi
7,500
1,507
597
470
8,790
2,850
0
4,720
3,973
0
10,643
L
17,075
6,535
0
4,094
10,633
3,796
48
4,779
5,785
35,509
0
W
Ah Muzen Cab
Formo4ka
Ah Muzen Cab
11,440
1,882
1,794
2,295
10,270
4,492
2,842
7,062
3,208
0
38,648
L
Izanami
Indianfire
Izanami
248
78
100
217
2,876
836
0
2,274
602
0
381
L
6,496
1,155
319
1,669
9,749
2,915
0
2,145
7,402
10,346
0
L
Jormungandr
Nosekepo_nerXD
Jormungandr
7,431
898
537
1,503
16,259
16,584
0
7,030
8,957
15,106
0
W
7,374
884
950
4,643
16,378
19,807
555
6,420
9,958
577
13,123
W
9,144
145
743
1,160
9,369
4,033
1,140
6,502
2,867
15,695
0
W
Cliodhna
goldenlanz
Cliodhna
7,294
895
1,414
1,483
10,048
8,280
206
5,890
4,158
0
20,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,150
Gold Earned
37,366
133
Minions Killed
94
0
Camps Cleared
0
920,880
Distance Traveled
682,104
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,606
1,067
20
2
0
175,183
0
L
Skadi
7,257
806
11
1
0
170,581
0
L
Sol
9,274
1,030
47
5
0
159,547
1
W
Ah Muzen Cab
8,638
960
50
6
0
169,709
0
L
Izanami
5,351
595
1
0
0
42,085
0
L
Nu Wa
6,910
768
12
1
0
147,599
1
L
Jormungandr
8,574
953
23
3
0
162,292
4
W
Chaac
8,637
960
10
1
0
205,869
0
W
Thoth
9,817
1,091
20
2
0
167,798
0
W
Cliodhna
8,452
939
33
4
0
202,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role