Player Matchup

Cerberus
Cerberus
AndreBR_OZ
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
DamageDinger
Olorun
Level 25
God Stats
1W - 5L
1,474 SR
Queue Stats
6W - 10L
1,684 Elo+
Solo
Sun Wukong
Sun Wukong
Kromohawk
Sun Wukong
Level 8
God Stats
2W - 6L
1,270 SR
Queue Stats
3W - 11L
1,191 Elo+
Solo
Neith
Neith
Milanion
Neith
Level 7
God Stats
5W - 7L
1,173 SR
Queue Stats
18W - 24L
1,395 Elo+
Solo
Susano
Susano
beeaste
Susano
Level 33
God Stats
13W - 28L
1,183 SR
Queue Stats
72W - 84L
1,278 Elo+
Solo
Team Averages
Level 16
1,320 SR
1,410 Elo+

VS

Team Averages
Level 78
1,514 SR
1,453 Elo+
Osiris
Osiris
Brucecb3
Osiris
Level 153
God Stats
2W - 2L
1,305 SR
Queue Stats
42W - 42L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
DumplingKing69
Sun Wukong
Level 138
God Stats
8W - 5L
1,526 SR
Queue Stats
52W - 64L
1,460 Elo+
Party 1
Agni
Agni
One Geeb Dweeb
Agni
Level 69
God Stats
15W - 8L
1,447 SR
Queue Stats
26W - 27L
1,429 Elo+
Party 1
Aphrodite
Aphrodite
empanda_de_queso
Aphrodite
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,532 Elo+
Solo
Medusa
Medusa
jerseycorey
Medusa
Level 6
God Stats
4W - 2L
1,795 SR
Queue Stats
4W - 5L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AndreBR_OZ
Cerberus
17
0 / 10 / 3
11,336
630
6,285
33,129
14,825
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
19
2 / 11 / 5
12,319
684
15,346
22,634
8,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Kromohawk
Sun Wukong
20
7 / 2 / 1
13,271
737
13,588
20,222
15,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Milanion
Neith
17
1 / 11 / 4
11,666
648
14,161
22,117
7,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Susano
beeaste
Susano
20
4 / 5 / 2
13,089
727
10,854
20,070
9,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Brucecb3
Osiris
20
7 / 3 / 14
13,862
770
17,359
19,862
20,749
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DumplingKing69
Sun Wukong
20
16 / 1 / 8
17,053
947
34,367
22,764
11,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
11 / 4 / 12
14,422
801
27,544
17,084
5,756
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
19
2 / 3 / 12
12,514
695
4,843
8,800
6,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
19
3 / 3 / 17
13,069
726
14,941
13,850
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
102
14
Kills
39
39
Deaths
14
15
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AndreBR_OZ
Cerberus
0
10
3
0.15
W
Osiris
Brucecb3
Osiris
7
3
14
4.67
L
Olorun
2
11
5
0.41
W
Sun Wukong
DumplingKing69
Sun Wukong
16
1
8
20
L
Sun Wukong
Kromohawk
Sun Wukong
7
2
1
3.75
L
Neith
Milanion
Neith
1
11
4
0.27
W
11
4
12
4.25
L
Susano
beeaste
Susano
4
5
2
1
W
Aphrodite
2
3
12
2.67
W
Medusa
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,234
Damage
99,054
118,172
Taken
82,360
55,563
Mitigated
49,767
26,643
Healing
26,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AndreBR_OZ
Cerberus
6,285
457
0
10,949
33,129
14,825
231
7,909
25,018
26,741
0
W
Osiris
Brucecb3
Osiris
17,359
5,499
660
2,342
19,862
20,749
1,176
5,815
14,047
133
34,168
L
Olorun
15,346
6,751
794
3,534
22,634
8,182
460
8,478
14,104
60,031
0
W
Sun Wukong
DumplingKing69
Sun Wukong
34,367
7,304
0
10,449
22,764
11,573
3,226
6,095
16,669
0
106,573
L
Sun Wukong
Kromohawk
Sun Wukong
13,588
2,799
0
4,395
20,222
15,180
558
5,865
14,043
0
43,451
L
Neith
Milanion
Neith
14,161
1,719
421
2,603
22,117
7,473
295
5,989
15,977
0
32,782
W
27,544
2,141
222
5,841
17,084
5,756
1,974
3,779
13,305
70,674
0
L
Susano
beeaste
Susano
10,854
3,029
0
3,947
20,070
9,903
976
4,196
15,874
0
56,319
W
Aphrodite
4,843
1,909
2,102
2,275
8,800
6,813
1,025
3,075
5,725
23,180
0
W
Medusa
14,941
6,745
0
2,910
13,850
4,876
1,608
2,867
10,983
0
30,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,681
Gold Earned
70,920
351
Minions Killed
319
0
Camps Cleared
0
1,595,744
Distance Traveled
1,896,596
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,336
630
62
3
0
276,577
1
W
Osiris
13,862
770
21
1
0
409,311
2
L
Olorun
12,319
684
71
4
0
299,123
2
W
Sun Wukong
17,053
947
154
9
0
418,312
0
L
Sun Wukong
13,271
737
75
4
0
376,419
1
L
Neith
11,666
648
61
3
0
259,340
1
W
Agni
14,422
801
76
4
0
373,793
2
L
Susano
13,089
727
82
5
0
384,285
3
W
Aphrodite
12,514
695
31
2
0
347,092
0
W
Medusa
13,069
726
37
2
0
348,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role