Player Matchup

Jing Wei
Jing Wei
Ilodikal
Jing Wei
Level 47
God Stats
4W - 1L
1,478 SR
Queue Stats
33W - 30L
1,380 Elo+
Party 3
Arachne
Arachne
ImmerNurAmSaufen
Arachne
Level 81
God Stats
2W - 2L
1,274 SR
Queue Stats
20W - 27L
1,292 Elo+
Party 2
Ymir
Ymir
driiloon
Ymir
Level 5
God Stats
4W - 7L
1,325 SR
Queue Stats
4W - 9L
1,282 Elo+
Party 2
Gilgamesh
Gilgamesh
marci_001
Gilgamesh
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,218 Elo+
Party 2
Hades
Hades
solgtn
Hades
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 33L
1,387 Elo+
Party 3
Team Averages
Level 52
1,416 SR
1,312 Elo+

VS

Team Averages
Level 36
1,330 SR
1,234 Elo+
Ares
Ares
Favaro42100
Ares
Level 16
God Stats
0W - 1L
1,407 SR
Queue Stats
3W - 11L
1,145 Elo+
Party 1
Danzaburou
Danzaburou
GCostta08
Danzaburou
Level 42
God Stats
5W - 15L
1,130 SR
Queue Stats
311W - 386L
1,321 Elo+
Solo
Aphrodite
Aphrodite
Nreyn2
Aphrodite
Level 48
God Stats
42W - 35L
1,398 SR
Queue Stats
84W - 76L
1,369 Elo+
Solo
Nemesis
Nemesis
ST4RM VINZ
Nemesis
Level 16
God Stats
4W - 4L
1,466 SR
Queue Stats
5W - 8L
1,205 Elo+
Party 1
Sylvanus
Sylvanus
iFuZ_GoNix
Sylvanus
Level 57
God Stats
1W - 2L
1,248 SR
Queue Stats
5W - 12L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ilodikal
Jing Wei
18
4 / 4 / 16
11,440
520
10,686
16,772
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 1 / 8
12,402
564
12,085
17,022
6,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
13
1 / 0 / 10
9,900
450
408
5,946
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
marci_001
Gilgamesh
17
4 / 7 / 11
11,428
519
14,141
18,693
15,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hades
solgtn
Hades
20
17 / 1 / 10
13,645
620
32,631
21,910
17,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
8,578
390
5,230
19,772
18,553
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
GCostta08
Danzaburou
14
3 / 7 / 1
9,802
446
11,021
17,065
6,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Nreyn2
Aphrodite
14
1 / 8 / 3
9,515
433
9,306
18,344
17,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
ST4RM VINZ
Nemesis
18
4 / 4 / 6
11,235
511
13,934
18,199
7,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
iFuZ_GoNix
Sylvanus
17
5 / 7 / 4
10,698
486
15,653
23,702
15,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
33
Kills
13
13
Deaths
35
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
Danzaburou
GCostta08
Danzaburou
3
7
1
0.5
W
Jing Wei
Ilodikal
Jing Wei
4
4
16
3
W
7
1
8
11
L
Aphrodite
Nreyn2
Aphrodite
1
8
3
0.31
L
Nemesis
ST4RM VINZ
Nemesis
4
4
6
1.75
W
Ymir
1
0
10
6
L
Sylvanus
iFuZ_GoNix
Sylvanus
5
7
4
1
W
Gilgamesh
marci_001
Gilgamesh
4
7
11
1.36
W
Hades
solgtn
Hades
17
1
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,951
Damage
55,144
80,343
Taken
97,082
51,315
Mitigated
66,127
36,627
Healing
30,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,230
461
571
754
19,772
18,553
1,352
10,101
9,671
30,164
0
L
Danzaburou
GCostta08
Danzaburou
11,021
2,815
0
2,934
17,065
6,679
393
7,976
9,089
0
57,944
W
Jing Wei
Ilodikal
Jing Wei
10,686
7,452
0
5,815
16,772
6,224
986
4,354
12,028
0
74,414
W
12,085
8,137
0
8,013
17,022
6,824
0
5,330
11,524
0
93,579
L
Aphrodite
Nreyn2
Aphrodite
9,306
576
3,759
4,996
18,344
17,940
508
6,631
11,713
30,695
0
L
Nemesis
ST4RM VINZ
Nemesis
13,934
7,964
0
6,657
18,199
7,296
248
5,360
12,839
0
84,915
W
Ymir
408
28
0
1,161
5,946
5,253
132
2,172
3,644
9,865
0
L
Sylvanus
iFuZ_GoNix
Sylvanus
15,653
4,632
3,356
7,797
23,702
15,659
2,445
8,335
15,208
67,956
13,038
W
Gilgamesh
marci_001
Gilgamesh
14,141
4,312
0
4,136
18,693
15,606
336
9,912
8,781
0
44,608
W
Hades
solgtn
Hades
32,631
1,420
1,271
16,231
21,910
17,408
898
9,254
12,524
98,298
5,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,815
Gold Earned
49,828
459
Minions Killed
467
0
Camps Cleared
0
1,885,742
Distance Traveled
1,939,092
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,578
390
50
2
0
358,571
0
L
Danzaburou
9,802
446
85
4
0
394,793
6
W
Jing Wei
11,440
520
121
6
0
398,128
3
W
Arachne
12,402
564
117
5
0
409,916
0
L
Aphrodite
9,515
433
45
2
0
378,208
1
L
Nemesis
11,235
511
143
7
0
479,925
3
W
Ymir
9,900
450
14
1
0
286,387
0
L
Sylvanus
10,698
486
144
7
0
327,595
1
W
Gilgamesh
11,428
519
73
3
0
345,008
0
W
Hades
13,645
620
134
6
0
446,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role