Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
wx5wx
Mulan
Level 65
God Stats
1W - 1L
1,312 SR
Queue Stats
15W - 18L
1,346 Elo+
Solo
Team Averages
Level 91
1,437 SR
1,449 Elo+

VS

Team Averages
Level 131
1,554 SR
1,515 Elo+
Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
HolyShirk
Ganesha
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,673 Elo+
Party 1
Baron Samedi
Baron Samedi
pontiacfrbrd
Baron Samedi
Level 103
God Stats
6W - 3L
1,663 SR
Queue Stats
12W - 10L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 1 / 17
11,633
776
14,515
21,395
25,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
16
6 / 3 / 11
11,518
768
15,887
12,930
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
wx5wx
Mulan
17
11 / 4 / 8
12,190
813
15,647
20,134
9,366
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 7 / 4
9,836
656
10,457
12,449
4,786
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
HolyShirk
Ganesha
16
3 / 4 / 5
10,374
692
9,967
22,195
32,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
pontiacfrbrd
Baron Samedi
14
3 / 9 / 3
10,421
695
16,078
16,416
7,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
20
Kills
8
8
Deaths
20
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
17
11.5
W
Baron Samedi
 
Baron Samedi
6
3
11
3.83
L
Neith
 
Neith
2
7
4
0.57
L
Ganesha
HolyShirk
Ganesha
3
4
5
1.38
L
Baron Samedi
pontiacfrbrd
Baron Samedi
3
9
3
0.5
W
Mulan
wx5wx
Mulan
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,049
Damage
36,502
54,459
Taken
51,060
40,177
Mitigated
45,040
19,435
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,515
699
1,317
5,587
21,395
25,672
16
9,576
11,819
48,588
0
W
Baron Samedi
 
Baron Samedi
15,887
1,739
4,880
5,325
12,930
5,139
904
8,270
4,660
50,606
0
L
Neith
 
Neith
10,457
5,096
0
692
12,449
4,786
0
5,677
6,772
0
26,715
L
Ganesha
HolyShirk
Ganesha
9,967
635
0
566
22,195
32,340
0
16,047
6,148
30,141
0
L
Baron Samedi
pontiacfrbrd
Baron Samedi
16,078
1,897
1,162
3,212
16,416
7,914
100
8,982
7,434
35,794
0
W
Mulan
wx5wx
Mulan
15,647
2,440
0
2,326
20,134
9,366
1,141
8,769
11,365
0
39,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
30,631
187
Minions Killed
122
7
Camps Cleared
5
820,116
Distance Traveled
701,181
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,633
776
69
5
0
284,286
5
W
Baron Samedi
11,518
768
72
5
4
267,404
8
L
Neith
9,836
656
62
4
1
225,836
3
L
Ganesha
10,374
692
10
1
0
262,835
4
L
Baron Samedi
10,421
695
50
3
4
212,510
5
W
Mulan
12,190
813
46
3
3
268,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role