Player Matchup

Horus
Horus
Gold I
AmphibianRoyalty
Horus
Gold I
Level 89
God Stats
16W - 15L
1,500 SR
Queue Stats
86W - 78L
1,708 MMR
Solo
Chiron
Chiron
Gold III
CricCrac
Chiron
Gold III
Level 146
God Stats
8W - 10L
1,698 SR
Queue Stats
145W - 138L
1,706 MMR
Solo
Ravana
Ravana
Silver II
ElAjiru
Ravana
Silver II
Level 159
God Stats
3W - 0L
1,876 SR
Queue Stats
24W - 14L
1,547 MMR
Party 1
Thoth
Thoth
Gold I
ElYaca
Thoth
Gold I
Level 158
God Stats
8W - 3L
1,798 SR
Queue Stats
85W - 55L
1,865 MMR
Party 1
Amaterasu
Amaterasu
Gold III
lilsardinilla
Amaterasu
Gold III
Level 88
God Stats
8W - 2L
1,849 SR
Queue Stats
48W - 47L
1,735 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,744 SR
1,712 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,635 SR
1,635 MMR
Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
BigStackPrime
Hachiman
Gold II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 34L
1,725 MMR
Solo
Da Ji
Da Ji
Platinum IV
JoIene
Da Ji
Platinum IV
Level 142
God Stats
4W - 5L
1,786 SR
Queue Stats
806W - 810L
1,763 MMR
Solo
Athena
Athena
Gold V
PDTorres1998
Athena
Gold V
Level 148
God Stats
6W - 6L
1,887 SR
Queue Stats
129W - 127L
1,685 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
11,519
524
12,785
25,932
31,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
CricCrac
Chiron
20
3 / 5 / 7
13,263
603
12,228
15,631
4,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
ElAjiru
Ravana
20
10 / 2 / 12
13,613
619
21,765
16,645
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
ElYaca
Thoth
20
8 / 3 / 10
13,857
630
17,048
7,899
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
lilsardinilla
Amaterasu
20
3 / 3 / 8
12,642
575
19,592
26,136
22,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesMulanBastet

VS

Bans
BellonaCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
1 / 6 / 1
11,314
514
17,567
26,675
23,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
 
Poseidon
16
0 / 10 / 3
10,295
468
5,151
13,694
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
BigStackPrime
Hachiman
20
6 / 3 / 2
12,201
555
22,957
18,700
5,675
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
JoIene
Da Ji
16
5 / 7 / 4
10,278
467
9,903
22,481
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
14
2 / 3 / 6
9,711
441
5,967
20,189
21,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
29
Kills
14
14
Deaths
29
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
6
1
0.25
L
Poseidon
 
Poseidon
0
10
3
0.15
W
5
1
12
11
L
Hachiman
BigStackPrime
Hachiman
6
3
2
2.33
W
Chiron
CricCrac
Chiron
3
5
7
1.3
W
Ravana
ElAjiru
Ravana
10
2
12
8
W
Thoth
ElYaca
Thoth
8
3
10
4.33
L
Da Ji
JoIene
Da Ji
5
7
4
1
L
Athena
2
3
6
1.67
W
Amaterasu
lilsardinilla
Amaterasu
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,418
Damage
61,545
92,243
Taken
101,739
68,253
Mitigated
61,889
43,923
Healing
25,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
17,567
3,391
377
9,903
26,675
23,583
0
2,455
24,220
73,687
14,838
L
Poseidon
 
Poseidon
5,151
508
0
755
13,694
3,491
0
3,005
10,689
80,571
0
W
12,785
5,200
3,975
12,348
25,932
31,470
841
6,259
19,673
0
38,099
L
Hachiman
BigStackPrime
Hachiman
22,957
12,975
0
6,860
18,700
5,675
0
2,485
16,215
0
108,563
W
Chiron
CricCrac
Chiron
12,228
6,977
1,527
3,922
15,631
4,410
3,823
1,331
14,300
0
127,309
W
Ravana
ElAjiru
Ravana
21,765
6,818
0
5,430
16,645
7,232
448
4,956
11,227
0
102,782
W
Thoth
ElYaca
Thoth
17,048
734
0
1,316
7,899
2,371
1,111
1,329
6,570
109,266
0
L
Da Ji
JoIene
Da Ji
9,903
2,066
0
4,998
22,481
7,302
0
6,075
16,406
0
67,428
L
Athena
5,967
1,846
0
2,550
20,189
21,838
0
3,028
17,161
26,522
0
W
Amaterasu
lilsardinilla
Amaterasu
19,592
9,637
0
15,405
26,136
22,770
1,491
14,261
11,875
0
95,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,894
Gold Earned
53,799
716
Minions Killed
649
0
Camps Cleared
0
2,221,733
Distance Traveled
1,962,273
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,314
514
175
8
0
306,733
5
L
Poseidon
10,295
468
169
8
0
388,143
5
W
Horus
11,519
524
28
1
0
467,558
7
L
Hachiman
12,201
555
172
8
0
415,233
5
W
Chiron
13,263
603
214
10
0
395,051
7
W
Ravana
13,613
619
128
6
0
474,628
6
W
Thoth
13,857
630
195
9
0
453,382
5
L
Da Ji
10,278
467
102
5
0
390,586
0
L
Athena
9,711
441
31
1
0
461,578
13
W
Amaterasu
12,642
575
151
7
0
431,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role