Player Matchup

Atlas
Atlas
BigGamerMan
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
IFrost400
Sun Wukong
Level 81
God Stats
6W - 5L
1,500 SR
Queue Stats
206W - 177L
1,626 Elo+
Party 2
Da Ji
Da Ji
ThongmanX
Da Ji
Level 99
God Stats
13W - 13L
1,672 SR
Queue Stats
89W - 101L
1,464 Elo+
Solo
Danzaburou
Danzaburou
jjvsniper
Danzaburou
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
92W - 84L
1,671 Elo+
Party 3
Hel
Hel
mast313
Hel
Level 83
God Stats
9W - 19L
1,516 SR
Queue Stats
258W - 247L
1,624 Elo+
Party 2
Team Averages
Level 99
1,538 SR
1,577 Elo+

VS

Team Averages
Level 126
1,378 SR
1,525 Elo+
Bakasura
Bakasura
Companer0
Bakasura
Level 107
God Stats
2W - 4L
1,254 SR
Queue Stats
193W - 208L
1,378 Elo+
Solo
Ra
Ra
Mizuno55
Ra
Level 144
God Stats
4W - 6L
1,318 SR
Queue Stats
52W - 53L
1,511 Elo+
Party 1
Guan Yu
Guan Yu
RadostMooya
Guan Yu
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
373W - 341L
1,779 Elo+
Party 1
Artio
Artio
TheGreekΜan
Artio
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Artemis
Artemis
shiraj15
Artemis
Level 114
God Stats
4W - 4L
1,316 SR
Queue Stats
376W - 398L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 10
11,369
437
13,412
31,860
34,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sun Wukong
IFrost400
Sun Wukong
18
2 / 7 / 8
12,425
478
19,928
32,780
38,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
ThongmanX
Da Ji
20
4 / 6 / 11
12,775
491
17,393
23,612
9,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
jjvsniper
Danzaburou
20
6 / 2 / 4
13,548
521
25,277
22,386
9,508
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
18
5 / 4 / 5
12,534
482
18,637
26,705
11,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Companer0
Bakasura
20
7 / 5 / 8
14,578
561
24,143
29,226
21,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 3 / 10
13,736
528
16,998
17,502
8,313
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
RadostMooya
Guan Yu
20
4 / 2 / 11
14,677
565
28,178
34,071
51,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 3 / 11
13,829
532
21,370
38,260
57,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
shiraj15
Artemis
20
4 / 5 / 8
13,711
527
14,146
17,425
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
70
18
Kills
22
22
Deaths
18
38
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
3
10
2
W
Bakasura
Companer0
Bakasura
7
5
8
2.2
L
Sun Wukong
IFrost400
Sun Wukong
2
7
8
0.86
W
3
3
10
2.67
W
Guan Yu
RadostMooya
Guan Yu
4
2
11
4.75
W
4
3
11
3.17
L
Da Ji
ThongmanX
Da Ji
4
6
11
1.58
L
Danzaburou
jjvsniper
Danzaburou
6
2
4
4
L
Hel
5
4
5
1.88
W
Artemis
shiraj15
Artemis
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,647
Damage
104,835
137,343
Taken
136,484
103,855
Mitigated
146,281
61,474
Healing
64,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,412
4,802
0
5,781
31,860
34,687
166
13,333
16,795
32,751
0
W
Bakasura
Companer0
Bakasura
24,143
16,981
0
7,793
29,226
21,724
2,165
6,257
22,714
0
100,150
L
Sun Wukong
IFrost400
Sun Wukong
19,928
4,421
0
12,241
32,780
38,512
0
6,281
25,288
0
89,644
W
16,998
2,055
6,473
7,566
17,502
8,313
1,009
7,334
9,742
120,796
0
W
Guan Yu
RadostMooya
Guan Yu
28,178
3,000
5,453
17,620
34,071
51,537
661
4,519
29,420
0
109,718
W
21,370
1,660
2,801
12,389
38,260
57,378
487
10,302
27,582
50,515
0
L
Da Ji
ThongmanX
Da Ji
17,393
3,769
0
6,480
23,612
9,496
520
4,858
17,737
0
98,785
L
Danzaburou
jjvsniper
Danzaburou
25,277
12,773
0
9,984
22,386
9,508
2,202
6,916
14,150
0
127,113
L
Hel
18,637
811
10,404
16,584
26,705
11,652
608
10,003
15,940
89,523
0
W
Artemis
shiraj15
Artemis
14,146
5,836
0
4,415
17,425
7,329
2,616
3,500
13,855
0
100,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,651
Gold Earned
70,531
685
Minions Killed
716
0
Camps Cleared
0
2,369,152
Distance Traveled
2,584,325
19
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,369
437
37
1
0
463,294
1
W
Bakasura
14,578
561
149
6
0
523,989
4
L
Sun Wukong
12,425
478
176
7
0
445,082
2
W
Ra
13,736
528
193
7
0
516,670
13
W
Guan Yu
14,677
565
178
7
0
575,083
7
W
Artio
13,829
532
38
1
0
517,649
2
L
Da Ji
12,775
491
129
5
0
450,577
10
L
Danzaburou
13,548
521
179
7
0
487,757
2
L
Hel
12,534
482
164
6
0
522,442
4
W
Artemis
13,711
527
158
6
0
450,934
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role