Player Matchup

Achilles
Achilles
Be1Going
Achilles
Level 54
God Stats
5W - 6L
1,455 SR
Queue Stats
28W - 38L
1,342 Elo+
Solo
Geb
Geb
BernardLeMalade
Geb
Level 23
God Stats
13W - 0L
2,076 SR
Queue Stats
73W - 11L
1,909 Elo+
Party 1
Scylla
Scylla
Capukhi
Scylla
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 12L
1,929 Elo+
Party 1
Ratatoskr
Ratatoskr
Greephus
Ratatoskr
Level 121
God Stats
1W - 1L
1,180 SR
Queue Stats
74W - 17L
1,905 Elo+
Party 1
Hachiman
Hachiman
TyberiHadouken
Hachiman
Level 26
God Stats
2W - 0L
1,748 SR
Queue Stats
48W - 6L
1,964 Elo+
Party 1
Team Averages
Level 76
1,592 SR
1,810 Elo+

VS

Team Averages
Level 61
1,511 SR
1,423 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ArdubaESP
Agni
Level 83
God Stats
2W - 3L
1,770 SR
Queue Stats
30W - 32L
1,456 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LaxTorsk
Tsukuyomi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,332 Elo+
Party 2
Cthulhu
Cthulhu
PandaP
Cthulhu
Level 100
God Stats
0W - 2L
1,302 SR
Queue Stats
17W - 26L
1,332 Elo+
Party 2
Neith
Neith
SoilaCerdaRica
Neith
Level 37
God Stats
0W - 3L
1,486 SR
Queue Stats
54W - 58L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Be1Going
Achilles
11
5 / 2 / 4
6,532
653
5,268
9,466
5,770
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
2 / 0 / 9
5,900
590
3,702
5,556
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Capukhi
Scylla
11
3 / 0 / 5
6,537
654
2,727
4,342
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
Greephus
Ratatoskr
12
5 / 0 / 5
6,842
684
5,097
7,033
2,346
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
12
8 / 0 / 3
7,241
724
7,311
4,355
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 5 / 1
5,687
569
5,144
7,396
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
8
0 / 4 / 0
4,881
488
3,788
5,270
1,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
LaxTorsk
Tsukuyomi
8
1 / 7 / 1
4,963
496
5,443
8,715
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
PandaP
Cthulhu
6
0 / 3 / 0
4,453
445
2,128
5,360
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 4 / 0
4,391
439
2,505
5,306
746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
23
Kills
2
2
Deaths
23
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
L
Agni
0
4
0
0
W
Achilles
Be1Going
Achilles
5
2
4
3.5
W
2
0
9
6.5
W
Scylla
Capukhi
Scylla
3
0
5
5.5
W
Ratatoskr
Greephus
Ratatoskr
5
0
5
7.5
L
Tsukuyomi
LaxTorsk
Tsukuyomi
1
7
1
0.21
L
Cthulhu
PandaP
Cthulhu
0
3
0
0
L
0
4
0
0
W
Hachiman
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,105
Damage
19,008
30,752
Taken
32,047
13,525
Mitigated
10,162
10,275
Healing
6,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,144
1,430
0
2,174
7,396
2,189
1,166
734
6,648
24,776
4,103
L
Agni
3,788
181
0
400
5,270
1,270
0
1,950
3,194
25,483
0
W
Achilles
Be1Going
Achilles
5,268
794
0
2,663
9,466
5,770
396
3,341
6,125
0
26,266
W
3,702
520
520
1,863
5,556
2,754
0
1,737
3,659
12,262
2,304
W
Scylla
Capukhi
Scylla
2,727
812
0
1,000
4,342
1,342
0
2,484
1,858
33,384
0
W
Ratatoskr
Greephus
Ratatoskr
5,097
2,422
0
2,453
7,033
2,346
0
1,841
5,192
0
35,055
L
Tsukuyomi
LaxTorsk
Tsukuyomi
5,443
956
0
1,770
8,715
2,428
0
958
7,753
0
19,431
L
Cthulhu
PandaP
Cthulhu
2,128
302
0
1,124
5,360
3,529
0
1,220
4,140
9,880
0
L
2,505
1,512
0
1,278
5,306
746
0
777
4,529
0
22,610
W
Hachiman
7,311
3,439
0
1,776
4,355
1,313
0
1,211
3,144
0
47,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
24,375
335
Minions Killed
203
0
Camps Cleared
0
1,063,450
Distance Traveled
938,781
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,687
569
64
6
0
177,160
3
L
Agni
4,881
488
45
5
0
198,035
3
W
Achilles
6,532
653
53
5
0
204,247
3
W
Geb
5,900
590
18
2
0
231,908
4
W
Scylla
6,537
654
87
9
0
200,463
5
W
Ratatoskr
6,842
684
69
7
0
243,363
4
L
Tsukuyomi
4,963
496
37
4
0
210,942
1
L
Cthulhu
4,453
445
12
1
0
191,827
1
L
Neith
4,391
439
45
5
0
160,817
3
W
Hachiman
7,241
724
108
11
0
183,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role