Player Matchup

Zhong Kui
Zhong Kui
Martenstyler
Zhong Kui
Level 129
God Stats
2W - 1L
1,330 SR
Queue Stats
12W - 9L
1,512 Elo+
Party 1
Hou Yi
Hou Yi
Mrwhirlpool
Hou Yi
Level 121
God Stats
2W - 0L
1,708 SR
Queue Stats
8W - 7L
1,508 Elo+
Party 1
Vamana
Vamana
Tarenader
Vamana
Level 147
God Stats
2W - 1L
1,464 SR
Queue Stats
91W - 81L
1,523 Elo+
Party 1
Team Averages
Level 132
1,501 SR
1,514 Elo+

VS

Team Averages
Level 91
1,500 SR
1,360 Elo+
Geb
Geb
YellZeX
Geb
Level 122
God Stats
11W - 13L
1,500 SR
Queue Stats
260W - 210L
1,459 Elo+
Party 2
Vulcan
Vulcan
hogkage
Vulcan
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,161 Elo+
Solo
Bastet
Bastet
lRevolverl
Bastet
Level 105
God Stats
22W - 26L
1,501 SR
Queue Stats
256W - 206L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Martenstyler
Zhong Kui
15
5 / 6 / 9
11,412
815
19,470
16,272
8,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
15
3 / 4 / 12
10,794
771
9,820
12,529
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Tarenader
Vamana
16
9 / 6 / 5
11,298
807
12,067
26,604
13,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
1 / 3 / 12
10,633
760
9,878
18,982
23,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
hogkage
Vulcan
13
2 / 8 / 7
9,202
657
13,074
10,399
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
lRevolverl
Bastet
16
12 / 6 / 3
11,816
844
14,469
18,051
11,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
17
Kills
15
16
Deaths
17
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Martenstyler
Zhong Kui
5
6
9
1.58
W
Hou Yi
3
4
12
2.25
W
Vamana
Tarenader
Vamana
9
6
5
1.92
L
Geb
1
3
12
2.33
L
Vulcan
hogkage
Vulcan
2
8
7
0.69
L
Bastet
lRevolverl
Bastet
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,357
Damage
37,421
55,405
Taken
47,432
26,178
Mitigated
40,432
16,362
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Martenstyler
Zhong Kui
19,470
4,098
0
4,182
16,272
8,760
567
6,432
9,426
50,167
4,160
W
Hou Yi
9,820
4,672
0
2,861
12,529
4,290
1,125
6,272
6,141
0
35,809
W
Vamana
Tarenader
Vamana
12,067
4,825
289
9,030
26,604
13,128
301
10,496
15,705
0
35,361
L
Geb
9,878
1,239
410
3,248
18,982
23,309
0
6,810
11,979
26,845
0
L
Vulcan
hogkage
Vulcan
13,074
6,400
248
466
10,399
5,473
0
3,121
7,015
28,200
1,104
L
Bastet
lRevolverl
Bastet
14,469
3,907
0
4,347
18,051
11,650
0
8,069
9,578
0
26,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,504
Gold Earned
31,651
205
Minions Killed
92
8
Camps Cleared
3
702,181
Distance Traveled
716,343
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,412
815
94
7
2
214,736
2
W
Hou Yi
10,794
771
60
4
3
230,327
0
W
Vamana
11,298
807
51
4
3
257,118
0
L
Geb
10,633
760
18
1
1
242,917
3
L
Vulcan
9,202
657
44
3
1
222,496
1
L
Bastet
11,816
844
30
2
1
250,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role