Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cr-Edu-Cr
Merlin
Level 71
God Stats
6W - 11L
1,231 SR
Queue Stats
426W - 411L
1,510 Elo+
Solo
Ullr
Ullr
Papabeer517
Ullr
Level 104
God Stats
16W - 10L
1,500 SR
Queue Stats
170W - 151L
1,448 Elo+
Solo
Vamana
Vamana
nelsonst16
Vamana
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 27L
1,371 Elo+
Solo
Team Averages
Level 91
1,446 SR
1,466 Elo+

VS

Team Averages
Level 108
1,378 SR
1,395 Elo+
Skadi
Skadi
Bushogoma_R
Skadi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,407 Elo+
Solo
Athena
Athena
Daveth_Burke
Athena
Level 62
God Stats
10W - 13L
1,379 SR
Queue Stats
21W - 26L
1,201 Elo+
Solo
Arachne
Arachne
MrHammond8Twitch
Arachne
Level 104
God Stats
56W - 41L
1,304 SR
Queue Stats
452W - 490L
1,438 Elo+
Solo
Nu Wa
Nu Wa
VNMXT
Nu Wa
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
240W - 234L
1,453 Elo+
Solo
Horus
Horus
event208lucky
Horus
Level 136
God Stats
18W - 35L
1,209 SR
Queue Stats
374W - 394L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 0 / 0
6,201
620
3,621
5,544
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
 
Fafnir
9
0 / 0 / 6
5,804
580
3,142
5,313
3,692
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Cr-Edu-Cr
Merlin
9
0 / 1 / 0
5,412
541
2,406
3,565
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 1
5,968
597
6,784
6,670
1,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
nelsonst16
Vamana
10
0 / 0 / 0
5,621
562
3,160
6,559
4,345
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,893
489
4,617
4,599
948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
8
0 / 3 / 0
4,883
488
1,953
9,669
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 0
5,097
510
2,067
6,580
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
VNMXT
Nu Wa
9
0 / 1 / 1
5,199
520
2,370
4,776
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 0
6,004
600
3,837
5,142
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
2
2
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
0
4
W
Fafnir
 
Fafnir
0
0
6
3
L
1
2
0
0.5
W
Merlin
Cr-Edu-Cr
Merlin
0
1
0
0
L
Athena
0
3
0
0
L
1
1
0
1
W
3
1
1
3.5
L
Nu Wa
VNMXT
Nu Wa
0
1
1
0.5
L
0
0
0
0
W
Vamana
nelsonst16
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,113
Damage
14,844
27,651
Taken
30,766
12,775
Mitigated
11,444
14,125
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,621
318
0
6,454
5,544
2,293
0
591
4,953
0
38,976
W
Fafnir
 
Fafnir
3,142
1,292
366
2,437
5,313
3,692
0
1,614
3,699
12,224
0
L
4,617
1,685
364
1,049
4,599
948
0
1,418
3,181
0
25,842
W
Merlin
Cr-Edu-Cr
Merlin
2,406
202
0
1,411
3,565
863
0
1,361
2,204
28,971
0
L
Athena
1,953
880
208
3,146
9,669
3,911
0
1,600
8,069
13,139
0
L
2,067
1,188
0
1,428
6,580
1,800
0
548
5,933
0
19,116
W
6,784
2,967
0
1,367
6,670
1,582
0
554
6,116
0
38,435
L
Nu Wa
VNMXT
Nu Wa
2,370
523
0
2,049
4,776
1,191
44
1,603
2,893
33,038
0
L
3,837
1,849
43
2,609
5,142
3,594
0
0
5,142
0
37,224
W
Vamana
nelsonst16
Vamana
3,160
776
0
2,090
6,559
4,345
70
203
6,356
0
31,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,006
Gold Earned
26,076
309
Minions Killed
251
0
Camps Cleared
0
991,369
Distance Traveled
951,765
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,201
620
73
7
0
204,989
0
W
Fafnir
5,804
580
19
2
0
207,624
4
L
Skadi
4,893
489
47
5
0
179,362
1
W
Merlin
5,412
541
61
6
0
179,288
0
L
Athena
4,883
488
28
3
0
175,741
3
L
Arachne
5,097
510
43
4
0
221,730
0
W
Ullr
5,968
597
86
9
0
193,244
5
L
Nu Wa
5,199
520
55
6
0
160,287
1
L
Horus
6,004
600
78
8
0
214,645
0
W
Vamana
5,621
562
70
7
0
206,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role