Player Matchup

Nu Wa
Nu Wa
Voetbalboy23
Nu Wa
Level 22
God Stats
4W - 1L
1,586 SR
Queue Stats
35W - 29L
1,514 Elo+
Party 1
Ravana
Ravana
Yolo_Jordy_St4r
Ravana
Level 78
God Stats
4W - 3L
1,399 SR
Queue Stats
39W - 31L
1,500 Elo+
Party 1
Osiris
Osiris
xXbyRoda_mgXx
Osiris
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
408W - 340L
1,452 Elo+
Solo
Team Averages
Level 68
1,495 SR
1,488 Elo+

VS

Team Averages
Level 73
1,605 SR
1,397 Elo+
Skadi
Skadi
NeshTV
Skadi
Level 11
God Stats
8W - 8L
1,618 SR
Queue Stats
11W - 14L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
R-A-P-H-I-36
Nu Wa
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,369 Elo+
Party 2
Atlas
Atlas
sasukeVShitachi
Atlas
Level 76
God Stats
2W - 1L
1,696 SR
Queue Stats
22W - 22L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 10
11,251
703
12,373
11,644
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 1 / 9
11,994
750
16,081
12,927
10,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 3 / 12
11,261
704
13,480
17,523
16,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
NeshTV
Skadi
14
2 / 5 / 3
9,749
609
10,474
14,223
4,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 7 / 2
10,483
655
15,302
12,666
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 6 / 5
9,323
583
7,495
20,557
18,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
7
7
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
NeshTV
Skadi
2
5
3
0.7
L
5
7
2
0.86
W
5
3
10
3.33
W
9
1
9
13.5
L
0
6
5
0.42
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,934
Damage
33,271
42,094
Taken
47,446
30,145
Mitigated
26,828
8,000
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
NeshTV
Skadi
10,474
4,324
0
2,314
14,223
4,300
50
3,339
10,313
0
43,543
L
15,302
5,013
105
1,956
12,666
4,071
0
2,756
9,476
41,029
0
W
12,373
4,974
341
1,033
11,644
3,399
1,330
7,204
4,440
46,978
0
W
16,081
3,660
562
3,872
12,927
10,041
495
7,155
5,772
0
41,859
L
7,495
2,120
227
3,154
20,557
18,457
0
5,444
14,060
22,546
0
W
13,480
3,261
311
1,881
17,523
16,705
276
8,887
8,636
0
42,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
29,555
174
Minions Killed
161
9
Camps Cleared
1
876,614
Distance Traveled
755,436
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,749
609
93
6
1
245,241
1
L
Nu Wa
10,483
655
52
3
0
243,930
2
W
Nu Wa
11,251
703
78
5
1
258,911
0
W
Ravana
11,994
750
50
3
3
316,452
1
L
Atlas
9,323
583
16
1
0
266,265
1
W
Osiris
11,261
704
46
3
5
301,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role