Player Matchup

Ymir
Ymir
Dean Gullbearie
Ymir
Level 141
God Stats
10W - 3L
1,696 SR
Queue Stats
47W - 51L
1,542 Elo+
Party 2
Neith
Neith
ShawDaddys
Neith
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 9L
1,822 Elo+
Party 2
Amaterasu
Amaterasu
VKrishna
Amaterasu
Level 137
God Stats
7W - 4L
1,673 SR
Queue Stats
88W - 88L
1,517 Elo+
Party 2
Ne Zha
Ne Zha
Yaboizink
Ne Zha
Level 155
God Stats
6W - 4L
1,625 SR
Queue Stats
224W - 211L
1,559 Elo+
Solo
Nu Wa
Nu Wa
jjjjjjebbie
Nu Wa
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 143L
1,499 Elo+
Party 2
Team Averages
Level 129
1,599 SR
1,588 Elo+

VS

Team Averages
Level 88
1,434 SR
1,246 Elo+
Arachne
Arachne
ActualPandaa
Arachne
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 8L
1,220 Elo+
Party 1
Chaac
Chaac
BarbwirePillow
Chaac
Level 89
God Stats
0W - 4L
1,167 SR
Queue Stats
6W - 12L
1,181 Elo+
Party 1
Atlas
Atlas
NotSkeletor6656
Atlas
Level 68
God Stats
2W - 3L
1,555 SR
Queue Stats
4W - 7L
1,189 Elo+
Party 1
Izanami
Izanami
Okuyasu11
Izanami
Level 121
God Stats
10W - 8L
1,569 SR
Queue Stats
17W - 20L
1,458 Elo+
Solo
Freya
Freya
ShadowCreeper X
Freya
Level 96
God Stats
1W - 1L
1,377 SR
Queue Stats
6W - 11L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 18
12,544
523
11,568
20,725
24,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
18
5 / 4 / 7
12,143
506
10,660
11,741
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
VKrishna
Amaterasu
20
10 / 2 / 10
14,815
617
21,995
27,476
30,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
Yaboizink
Ne Zha
20
7 / 6 / 11
13,952
581
12,138
25,433
9,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
7 / 5 / 10
14,312
596
24,041
14,604
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ActualPandaa
Arachne
19
6 / 7 / 6
12,410
517
12,033
25,065
10,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 5 / 2
11,288
470
19,036
25,375
26,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 6 / 7
11,323
472
13,029
20,906
26,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
Okuyasu11
Izanami
17
1 / 5 / 7
11,439
477
12,141
15,175
5,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 8 / 4
11,020
459
12,298
19,618
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
43
31
Kills
17
19
Deaths
31
56
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Arachne
ActualPandaa
Arachne
6
7
6
1.29
L
3
5
2
0.8
W
2
2
18
5.5
L
3
6
7
1.08
L
Izanami
Okuyasu11
Izanami
1
5
7
0.9
L
4
8
4
0.75
W
Neith
5
4
7
2.13
W
Amaterasu
VKrishna
Amaterasu
10
2
10
7.5
W
Ne Zha
Yaboizink
Ne Zha
7
6
11
2.08
W
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,402
Damage
68,537
99,979
Taken
106,139
75,301
Mitigated
75,389
39,095
Healing
30,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ActualPandaa
Arachne
12,033
7,834
0
9,923
25,065
10,573
0
6,570
18,495
0
110,801
L
19,036
5,490
0
8,869
25,375
26,345
0
5,685
19,690
0
67,026
W
11,568
2,316
464
2,844
20,725
24,342
1,011
7,432
13,124
34,770
0
L
13,029
5,227
165
3,513
20,906
26,734
70
7,190
13,503
42,941
0
L
Izanami
Okuyasu11
Izanami
12,141
7,951
0
2,455
15,175
5,286
632
6,113
9,062
0
98,513
L
12,298
3,357
0
5,785
19,618
6,451
0
10,051
9,567
59,589
0
W
Neith
10,660
5,265
448
3,155
11,741
5,071
1,714
3,339
8,402
0
71,998
W
Amaterasu
VKrishna
Amaterasu
21,995
11,907
393
15,777
27,476
30,718
3,436
3,560
23,145
0
82,455
W
Ne Zha
Yaboizink
Ne Zha
12,138
4,208
0
13,297
25,433
9,585
0
5,324
19,337
0
108,005
W
24,041
5,658
34
2,683
14,604
5,585
2,737
5,672
8,894
117,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,766
Gold Earned
57,480
614
Minions Killed
566
0
Camps Cleared
0
2,215,646
Distance Traveled
2,041,185
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,410
517
146
6
0
495,840
1
L
Chaac
11,288
470
108
5
0
440,216
6
W
Ymir
12,544
523
45
2
0
456,704
2
L
Atlas
11,323
472
41
2
0
400,978
4
L
Izanami
11,439
477
163
7
0
333,256
2
L
Freya
11,020
459
108
5
0
370,895
0
W
Neith
12,143
506
120
5
0
421,428
1
W
Amaterasu
14,815
617
139
6
0
479,537
6
W
Ne Zha
13,952
581
132
6
0
488,107
3
W
Nu Wa
14,312
596
178
7
0
369,870
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role