Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Cato34629
Tyr
Level 31
God Stats
2W - 4L
1,532 SR
Queue Stats
355W - 378L
1,555 Elo+
Solo
Eset
Eset
Landeaux__
Eset
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 29L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
wickedlucciano89
Danzaburou
Level 57
God Stats
35W - 30L
1,565 SR
Queue Stats
185W - 180L
1,509 Elo+
Party 2
Mercury
Mercury
zahpz
Mercury
Level 131
God Stats
7W - 3L
1,500 SR
Queue Stats
344W - 326L
1,616 Elo+
Party 2
Team Averages
Level 59
1,519 SR
1,557 Elo+

VS

Team Averages
Level 73
1,433 SR
1,486 Elo+
Nox
Nox
BlastedWings764
Nox
Level 47
God Stats
23W - 19L
1,457 SR
Queue Stats
182W - 216L
1,496 Elo+
Party 3
Kali
Kali
M_I_Y_U_N_U
Kali
Level 48
God Stats
0W - 1L
1,153 SR
Queue Stats
48W - 56L
1,471 Elo+
Party 3
Nike
Nike
PGI-Sora_0_o
Nike
Level 125
God Stats
15W - 9L
1,518 SR
Queue Stats
947W - 1,080L
1,371 Elo+
Party 1
Tiamat
Tiamat
ShadowGaia03
Tiamat
Level 99
God Stats
55W - 57L
1,535 SR
Queue Stats
490W - 622L
1,389 Elo+
Party 1
Achilles
Achilles
Swindle_NoKizzy
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
0 / 2 / 18
10,527
479
5,072
17,296
22,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
4 / 2 / 5
11,544
525
11,159
18,548
22,128
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
7 / 2 / 3
11,574
526
19,056
12,519
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
wickedlucciano89
Danzaburou
18
5 / 3 / 7
12,173
553
14,722
14,234
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
zahpz
Mercury
20
13 / 2 / 3
12,902
586
13,348
13,315
5,878
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
8,342
379
6,944
12,176
4,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 9 / 4
9,893
450
9,026
21,413
8,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 6
8,540
388
10,340
22,592
13,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
18
5 / 7 / 0
11,164
507
8,745
14,900
8,619
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
15
2 / 3 / 1
9,075
413
10,410
17,471
20,639
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
29
Kills
11
11
Deaths
29
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
18
4.5
L
1
7
5
0.5
W
4
2
5
3.25
W
7
2
3
4.25
L
2
9
4
0.44
L
1
3
6
1.33
L
Tiamat
5
7
0
0.71
L
Achilles
2
3
1
0.83
W
Danzaburou
wickedlucciano89
Danzaburou
5
3
7
2.83
W
Mercury
zahpz
Mercury
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,357
Damage
45,465
75,912
Taken
88,552
61,605
Mitigated
55,732
22,376
Healing
18,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,072
1,728
0
2,822
17,296
22,153
280
2,976
14,047
24,835
0
L
6,944
339
851
1,524
12,176
4,135
517
3,647
8,529
34,620
0
W
11,159
1,942
0
6,943
18,548
22,128
580
1,471
17,077
0
60,757
W
19,056
715
1,219
3,624
12,519
5,213
0
2,850
9,669
79,803
2,573
L
9,026
4,167
0
7,262
21,413
8,471
703
6,665
14,748
0
51,703
L
10,340
1,915
726
3,032
22,592
13,868
164
6,535
16,057
0
49,490
L
Tiamat
8,745
373
0
1,164
14,900
8,619
375
4,467
10,433
53,562
0
L
Achilles
10,410
2,415
0
3,579
17,471
20,639
0
2,424
15,047
0
38,921
W
Danzaburou
wickedlucciano89
Danzaburou
14,722
6,067
0
5,982
14,234
6,233
1,846
5,178
9,056
0
103,773
W
Mercury
zahpz
Mercury
13,348
7,754
0
1,786
13,315
5,878
302
3,214
10,101
0
109,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,720
Gold Earned
47,014
616
Minions Killed
340
0
Camps Cleared
0
2,225,171
Distance Traveled
2,034,804
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,527
479
31
1
0
407,553
0
L
Nox
8,342
379
49
2
0
391,143
1
W
Tyr
11,544
525
140
6
0
441,882
4
W
Eset
11,574
526
121
6
0
429,638
5
L
Kali
9,893
450
76
3
0
413,830
0
L
Nike
8,540
388
59
3
0
446,575
3
L
Tiamat
11,164
507
96
4
0
387,020
3
L
Achilles
9,075
413
60
3
0
396,236
3
W
Danzaburou
12,173
553
160
7
0
418,100
2
W
Mercury
12,902
586
164
7
0
527,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role