Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SharkeyS
King Arthur
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,699 Elo+
Party 2
Atlas
Atlas
Zioterx
Atlas
Level 36
God Stats
4W - 0L
1,500 SR
Queue Stats
24W - 24L
1,721 Elo+
Solo
Hercules
Hercules
harm
Hercules
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,477 Elo+
Party 2
Team Averages
Level 120
1,500 SR
1,579 Elo+

VS

Team Averages
Level 64
1,567 SR
1,545 Elo+
Hou Yi
Hou Yi
Bragmaster
Hou Yi
Level 59
God Stats
4W - 7L
1,850 SR
Queue Stats
153W - 166L
1,514 Elo+
Solo
Anubis
Anubis
BronzeCarry
Anubis
Level 83
God Stats
2W - 2L
1,452 SR
Queue Stats
134W - 100L
1,576 Elo+
Party 1
Cabrakan
Cabrakan
Huvana
Cabrakan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Party 3
Mercury
Mercury
HΟRK
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,577 Elo+
Party 3
Erlang Shen
Erlang Shen
zarrowthedon
Erlang Shen
Level 68
God Stats
11W - 10L
1,532 SR
Queue Stats
213W - 165L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 2 / 0
8,299
593
7,550
6,644
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
 
Merlin
14
0 / 2 / 4
7,968
569
5,690
7,030
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
SharkeyS
King Arthur
15
4 / 3 / 2
8,563
612
8,507
13,811
12,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atlas
Zioterx
Atlas
13
2 / 1 / 6
7,708
551
3,445
12,058
6,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
harm
Hercules
14
6 / 1 / 7
8,233
588
11,343
12,304
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bragmaster
Hou Yi
12
2 / 4 / 1
7,559
540
6,383
9,140
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
5 / 5 / 1
9,038
646
10,390
12,715
5,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Huvana
Cabrakan
11
1 / 3 / 1
7,401
529
3,503
10,428
9,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
HΟRK
Mercury
8
0 / 2 / 1
5,946
425
1,573
5,643
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
zarrowthedon
Erlang Shen
15
1 / 3 / 4
8,782
627
11,588
13,117
9,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
17
Kills
9
9
Deaths
17
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
0
2.5
W
Merlin
 
Merlin
0
2
4
1
L
Hou Yi
Bragmaster
Hou Yi
2
4
1
0.63
L
Anubis
5
5
1
1.1
L
Cabrakan
Huvana
Cabrakan
1
3
1
0.5
L
Mercury
HΟRK
Mercury
0
2
1
0.25
W
King Arthur
SharkeyS
King Arthur
4
3
2
1.67
W
Atlas
Zioterx
Atlas
2
1
6
5
W
Hercules
harm
Hercules
6
1
7
9.5
L
Erlang Shen
zarrowthedon
Erlang Shen
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,535
Damage
33,437
51,847
Taken
51,043
28,894
Mitigated
28,712
14,295
Healing
19,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,550
3,763
0
2,785
6,644
1,438
1,110
1,247
5,397
50,724
0
W
Merlin
 
Merlin
5,690
377
0
895
7,030
1,662
0
3,858
3,172
61,886
0
L
Hou Yi
Bragmaster
Hou Yi
6,383
2,679
0
2,067
9,140
2,769
0
4,784
4,356
0
48,607
L
Anubis
10,390
226
0
5,300
12,715
5,941
338
5,668
7,047
65,475
0
L
Cabrakan
Huvana
Cabrakan
3,503
541
112
2,650
10,428
9,089
0
4,292
6,136
28,783
3,679
L
Mercury
HΟRK
Mercury
1,573
875
0
2,232
5,643
1,500
0
403
5,240
0
21,701
W
King Arthur
SharkeyS
King Arthur
8,507
1,163
0
2,641
13,811
12,995
0
2,868
10,943
0
52,507
W
Atlas
Zioterx
Atlas
3,445
1,482
1,803
2,381
12,058
6,692
224
2,597
9,461
19,253
0
W
Hercules
harm
Hercules
11,343
4,897
0
3,790
12,304
6,107
22
3,323
8,981
0
40,733
L
Erlang Shen
zarrowthedon
Erlang Shen
11,588
6,328
0
7,400
13,117
9,413
0
1,538
11,579
0
61,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,771
Gold Earned
38,726
427
Minions Killed
445
0
Camps Cleared
0
1,392,094
Distance Traveled
1,263,008
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,299
593
101
7
0
252,726
3
W
Merlin
7,968
569
121
9
0
259,012
7
L
Hou Yi
7,559
540
89
6
0
266,042
3
L
Anubis
9,038
646
111
8
0
240,959
5
L
Cabrakan
7,401
529
65
5
0
265,377
4
L
Mercury
5,946
425
60
4
0
201,777
2
W
King Arthur
8,563
612
111
8
0
271,170
3
W
Atlas
7,708
551
26
2
0
292,826
3
W
Hercules
8,233
588
68
5
0
316,360
1
L
Erlang Shen
8,782
627
120
9
0
288,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role